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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Settings/Input

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

The 'perfect game' should allow you to have different input types: keyboard & mouse, gamepad/controller and joystick. Keyboard & Mouse Ability to rebind all keys When rebinding keys, allow one gameplay action to be bound to two or more keys Some games have one key allowed to be linked to multiple actions Allow for rebound keys to not only go to keys, but to mouse movement and mouse buttons if they have a custom mouse. Allow them to bind 'double-tap' functionality Set-ups for different game modes: When on-foot When in a car Etc Default presets: Default 1 right-handed Typical preset for a FPS would be: Forward - W Backwards - S Left - A Right - D Jump - Space Run - Left Shift or Double-tap W Crouch - Left Ctrl or C Reload - R Use - E Grenade/Throwing item - G Flash light - F Throw item - Q or \ Chat - T or Enter Team Chat - Y Weapon Select - 1-9 or Mouse Wheel See player/scores - TAB Default 2 right-handed Default 1 left-handed Typical preset for a FPS would be: Forward - I or Arrow-Up or Numpad-8 Backwards - K or Arrow-Down or Numpad-5 or Numpad-2 Left - J or Arrow-Left or Numpad-4 Right - L or Arrow-Right or Numpad-6 Jump - Space Run - / or Right Shift Crouch - Reload - Use - Grenade/Throwing item - Flash light - Throw item - Chat - Team Chat - Weapon Select - See player/scores - Default 2 left-handed Allow them to save configuration pre-sets (Custom 1) This would be useful if two people played the game Mouse Sensitivity Change normal look-around sensitivity Different sensitivity in the x-axis to the y-axis Change aim-down-sight sensitivity Maybe also change aim-down-scope sensitivity When set to 100%, it should be the same as their desktop mouse sensitivity (no mouse acceleration/deceleration) Invert mouse Invert in the y-axis Invert in the x-axis Have quick access modes Quick save (could be F5) Quick load (could be F9) Gamepad/Controller When a gamepad/controller is connected, the game should automatically switch the input to the gamepad/controller (without going into the options menu); this means that the main menu won't say something like "press Enter to continue", instead it will say something like, "press A to continue." Button bindings Have a few pre-sets of buttons bindings Allow for custom button layouts Controller vibration On Off Custom vibration strength Invert gamepad joystick Invert left joystick in both the x-axis and the y-axis Invert right joystick in both the x-axis and the y-axis Invert d-pad in both the x-axis and the y-axis Joystick/Thumbstick sensitivity Different sensitivity in the x-axis to the y-axis for both joysticks on the gamepad. Joystick References 75%