411 REFERENCE · Wikibooks
Wings 3D/User Manual/User Interface/Context Sensitive Menus
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Context Sensitive Menus
One of the great advantages of using Wings is its Context Sensitive Menus. With all the modeling tools specific to the current Selection mode just a mouse click away Wings has both a powerful and efficient work flow . Right-clicking anywhere in the Geometry Window will bring up a menu with all the tools and commands available for the current selection. Often this menu is referred to as the Right-Click Menu. There are six different selection modes and each has its own unique Right-Click Menu: No Current Selection, Vertex, Edge, Face, Object/Body and Lights. Right-clicking with any element of geometry selected will bring up the appropriate menu for the mode you are in. If nothing is selected right- clicking brings up the No Selection also referred to as the Primitives menu.
Selection Modes
In Wings3D the menu functions displayed are only those available to the current selection mode employed. After all, why display greyed out menu items that are unavailable to the user?
Also note that a lot of operations with the same names should perform a similar operation in their respective modes. It is possible for the behavior of a given operation to vary (sometimes substantially) depending on what mode it occurs in.
Eg Using Face | Rotate will cause all selected, isolated faces to rotate about their own individual (local) axis, but converting the same selection to Vert mode will result in all selected verts rotating around a single common axis.
Create mode items (no current selection)
Selecting any of these creates a basic primitive in the geometry window:
Tetrahedron
Octahedron
Octotoad
Dodecahedron
Icosahedron
Cube
Cylinder
Cone
Sphere
Torus
Grid
Text
More
Torus Knot
Spiral
Spring
UV Torus
Lumpy Torus
Spiral Torus
Selecting any of these items creates a lighting reference which may be used for rendering:
Light
Infinite
Point
Spot
Ambient
Area
Selecting Material allows you to edit or create a new material.
Selecting image allows you to import an image for later use within wings.
Vertex Mode Items (vertex selected)
Operations used to manipulate vertices:
Move
Rotate
Scale uniform
Scale radial
Extrude
Flatten
Intersect
Connect
Tighten
Bevel
Dissolve
Collapse
Deform
Vertex color
Bend
Bend Clamped
Shift
Edge mode items (edges selected)
Operations used to manipulate and modify edges:
Move
Rotate
Scale uniform
Scale axis
Scale radial
Slide
Extrude
Cut
Connect
Bevel
Dissolve
Collapse
Hardness
Loop cut
Vertex color
Intersect
Face mode items (faces selected)
Operations used to manipulate and modify faces:
Move
Rotate
Scale uniform
Scale axis
Scale radial
Extrude
Extrude region
Extract region
Flatten
Inset
Intrude
Bevel
Bridge
Bump
Lift
Put on
Mirror
Dissolve
Collapse
Smooth
Tesselate
Hide
Material
Vertex Color
UV Mapping
Object mode items (Object selected as whole)
Operations used to alter objects (other 3D applications may refer to this as body mode):
Move
Rotate
Scale uniform
Scale axis
Scale radial
Flip
Invert
Tighten
Smooth
DS Subdivision *
Combine
Separate
Weld
Cleanup
Auto-smooth
Duplicate
Delete
Rename
Show All
Vertex Color Mode
Object to area light
Materials to colors
Vertex Color
UV Mapping
--07:22, 4 January 2006 (UTC) pauljs75