411 REFERENCE · Wikibooks
Design Patterns for CS Education/Design Patterns/Training for lightweight teams-icebreaker
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Training for lightweight teams-icebreaker
Pattern Name
Training for Lightweight Teams: Ice Breaker Problem: Students need learn how to behave efficiently in lightweight teams
Level (any)
Semester (any)
Activity type (any) Solution: Assign students to groups and then have them work on a simple real-life (something they all know such as how to cook scrambled egg) problem to determine the steps.
Assign students to be moderator and time-keeper. Also, specify the time to finish the task.
Formation (random)
Size (small)
Composition (any)
Duration (single class, topic based)
Contribution to grade (small)
Activity progression ( individual to group )
Roles (task specific) Rationale: Before solving a tough problem in a team setting, people first need to experience solving an easy problem to learn the team format. Potential Pitfalls: Group size should be within 3-5 to prevent too many cooks spoiling the egg.