411 REFERENCE · Wikibooks
Guide to Game Development/Settings/Input
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
The 'perfect game' should allow you to have different input types: keyboard & mouse, gamepad/controller and joystick.
Keyboard & Mouse
Ability to rebind all keys
When rebinding keys, allow one gameplay action to be bound to two or more keys
Some games have one key allowed to be linked to multiple actions
Allow for rebound keys to not only go to keys, but to mouse movement and mouse buttons if they have a custom mouse.
Allow them to bind 'double-tap' functionality
Set-ups for different game modes:
When on-foot
When in a car
Etc
Default presets:
Default 1 right-handed
Typical preset for a FPS would be:
Forward - W
Backwards - S
Left - A
Right - D
Jump - Space
Run - Left Shift or Double-tap W
Crouch - Left Ctrl or C
Reload - R
Use - E
Grenade/Throwing item - G
Flash light - F
Throw item - Q or \
Chat - T or Enter
Team Chat - Y
Weapon Select - 1-9 or Mouse Wheel
See player/scores - TAB
Default 2 right-handed
Default 1 left-handed
Typical preset for a FPS would be:
Forward - I or Arrow-Up or Numpad-8
Backwards - K or Arrow-Down or Numpad-5 or Numpad-2
Left - J or Arrow-Left or Numpad-4
Right - L or Arrow-Right or Numpad-6
Jump - Space
Run - / or Right Shift
Crouch -
Reload -
Use -
Grenade/Throwing item -
Flash light -
Throw item -
Chat -
Team Chat -
Weapon Select -
See player/scores -
Default 2 left-handed
Allow them to save configuration pre-sets (Custom 1)
This would be useful if two people played the game
Mouse Sensitivity
Change normal look-around sensitivity
Different sensitivity in the x-axis to the y-axis
Change aim-down-sight sensitivity
Maybe also change aim-down-scope sensitivity
When set to 100%, it should be the same as their desktop mouse sensitivity (no mouse acceleration/deceleration)
Invert mouse
Invert in the y-axis
Invert in the x-axis
Have quick access modes
Quick save (could be F5)
Quick load (could be F9)
Gamepad/Controller
When a gamepad/controller is connected, the game should automatically switch the input to the gamepad/controller (without going into the options menu); this means that the main menu won't say something like "press Enter to continue", instead it will say something like, "press A to continue."
Button bindings
Have a few pre-sets of buttons bindings
Allow for custom button layouts
Controller vibration
On
Off
Custom vibration strength
Invert gamepad joystick
Invert left joystick in both the x-axis and the y-axis
Invert right joystick in both the x-axis and the y-axis
Invert d-pad in both the x-axis and the y-axis
Joystick/Thumbstick sensitivity
Different sensitivity in the x-axis to the y-axis for both joysticks on the gamepad.
Joystick
References
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