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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Civ/Sid Meier's Alpha Centauri/Tech Tree

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Adaptive Doctrine Prerequisite: Polymorphic Software, Doctrine: Flexibility Technology: Advanced Military Algorithms Armor: Pulse 3 Armor Special Ability: Marine Detachment Track and Level: Conquer 3 Adaptive Economics Prerequisite: Progenitor Psych, Industrial Economics Technology: Planetary Economics Base Facility: Thermocline Transducer Secret Project: The Planetary Energy Grid Track and Level: Build 3 Advanced Ecological Engineering Prerequisite: Fusion Power, Environmental Economics Technology: Centauri Psi Terraforming: Soil Enricher Diplomatic Proposal: Melt Polar Caps Special Ability: Super Former Sea Mining Platforms produce +1 Minerals Track and Level: Build 7 Advanced Military Algorithms Prerequisite: Adaptive Doctrine (alien crossfire) Doctrine: Flexibility (original), Optical Computers Technology: Pre-Sentient Algorithms, Retroviral Engineering Base Facility: Punishment Sphere Socio/economic model: Power Terraforming: Bunker Diplomatic Proposal: Repeal U.N. Charter, Reinstate U.N. Charter Special Ability: AAA Tracking Track and Level: Conquer 4 Advanced Spaceflight Prerequisite: Orbital Spaceflight, Organic Superlubricant Technology: Super Tensile Solids Base Facility: Orbital Power Transmitter Secret Project: The Living Refinery Weapon: Plasma Shard Diplomatic Proposal: Launch Solar Shade, Increase Solar Shade Track and Level: Discover 8 Advanced Subatomic Theory Prerequisite: High Energy Chemistry, Polymorphic Software Technology: Applied Relativity, Silksteel Alloys Base Facility: Skunkworks Special Ability: Comm Jammer Track and Level: Discover 3 Applied Gravitonics Prerequisite: Graviton Theory, Digital Sentience Technology: Controlled Singularity Weapon: Graviton Gun Track and Level: Explore 14 Applied Physics Technology: Nonlinear Mathematics, High Energy Chemistry, Optical Computers Weapon: Laser Track and Level: Conquer 1 Applied Relativity Prerequisite: Superconductor, Advanced Subatomic Theory Technology: Unified Field Theory, Photon/Wave Mechanics Secret Project: The Supercollider Track and Level: Discover 5 Bio-Engineering Prerequisite: Gene Splicing, Neural Grafting Technology: Retroviral Engineering Secret Project: The Longevity Vaccine Special Ability: Clean Reactor Increases defense against gene warfare. Track and Level: Build 5 Bioadaptive Resonance Prerequisite: Field Modulation, Centauri Empathy Technology: Sentient Resonance Unit: Spore Launcher Weapon: Resonance Laser Special Ability: Soporific Gas Pods Track and Level: Conquer 4 Biogenetics Technology: Secrets of the Human Brain, Gene Splicing Base Facility: Recycling Tanks Secret Project: The Human Genome Project Increases defense against gene warfare. Track and Level: Discover 1 Biomachinery Prerequisite: Mind/Machine Interface, Retroviral Engineering Technology: Homo Superior, N-Space Compression Secret Project: The Cloning Vats Increases defense against gene warfare. Track and Level: Build 7 Centauri Ecology Technology: Centauri Empathy, Ecological Engineering, Field Modulation Secret Project: The Weather Paradigm Unit: Formers Weapon: Terraforming Unit Increases Nutrient production in fungus. Track and Level: Explore 1 Centauri Empathy Prerequisite: Secrets of the Human Brain, Centauri Ecology Technology: Centauri Meditation, Bioadaptive Resonance Base Facility: Biology Lab Secret Project: The Empath Guild Socio/economic model: Green Unit: Mind Worms Special Ability: Empath Song Allows roads to be built in fungus squares. Track and Level: Explore 3 Centauri Genetics Prerequisite: Centauri Meditation, Retroviral Engineering Technology: Centauri Psi Base Facility: Brood Pit Secret Project: The Pholus Mutagen Unit: Locusts of Chiron Increases Mineral production in fungus. Track and Level: Explore 7 Centauri Meditation Prerequisite: Ecological Engineering, Centauri Empathy Technology: Centauri Genetics Base Facility: Centauri Preserve Secret Project: The Xenoempathy Dome Citizens: Empath Unit: Isle of the Deep Increases Energy production in fungus. Track and Level: Explore 5 Centauri Psi Prerequisite: Centauri Genetics, Advanced Ecological Engineering Technology: The Will to Power, Secrets of Alpha Centauri, Sentient Resonance Unit: Sealurk Weapon: Psi Attack Special Ability: Dissociative Wave Increases Nutrient production in fungus. Allows terrain improvements in fungus squares and eases fungus movement restrictions. Track and Level: Explore 8 Controlled Singularity Prerequisite: Singularity Mechanics, Applied Gravitonics Technology: String Resonance, Transcendent Thought Secret Project: The Singularity Inductor Weapon: Singularity Laser Track and Level: Conquer 15 Cyberethics Prerequisite: Planetary Networks, Intellectual Integrity Technology: Superstring Theory, Pre-Sentient Algorithms Secret Project: The Planetary Datalinks Socio/economic model: Knowledge Track and Level: Build 4 Digital Sentience Prerequisite: Industrial Nanorobotics, Mind/Machine Interface Technology: Applied Gravitonics, Self-Aware Machines, Sentient Econometrics Secret Project: The Network Backbone Socio/economic model: Cybernetic Improves Probe Team success rate. Track and Level: Discover 10 Doctrine: Air Power Prerequisite: Synthetic Fossil Fuels, Doctrine: Flexibility Technology: Mind/Machine Interface, Orbital Spaceflight Base Facility: Aerospace Complex Terraforming: Airbase Chassis: Needlejet Special Ability: Air Superiority Track and Level: Explore 5 Doctrine: Flexibility Prerequisite: Doctrine: Mobility Technology: Doctrine: Initiative, Doctrine: Air Power, Adaptive Doctrine Base Facility: Pressure Dome Unit: Transport Foil Weapon: Troop Transport Chassis: Foil Track and Level: Explore 2 Doctrine: Initiative Prerequisite: Doctrine: Flexibility, Industrial Automation Technology: Nanometallurgy, Homo Superior Base Facility: Naval Yard Secret Project: The Maritime Control Center Chassis: Cruiser Special Ability: Amphibious Pods Track and Level: Explore 4 Doctrine: Loyalty Prerequisite: Doctrine: Mobility, Social Psych Technology: Intellectual Integrity Base Facility: Perimeter Defense Secret Project: The Command Nexus Socio/economic model: Police State Track and Level: Conquer 2 Doctrine: Mobility Technology: Doctrine: Flexibility, Doctrine: Loyalty Base Facility: Command Center Chassis: Speeder Track and Level: Explore 1 Ecological Engineering Prerequisite: Centauri Ecology, Gene Splicing Technology: Centauri Meditation, Environmental Economics Terraforming: Plant Fungus, Condenser, Echelon Mirror, Thermal Borehole, Aquifer Allows a tile's Mineral production to exceed 2. Track and Level: Explore 4 Environmental Economics Prerequisite: Industrial Economics, Ecological Engineering Technology: Advanced Ecological Engineering Base Facility: Tree Farm Terraforming: Raise Land, Lower Land Increases commerce income from treaties and pacts. Allows a tile's Energy production to exceed 2. Track and Level: Build 5 Ethical Calculus Prerequisite: Social Psych Technology: Intellectual Integrity, Gene Splicing Base Facility: Children's Creche Socio/economic model: Democratic Track and Level: Explore 2 Eudaimonia Prerequisite: Sentient Econometrics, The Will to Power Technology: Temporal Mechanics Secret Project: The Telepathic Matrix Socio/economic model: Eudaimonic Armor: Psi Defense Track and Level: Explore 12 Field Modulation Prerequisite: Progenitor Psych, Centauri Ecology Technology: Bioadaptive Resonance Armor: Resonance 3 Armor Track and Level: Conquer 2 Frictionless Surfaces Prerequisite: Unified Field Theory, Industrial Nanorobotics Technology: Quantum Power Special Ability: Cloaking Device Track and Level: Discover 10 Fusion Power Prerequisite: Pre-Sentient Algorithms, Superconductor Technology: Advanced Ecological Engineering, Organic Superlubricant Base Facility: Fusion Lab Citizens: Engineer Reactor: Fusion Reactor Track and Level: Discover 6 Gene Splicing Prerequisite: Biogenetics, Ethical Calculus Technology: Synthetic Fossil Fuels, Bio-Engineering, Ecological Engineering Base Facility: Research Hospital Increases defense against gene warfare. Allows a tile's Nutrient production to exceed 2. Track and Level: Build 3 Graviton Theory Prerequisite: Quantum Machinery, Mind/Machine Interface Technology: Applied Gravitonics Chassis: Gravship Special Ability: Antigrav Struts Allows units with drop pods to perform orbital insertions to any location. Track and Level: Explore 13 High Energy Chemistry Prerequisite: Industrial Base, Applied Physics Technology: Advanced Subatomic Theory, Synthetic Fossil Fuels Armor: Plasma Steel Armor Special Ability: Nerve Gas Pods Track and Level: Conquer 2 Homo Superior Prerequisite: Biomachinery, Doctrine: Initiative Technology: The Will to Power Base Facility: Nanohospital Secret Project: The Universal Translator Track and Level: Explore 8 Industrial Automation Prerequisite: Industrial Economics, Planetary Networks Technology: Silksteel Alloys, Doctrine: Initiative, Neural Grafting, Industrial Nanorobotics Base Facility: Hab Complex Secret Project: The Planetary Transit System Socio/economic model: Wealth Unit: Supply Crawler Weapon: Supply Transport Increases commerce income from treaties and pacts. Track and Level: Build 3 Easily one of the two or three most important technologies in the game. This technology allows you to build the Supply Crawler, a staple of virtually all advanced strategies, and additionally allows Wealth, which may be desirable, and the construction of Hab Complexes, which you'll need for bigger bases, and the Planetary Transit System, which is useful if you can spare the time and resources to grab it. On top of all that, you get more commerce. Getting this tech before anybody else does can easily swing the game in your favor even if you are otherwise behind in every other respect — but you must take full advantage of it. Industrial Base Technology: Superconductor, High Energy Chemistry, Polymorphic Software, Industrial Economics Secret Project: The Merchant Exchange Armor: Synthmetal Armor Track and Level: Build 1 Industrial Economics Prerequisite: Industrial Base Technology: Industrial Automation, Environmental Economics, Adaptive Economics Base Facility: Energy Bank Socio/economic model: Free Market Increases commerce income from treaties and pacts. Track and Level: Build 2 Industrial Nanorobotics Prerequisite: Nanominiaturization, Industrial Automation Technology: Frictionless Surfaces, Digital Sentience Base Facility: Robotic Assembly Plant Secret Project: The Nano Factory Increases commerce income from treaties and pacts. Track and Level: Build 9 Information Networks Technology: Nonlinear Mathematics, Polymorphic Software, Planetary Networks Base Facility: Network Node Track and Level: Discover 1 Intellectual Integrity Prerequisite: Ethical Calculus, Doctrine: Loyalty Technology: Cyberethics, Planetary Economics Secret Project: The Citizens' Defense Force Special Ability: Non-Lethal Methods, High Morale Track and Level: Explore 3 Matter Compression Prerequisite: Nanometallurgy, Nanominiaturization Technology: Super Tensile Solids Armor: Neutronium Armor Special Ability: Fuel Nanocells Track and Level: Conquer 9 Matter Editation Prerequisite: Self-Aware Machines, Super Tensile Solids Technology: Matter Transmission Base Facility: Nanoreplicator Secret Project: Clinical Immortality Armor: Antimatter Plate Increases defense against gene warfare. Matter Transmission Prerequisite: Matter Editation, Secrets of Alpha Centauri Technology: Temporal Mechanics Base Facility: Psi Gate Secret Project: The Bulk Matter Transmitter Special Ability: Blink Displacer Increases Mineral production in fungus. Mind/Machine Interface Prerequisite: Doctrine: Air Power, Neural Grafting Technology: Graviton Theory, Digital Sentience, Biomachinery Secret Project: The Cyborg Factory Secret Project: The Cloudbase Academy Citizens: Thinker Chassis: Copter Diplomatic Proposal: Unite Behind Me As Supreme Leader Special Ability: Drop Pods Improves Probe Team success rate. Track and Level: Conquer 6 Monopole Magnets Prerequisite: Superstring Theory, Silksteel Alloys Technology: Unified Field Theory, Nanominiaturization Terraforming: Mag Tube N-Space Compression Prerequisite: Orbital Spaceflight, Biomachinery Technology: Self-Aware Machines Base Facility: Flechette Defense System, Geosynchronous Survey Pod Nanometallurgy Prerequisite: Probability Mechanics, Doctrine: Initiative Technology: Matter Compression, Quantum Machinery Special Ability: Repair Bay Nanominiaturization Prerequisite: Monopole Magnets, Organic Superlubricant Technology: Matter Compression, Industrial Nanorobotics Chassis: Hovertank Special Ability: Algorithmic Enhancement Track and Level: Build 8 Neural Grafting Prerequisite: Secrets of the Human Brain, Industrial Automation Technology: Mind/Machine Interface, Bio-Engineering Base Facility: Bioenhancement Center Secret Project: The Neural Amplifier Allows a unit to have two special abilities. Nonlinear Mathematics Prerequisite: Applied Physics, Information Networks Technology: Superstring Theory Weapon: Particle Impactor Optical Computers Prerequisite: Applied Physics, Polymorphic Software Technology: Superconductor, Advanced Military Algorithms Orbital Spaceflight Prerequisite: Doctrine: Air Power, Pre-Sentient Algorithms Technology: Advanced Spaceflight, N-Space Compression Base Facility: Sky Hydroponics Lab Weapon: Planet Buster, Conventional Payload Chassis: Missile Diplomatic Proposal: Salvage Unity Fusion Core Track and Level: Discover 6 Organic Superlubricant Prerequisite: Fusion Power, Synthetic Fossil Fuels Technology: Nanominiaturization, Advanced Spaceflight Weapon: Fusion Laser Track and Level: Conquer 7 Photon/Wave Mechanics Prerequisite: Applied Relativity, Silksteel Alloys Technology: Probability Mechanics Armor: Photon Wall Planetary Economics Prerequisite: Adaptive Economics, Intellectual Integrity in SMACAX, Environmental Economics and Intellectual Integrity in original Technology: Quantum Power, Sentient Econometrics Base Facility: Hybrid Forest, Subsea Trunkline Secret Project: The Ascetic Virtues Diplomatic Proposal: Global Trade Pact, Repeal Global Trade Pact Increases commerce income from treaties and pacts. Allows economic victory Track and Level: Build 6 Planetary Networks Prerequisite: Information Networks Technology: Industrial Automation, Cyberethics Base Facility: Hologram Theatre Secret Project: The Virtual World Socio/economic model: Planned Citizens: Librarian Unit: Probe Team Weapon: Probe Team Polymorphic Software Prerequisite: Industrial Base, Information Networks Technology: Advanced Subatomic Theory, Optical Computers, Adaptive Doctrine Special Ability: Heavy Artillery Improves Probe Team success rate. Pre-Sentient Algorithms Prerequisite: Advanced Military Algorithms, Cyberethics Technology: Fusion Power, Probability Mechanics, Orbital Spaceflight Base Facility: Covert Ops Center Secret Project: The Hunter-Seeker Algorithm Special Ability: Polymorphic Encryption Improves Probe Team success rate. Track and Level: Discover 5 Probability Mechanics Prerequisite: Photon/Wave Mechanics, Pre-Sentient Algorithms Technology: Nanometallurgy Base Facility: Tachyon Field Armor: Probability Sheath Progenitor Psych Technology: Field Modulation, Adaptive Economics Base Facility: Aquafarm Quantum Machinery Prerequisite: Quantum Power, Nanometallurgy Technology: Graviton Theory Base Facility: Quantum Converter Weapon: Quantum Laser Quantum Power Prerequisite: Frictionless Surfaces, Planetary Economics Technology: Quantum Machinery Base Facility: Quantum Lab Reactor: Quantum Chamber Retroviral Engineering Prerequisite: Bio-Engineering, Advanced Military Algorithms Technology: Biomachinery, Centauri Genetics Base Facility: Genejack Factory Increases defense against gene warfare. Allows gene warfare to be committed by probe teams. Track and Level: Conquer 6 Secrets of Alpha Centauri Prerequisite: Centauri Psi, Sentient Econometrics Technology: Matter Transmission, Secrets of the Manifolds Base Facility: Temple of Planet Citizens: Transcend Increases Energy production in fungus. Reveals the entire map when discovered. Secrets: First faction to discover Secrets of Alpha Centauri gains a free technological advance. Track and Level: Discover 12 Secrets of Creation Prerequisite: Unified Field Theory, The Will to Power Technology: Singularity Mechanics Secrets: First faction to discover Secrets of Creation gains a free technological advance. Track and Level: Discover 10 Secrets of the Human Brain Prerequisite: Social Psych, Biogenetics Technology: Neural Grafting, Centauri Empathy Socio/economic model: Fundamentalist Special Ability: Hypnotic Trance Secrets: First faction to discover Secrets of the Human Brain gains a free technological advance. Track and Level: Discover 2 Secrets of the Manifolds Prerequisite: Sentient Resonance, Secrets of Alpha Centauri Technology: Threshold of Transcendence, String Resonance Secret Project: The Manifold Harmonics Secrets: First faction to discover Secrets of the Manifolds gains a free technological advance. Self-Aware Machines Prerequisite: N-Space Compression (Advanced Spaceflight in original), Digital Sentience Technology: Singularity Mechanics, Matter Editation Base Facility: Nessus Mining Station, Orbital Defense Pod Secret Project: The Self-Aware Colony Secret Project: The Nethack Terminus Improves Probe Team success rate. Sentient Econometrics Prerequisite: Planetary Economics, Digital Sentience Technology: Eudaimonia, Secrets of Alpha Centauri Base Facility: Paradise Garden Increases commerce income from treaties and pacts. Recreation Commons maintenance cost reduced from 1 to 0 Sentient Resonance Prerequisite: Bioadaptive Resonance, Centauri Psi Technology: Secrets of the Manifolds Weapon: Resonance Bolt Armor: Resonance 8 Armor Silksteel Alloys Prerequisite: Advanced Subatomic Theory, Industrial Automation Technology: Monopole Magnets, Photon/Wave Mechanics Armor: Silksteel Armor Singularity Mechanics Prerequisite: Secrets of Creation, Self-Aware Machines Technology: Controlled Singularity Base Facility: Subspace Generator Reactor: Singularity Engine Social Psych Technology: Doctrine: Loyalty, Ethical Calculus, Secrets of the Human Brain Base Facility: Recreation Commons Track and Level: Build 1 String Resonance Prerequisite: Secrets of the Manifolds, Controlled Singularity Weapon: String Disruptor Super Tensile Solids Prerequisite: Matter Compression, Advanced Spaceflight Technology: Matter Editation Base Facility: Habitation Dome Secret Project: The Space Elevator Armor: Pulse 8 Armor Superconductor Prerequisite: Optical Computers, Industrial Base Technology: Applied Relativity, Fusion Power Weapon: Gatling Laser Superstring Theory Prerequisite: Nonlinear Mathematics, Cyberethics Technology: Monopole Magnets Weapon: Chaos Gun Synthetic Fossil Fuels Prerequisite: High Energy Chemistry, Gene Splicing Technology: Doctrine: Air Power, Organic Superlubricant Weapon: Missile Launcher Special Ability: Fungicide Tanks Temporal Mechanics Prerequisite: Eudaimonia, Matter Transmission Technology: Threshold of Transcendence Armor: Stasis Generator Increases Energy production in fungus. The Will to Power Prerequisite: Homo Superior, Centauri Psi Technology: Eudaimonia, Secrets of Creation Secret Project: The Dream Twister Socio/economic model: Thought Control Track and Level: Explore 9 Threshold of Transcendence Prerequisite: Secrets of the Manifolds (Secrets of Creation in original), Temporal Mechanics Technology: Transcendent Thought Secret Project: The Voice of Planet Secret Project: The Ascent to Transcendence Increases Mineral production in fungus. Transcendent Thought Prerequisite: Threshold of Transcendence, Controlled Singularity Transcendent Thought serves the same function as the 'Future Technology' techs in the Civilization series: Bonus Points at the end of the game for each 'level' of Transcendent Thought researched. Track and Level: Discover 16 Unified Field Theory Prerequisite: Monopole Magnets, Applied Relativity Technology: Frictionless Surfaces, Secrets of Creation Secret Project: The Theory of Everything Weapon: Tachyon Bolt