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Fractals/Iterations in the complex plane/orbit trap
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
In mathematics, an orbit trap is a method of colouring fractal images based upon how close an iterative function, used to create the fractal, approaches a geometric shape, called a "trap".
Orbit traps are typically used to colour two dimensional fractals representing the complex plane.
Types
Typical traps are:
points (Pnt)
lines
circles (Cir and Cr2)
flower shapes
even raster images.
hypercross (Hyp)
cross or "plus" (Pls)
rectangle (Rct)
spiral (Spi).
Examples
322px|right|thumb|Mandelbrot set rendered using a combination of cross and point shaped orbit traps.
Point based
A point based orbit trap colours a point based upon how close a function's orbit comes to a single point, typically the origin.
Line based
A line based orbit trap colours a point based upon how close a function's orbit comes to one or more lines, typically vertical or horizontal (x=a or y=a lines). Pickover stalks are an example of a line based orbit trap which use two lines.
thumb|Example of Pickover stalks in a detail of the Mandelbrot set
Pickover stalks wikipedia : Pickover stalkare certain kinds of details to be found empirically in the Mandelbrot set, in the study of fractal geometry.Peter J. Bentley and David W. Corne (2001). Creative Evolutionary Systems. Morgan Kaufmann. p. 354. They are so named after the researcher Clifford Pickover, whose "epsilon cross" method was instrumental in their discovery. An "epsilon cross" is a cross-shaped orbit trap.
According to Vepstas (1997) "Pickover hit on the novel concept of looking to see how closely the orbits of interior points come to the x and y axes. In these pictures, the closer that the point approaches, the higher up the color scale, with red denoting the closest approach. The logarithm of the distance is taken to accentuate the details".Linas Vepstas (1997). "Interior Sketchbook Diary". Retrieved 8 July 2008.
Biomorphs
thumbnail|An example of the sort of biomorphic forms yielded by Pickover's algorithm.
Biomorphs are biological-looking Pickover Stalks.Paul Nylander. Mandelbrot Set Biomorph. feb 2005. Retrieved 8 July 2008. At the end of the 1980s, Pickover developed biological feedback organisms similar to Julia sets and the fractal Mandelbrot set.Edward Rietman (1994). Genesis Redux: Experiments Creating Artificial Life. Windcrest/McGraw-Hill. p. 154. According to Pickover (1999) in summary, he "described an algorithm which could be used for the creation of diverse and complicated forms resembling invertebrate organisms. The shapes are complicated and difficult to predict before actually experimenting with the mappings. He hoped these techniques would encourage others to explore further and discover new forms, by accident, that are on the edge of science and art".Clifford A. Pickover (1991) "Accident, Evolution, and Art". YLEN NEWSLETTER number. 12 volume 19 Nov/Dec. 1999.
Pickover developed an algorithm (which uses neither random perturbations nor natural laws) to create very complicated forms resembling invertebrate organisms. The iteration, or recursion, of mathematical transformations is used to generate biological morphologies. He called them "biomorphs." At the same time he coined "biomorph" for these patterns, the famous evolutionary biologist Richard Dawkins used the word to refer to his own set of biological shapes that were arrived at by a very different procedure. More rigorously, Pickover's "biomorphs" encompass the class of organismic morphologies created by small changes to traditional convergence tests in the field of "Julia set" theory.
Pickover's biomorphs show a self-similarity at different scales, a common feature of dynamical systems with feedback. Real systems, such as shorelines and mountain ranges, also show self-similarity over some scales. A 2-dimensional parametric 0L system can “look” like Pickover's biomorphs.Alfonso Ortega, Marina de la Cruz, and Manuel Alfonseca (2002). "Parametric 2-dimensional L systems and recursive fractal images: Mandelbrot set, Julia sets and biomorphs". In: Computers & Graphics Volume 26, Issue 1, February 2002, Pages 143-149.
Algorithm
Orbit traps are typically used with the class of two-dimensional fractals based on an iterative function. A program that creates such a fractal colours each pixel, which represent discrete points in the complex plane, based upon the behaviour of those points when they pass through a function a set number of times.
The best known example of this kind of fractal is the Mandelbrot set, which is based upon the function zn+1 = zn2 + c. The most common way of colouring Mandelbrot images is by taking the number of iterations required to reach a certain bailout value and then assigning that value a colour. This is called the escape time algorithm.
A program that colours the Mandelbrot set using a point-based orbit trap will assign each pixel with a “distance” variable, that will typically be very high when first assigned:
double distance = 10e5
As the program passes the complex value through the iterative function it will check the distance between each point in the orbit and the trap point. The value of the distance variable will be the shortest distance found during the iteration:
private double getDistance(Complex c,
Complex point,
int maxIteration)
{
double distance = 1e20;
Complex z = new Complex(0, 0);
for(int i=0; i<maxIteration; i++)
{
//Perform Mandelbrot iteration
z = z.multiply(z);
z = z.add(c);
//Set new distance dist = min( dist, |z-point| )
Complex zMinusPoint = new Complex(z);
zMinusPoint = zMinusPoint.subtract(point);
double zMinusPointModulus = zMinusPoint.magnitude();
if(zMinusPointModulus < distance)
distance = zMinusPointModulus;
}
return distance;
}
code
// Created by inigo quilez - iq/2013
// https://www.youtube.com/c/InigoQuilez
// https://iquilezles.org/articles/ftrapsbitmap/
// https://www.shadertoy.com/view/4slGWH
// Instead of using a pont, circle, line or any mathematical shape for traping the orbit
// of fc(z), one can use any arbitrary shape. For example, a NyanCat :)
//
// I invented this technique more than 10 years ago (can have a look to those experiments
// here https://iquilezles.org/articles/ftrapsbitmap).
vec4 getNyanCatColor( vec2 p, float time )
{
p = clamp(p,0.0,1.0);
p.x = p.x*40.0/256.0;
p.y = 0.5 + 1.2*(0.5-p.y);
p = clamp(p,0.0,1.0);
float fr = floor( mod( 20.0*time, 6.0 ) );
p.x += fr*40.0/256.0;
return texture( iChannel0, p );
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 p = (2.0*fragCoord-iResolution.xy)/iResolution.y;
float time = max( iTime-5.5, 0.0 );
// zoom
p = vec2(0.5,-0.05) + p*0.75 * pow( 0.9, 20.0*(0.5+0.5*cos(0.25*time)) );
vec4 col = vec4(0.0);
vec3 s = mix( vec3( 0.2,0.2, 1.0 ), vec3( 0.5,-0.2,0.5), 0.5+0.5*sin(0.5*time) );
// iterate Jc
vec2 c = vec2(-0.76, 0.15);
float f = 0.0;
vec2 z = p;
for( int i=0; i<100; i++ )
{
if( (dot(z,z)>4.0) || (col.w>0.1) ) break;
// fc(z) = z² + c
z = vec2(z.x*z.x - z.y*z.y, 2.0*z.x*z.y) + c;
col = getNyanCatColor( s.xy + s.z*z, time );
f += 1.0;
}
vec3 bg = 0.5*vec3(1.0,0.5,0.5) * sqrt(f/100.0);
col.xyz = mix( bg, col.xyz, col.w );
col *= step( 2.0, iTime );
col += texture( iChannel1, vec2(0.01,0.2) ).x * (1.0-step( 5.5, iTime ));
fragColor = vec4( col.xyz,1.0);
}
References
Carlson Paul W.
10.1016/S0097-8493(99)00123-5
6
Computers & Graphics
925–931
Two artistic orbit trap rendering methods for Newton M-set fractals
23
1999.
Lu Jian
Ye Zhongxing
Zou Yuru
Ye Ruisong
10.1016/j.cag.2005.08.008
5
Computers & Graphics
787–794
Orbit trap rendering methods for generating artistic images with crystallographic symmetries
29
2005.
Examples
Orbit Trap Fractals by Malin Christersson 2015-12-14OrbitTraps by Malin Christersson
khanacademy : orbit-traps
youtube : Mandelbrot Orbit Trap Rendering! Programming How-To
i quilezles : f traps geometric
bitmap orbit traps - 2002
geometric orbit traps - 1999
procedural orbit traps - 2002
Shadertoy
shaderto hhhzzzsss Orbit Traps
pickover stalks 2 by mdsn2
pickover stalks by mdsn2
Orbit trapped julia by maeln
Julia - Traps 1 Explorer by MichaelPohoreski
Fractal Nyancat by iq
References