411 REFERENCE · Wikibooks
Civ/Sid Meier's Alpha Centauri/Tech Tree
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Adaptive Doctrine
Prerequisite: Polymorphic Software, Doctrine: Flexibility
Technology: Advanced Military Algorithms
Armor: Pulse 3 Armor
Special Ability: Marine Detachment
Track and Level: Conquer 3
Adaptive Economics
Prerequisite: Progenitor Psych, Industrial Economics
Technology: Planetary Economics
Base Facility: Thermocline Transducer
Secret Project: The Planetary Energy Grid
Track and Level: Build 3
Advanced Ecological Engineering
Prerequisite: Fusion Power, Environmental Economics
Technology: Centauri Psi
Terraforming: Soil Enricher
Diplomatic Proposal: Melt Polar Caps
Special Ability: Super Former
Sea Mining Platforms produce +1 Minerals
Track and Level: Build 7
Advanced Military Algorithms
Prerequisite: Adaptive Doctrine (alien crossfire) Doctrine: Flexibility (original), Optical Computers
Technology: Pre-Sentient Algorithms, Retroviral Engineering
Base Facility: Punishment Sphere
Socio/economic model: Power
Terraforming: Bunker
Diplomatic Proposal: Repeal U.N. Charter, Reinstate U.N. Charter
Special Ability: AAA Tracking
Track and Level: Conquer 4
Advanced Spaceflight
Prerequisite: Orbital Spaceflight, Organic Superlubricant
Technology: Super Tensile Solids
Base Facility: Orbital Power Transmitter
Secret Project: The Living Refinery
Weapon: Plasma Shard
Diplomatic Proposal: Launch Solar Shade, Increase Solar Shade
Track and Level: Discover 8
Advanced Subatomic Theory
Prerequisite: High Energy Chemistry, Polymorphic Software
Technology: Applied Relativity, Silksteel Alloys
Base Facility: Skunkworks
Special Ability: Comm Jammer
Track and Level: Discover 3
Applied Gravitonics
Prerequisite: Graviton Theory, Digital Sentience
Technology: Controlled Singularity
Weapon: Graviton Gun
Track and Level: Explore 14
Applied Physics
Technology: Nonlinear Mathematics, High Energy Chemistry, Optical Computers
Weapon: Laser
Track and Level: Conquer 1
Applied Relativity
Prerequisite: Superconductor, Advanced Subatomic Theory
Technology: Unified Field Theory, Photon/Wave Mechanics
Secret Project: The Supercollider
Track and Level: Discover 5
Bio-Engineering
Prerequisite: Gene Splicing, Neural Grafting
Technology: Retroviral Engineering
Secret Project: The Longevity Vaccine
Special Ability: Clean Reactor
Increases defense against gene warfare.
Track and Level: Build 5
Bioadaptive Resonance
Prerequisite: Field Modulation, Centauri Empathy
Technology: Sentient Resonance
Unit: Spore Launcher
Weapon: Resonance Laser
Special Ability: Soporific Gas Pods
Track and Level: Conquer 4
Biogenetics
Technology: Secrets of the Human Brain, Gene Splicing
Base Facility: Recycling Tanks
Secret Project: The Human Genome Project
Increases defense against gene warfare.
Track and Level: Discover 1
Biomachinery
Prerequisite: Mind/Machine Interface, Retroviral Engineering
Technology: Homo Superior, N-Space Compression
Secret Project: The Cloning Vats
Increases defense against gene warfare.
Track and Level: Build 7
Centauri Ecology
Technology: Centauri Empathy, Ecological Engineering, Field Modulation
Secret Project: The Weather Paradigm
Unit: Formers
Weapon: Terraforming Unit
Increases Nutrient production in fungus.
Track and Level: Explore 1
Centauri Empathy
Prerequisite: Secrets of the Human Brain, Centauri Ecology
Technology: Centauri Meditation, Bioadaptive Resonance
Base Facility: Biology Lab
Secret Project: The Empath Guild
Socio/economic model: Green
Unit: Mind Worms
Special Ability: Empath Song
Allows roads to be built in fungus squares.
Track and Level: Explore 3
Centauri Genetics
Prerequisite: Centauri Meditation, Retroviral Engineering
Technology: Centauri Psi
Base Facility: Brood Pit
Secret Project: The Pholus Mutagen
Unit: Locusts of Chiron
Increases Mineral production in fungus.
Track and Level: Explore 7
Centauri Meditation
Prerequisite: Ecological Engineering, Centauri Empathy
Technology: Centauri Genetics
Base Facility: Centauri Preserve
Secret Project: The Xenoempathy Dome
Citizens: Empath
Unit: Isle of the Deep
Increases Energy production in fungus.
Track and Level: Explore 5
Centauri Psi
Prerequisite: Centauri Genetics, Advanced Ecological Engineering
Technology: The Will to Power, Secrets of Alpha Centauri, Sentient Resonance
Unit: Sealurk
Weapon: Psi Attack
Special Ability: Dissociative Wave
Increases Nutrient production in fungus.
Allows terrain improvements in fungus squares and eases fungus movement restrictions.
Track and Level: Explore 8
Controlled Singularity
Prerequisite: Singularity Mechanics, Applied Gravitonics
Technology: String Resonance, Transcendent Thought
Secret Project: The Singularity Inductor
Weapon: Singularity Laser
Track and Level: Conquer 15
Cyberethics
Prerequisite: Planetary Networks, Intellectual Integrity
Technology: Superstring Theory, Pre-Sentient Algorithms
Secret Project: The Planetary Datalinks
Socio/economic model: Knowledge
Track and Level: Build 4
Digital Sentience
Prerequisite: Industrial Nanorobotics, Mind/Machine Interface
Technology: Applied Gravitonics, Self-Aware Machines, Sentient Econometrics
Secret Project: The Network Backbone
Socio/economic model: Cybernetic
Improves Probe Team success rate.
Track and Level: Discover 10
Doctrine: Air Power
Prerequisite: Synthetic Fossil Fuels, Doctrine: Flexibility
Technology: Mind/Machine Interface, Orbital Spaceflight
Base Facility: Aerospace Complex
Terraforming: Airbase
Chassis: Needlejet
Special Ability: Air Superiority
Track and Level: Explore 5
Doctrine: Flexibility
Prerequisite: Doctrine: Mobility
Technology: Doctrine: Initiative, Doctrine: Air Power, Adaptive Doctrine
Base Facility: Pressure Dome
Unit: Transport Foil
Weapon: Troop Transport
Chassis: Foil
Track and Level: Explore 2
Doctrine: Initiative
Prerequisite: Doctrine: Flexibility, Industrial Automation
Technology: Nanometallurgy, Homo Superior
Base Facility: Naval Yard
Secret Project: The Maritime Control Center
Chassis: Cruiser
Special Ability: Amphibious Pods
Track and Level: Explore 4
Doctrine: Loyalty
Prerequisite: Doctrine: Mobility, Social Psych
Technology: Intellectual Integrity
Base Facility: Perimeter Defense
Secret Project: The Command Nexus
Socio/economic model: Police State
Track and Level: Conquer 2
Doctrine: Mobility
Technology: Doctrine: Flexibility, Doctrine: Loyalty
Base Facility: Command Center
Chassis: Speeder
Track and Level: Explore 1
Ecological Engineering
Prerequisite: Centauri Ecology, Gene Splicing
Technology: Centauri Meditation, Environmental Economics
Terraforming: Plant Fungus, Condenser, Echelon Mirror, Thermal Borehole, Aquifer
Allows a tile's Mineral production to exceed 2.
Track and Level: Explore 4
Environmental Economics
Prerequisite: Industrial Economics, Ecological Engineering
Technology: Advanced Ecological Engineering
Base Facility: Tree Farm
Terraforming: Raise Land, Lower Land
Increases commerce income from treaties and pacts.
Allows a tile's Energy production to exceed 2.
Track and Level: Build 5
Ethical Calculus
Prerequisite: Social Psych
Technology: Intellectual Integrity, Gene Splicing
Base Facility: Children's Creche
Socio/economic model: Democratic
Track and Level: Explore 2
Eudaimonia
Prerequisite: Sentient Econometrics, The Will to Power
Technology: Temporal Mechanics
Secret Project: The Telepathic Matrix
Socio/economic model: Eudaimonic
Armor: Psi Defense
Track and Level: Explore 12
Field Modulation
Prerequisite: Progenitor Psych, Centauri Ecology
Technology: Bioadaptive Resonance
Armor: Resonance 3 Armor
Track and Level: Conquer 2
Frictionless Surfaces
Prerequisite: Unified Field Theory, Industrial Nanorobotics
Technology: Quantum Power
Special Ability: Cloaking Device
Track and Level: Discover 10
Fusion Power
Prerequisite: Pre-Sentient Algorithms, Superconductor
Technology: Advanced Ecological Engineering, Organic Superlubricant
Base Facility: Fusion Lab
Citizens: Engineer
Reactor: Fusion Reactor
Track and Level: Discover 6
Gene Splicing
Prerequisite: Biogenetics, Ethical Calculus
Technology: Synthetic Fossil Fuels, Bio-Engineering, Ecological Engineering
Base Facility: Research Hospital
Increases defense against gene warfare.
Allows a tile's Nutrient production to exceed 2.
Track and Level: Build 3
Graviton Theory
Prerequisite: Quantum Machinery, Mind/Machine Interface
Technology: Applied Gravitonics
Chassis: Gravship
Special Ability: Antigrav Struts
Allows units with drop pods to perform orbital insertions to any location.
Track and Level: Explore 13
High Energy Chemistry
Prerequisite: Industrial Base, Applied Physics
Technology: Advanced Subatomic Theory, Synthetic Fossil Fuels
Armor: Plasma Steel Armor
Special Ability: Nerve Gas Pods
Track and Level: Conquer 2
Homo Superior
Prerequisite: Biomachinery, Doctrine: Initiative
Technology: The Will to Power
Base Facility: Nanohospital
Secret Project: The Universal Translator
Track and Level: Explore 8
Industrial Automation
Prerequisite: Industrial Economics, Planetary Networks
Technology: Silksteel Alloys, Doctrine: Initiative, Neural Grafting, Industrial Nanorobotics
Base Facility: Hab Complex
Secret Project: The Planetary Transit System
Socio/economic model: Wealth
Unit: Supply Crawler
Weapon: Supply Transport
Increases commerce income from treaties and pacts.
Track and Level: Build 3
Easily one of the two or three most important technologies in the game. This technology allows you to build the Supply Crawler, a staple of virtually all advanced strategies, and additionally allows Wealth, which may be desirable, and the construction of Hab Complexes, which you'll need for bigger bases, and the Planetary Transit System, which is useful if you can spare the time and resources to grab it. On top of all that, you get more commerce. Getting this tech before anybody else does can easily swing the game in your favor even if you are otherwise behind in every other respect — but you must take full advantage of it.
Industrial Base
Technology: Superconductor, High Energy Chemistry, Polymorphic Software, Industrial Economics
Secret Project: The Merchant Exchange
Armor: Synthmetal Armor
Track and Level: Build 1
Industrial Economics
Prerequisite: Industrial Base
Technology: Industrial Automation, Environmental Economics, Adaptive Economics
Base Facility: Energy Bank
Socio/economic model: Free Market
Increases commerce income from treaties and pacts.
Track and Level: Build 2
Industrial Nanorobotics
Prerequisite: Nanominiaturization, Industrial Automation
Technology: Frictionless Surfaces, Digital Sentience
Base Facility: Robotic Assembly Plant
Secret Project: The Nano Factory
Increases commerce income from treaties and pacts.
Track and Level: Build 9
Information Networks
Technology: Nonlinear Mathematics, Polymorphic Software, Planetary Networks
Base Facility: Network Node
Track and Level: Discover 1
Intellectual Integrity
Prerequisite: Ethical Calculus, Doctrine: Loyalty
Technology: Cyberethics, Planetary Economics
Secret Project: The Citizens' Defense Force
Special Ability: Non-Lethal Methods, High Morale
Track and Level: Explore 3
Matter Compression
Prerequisite: Nanometallurgy, Nanominiaturization
Technology: Super Tensile Solids
Armor: Neutronium Armor
Special Ability: Fuel Nanocells
Track and Level: Conquer 9
Matter Editation
Prerequisite: Self-Aware Machines, Super Tensile Solids
Technology: Matter Transmission
Base Facility: Nanoreplicator
Secret Project: Clinical Immortality
Armor: Antimatter Plate
Increases defense against gene warfare.
Matter Transmission
Prerequisite: Matter Editation, Secrets of Alpha Centauri
Technology: Temporal Mechanics
Base Facility: Psi Gate
Secret Project: The Bulk Matter Transmitter
Special Ability: Blink Displacer
Increases Mineral production in fungus.
Mind/Machine Interface
Prerequisite: Doctrine: Air Power, Neural Grafting
Technology: Graviton Theory, Digital Sentience, Biomachinery
Secret Project: The Cyborg Factory
Secret Project: The Cloudbase Academy
Citizens: Thinker
Chassis: Copter
Diplomatic Proposal: Unite Behind Me As Supreme Leader
Special Ability: Drop Pods
Improves Probe Team success rate.
Track and Level: Conquer 6
Monopole Magnets
Prerequisite: Superstring Theory, Silksteel Alloys
Technology: Unified Field Theory, Nanominiaturization
Terraforming: Mag Tube
N-Space Compression
Prerequisite: Orbital Spaceflight, Biomachinery
Technology: Self-Aware Machines
Base Facility: Flechette Defense System, Geosynchronous Survey Pod
Nanometallurgy
Prerequisite: Probability Mechanics, Doctrine: Initiative
Technology: Matter Compression, Quantum Machinery
Special Ability: Repair Bay
Nanominiaturization
Prerequisite: Monopole Magnets, Organic Superlubricant
Technology: Matter Compression, Industrial Nanorobotics
Chassis: Hovertank
Special Ability: Algorithmic Enhancement
Track and Level: Build 8
Neural Grafting
Prerequisite: Secrets of the Human Brain, Industrial Automation
Technology: Mind/Machine Interface, Bio-Engineering
Base Facility: Bioenhancement Center
Secret Project: The Neural Amplifier
Allows a unit to have two special abilities.
Nonlinear Mathematics
Prerequisite: Applied Physics, Information Networks
Technology: Superstring Theory
Weapon: Particle Impactor
Optical Computers
Prerequisite: Applied Physics, Polymorphic Software
Technology: Superconductor, Advanced Military Algorithms
Orbital Spaceflight
Prerequisite: Doctrine: Air Power, Pre-Sentient Algorithms
Technology: Advanced Spaceflight, N-Space Compression
Base Facility: Sky Hydroponics Lab
Weapon: Planet Buster, Conventional Payload
Chassis: Missile
Diplomatic Proposal: Salvage Unity Fusion Core
Track and Level: Discover 6
Organic Superlubricant
Prerequisite: Fusion Power, Synthetic Fossil Fuels
Technology: Nanominiaturization, Advanced Spaceflight
Weapon: Fusion Laser
Track and Level: Conquer 7
Photon/Wave Mechanics
Prerequisite: Applied Relativity, Silksteel Alloys
Technology: Probability Mechanics
Armor: Photon Wall
Planetary Economics
Prerequisite: Adaptive Economics, Intellectual Integrity in SMACAX, Environmental Economics and Intellectual Integrity in original
Technology: Quantum Power, Sentient Econometrics
Base Facility: Hybrid Forest, Subsea Trunkline
Secret Project: The Ascetic Virtues
Diplomatic Proposal: Global Trade Pact, Repeal Global Trade Pact
Increases commerce income from treaties and pacts.
Allows economic victory
Track and Level: Build 6
Planetary Networks
Prerequisite: Information Networks
Technology: Industrial Automation, Cyberethics
Base Facility: Hologram Theatre
Secret Project: The Virtual World
Socio/economic model: Planned
Citizens: Librarian
Unit: Probe Team
Weapon: Probe Team
Polymorphic Software
Prerequisite: Industrial Base, Information Networks
Technology: Advanced Subatomic Theory, Optical Computers, Adaptive Doctrine
Special Ability: Heavy Artillery
Improves Probe Team success rate.
Pre-Sentient Algorithms
Prerequisite: Advanced Military Algorithms, Cyberethics
Technology: Fusion Power, Probability Mechanics, Orbital Spaceflight
Base Facility: Covert Ops Center
Secret Project: The Hunter-Seeker Algorithm
Special Ability: Polymorphic Encryption
Improves Probe Team success rate.
Track and Level: Discover 5
Probability Mechanics
Prerequisite: Photon/Wave Mechanics, Pre-Sentient Algorithms
Technology: Nanometallurgy
Base Facility: Tachyon Field
Armor: Probability Sheath
Progenitor Psych
Technology: Field Modulation, Adaptive Economics
Base Facility: Aquafarm
Quantum Machinery
Prerequisite: Quantum Power, Nanometallurgy
Technology: Graviton Theory
Base Facility: Quantum Converter
Weapon: Quantum Laser
Quantum Power
Prerequisite: Frictionless Surfaces, Planetary Economics
Technology: Quantum Machinery
Base Facility: Quantum Lab
Reactor: Quantum Chamber
Retroviral Engineering
Prerequisite: Bio-Engineering, Advanced Military Algorithms
Technology: Biomachinery, Centauri Genetics
Base Facility: Genejack Factory
Increases defense against gene warfare.
Allows gene warfare to be committed by probe teams.
Track and Level: Conquer 6
Secrets of Alpha Centauri
Prerequisite: Centauri Psi, Sentient Econometrics
Technology: Matter Transmission, Secrets of the Manifolds
Base Facility: Temple of Planet
Citizens: Transcend
Increases Energy production in fungus.
Reveals the entire map when discovered.
Secrets: First faction to discover Secrets of Alpha Centauri gains a free technological advance.
Track and Level: Discover 12
Secrets of Creation
Prerequisite: Unified Field Theory, The Will to Power
Technology: Singularity Mechanics
Secrets: First faction to discover Secrets of Creation gains a free technological advance.
Track and Level: Discover 10
Secrets of the Human Brain
Prerequisite: Social Psych, Biogenetics
Technology: Neural Grafting, Centauri Empathy
Socio/economic model: Fundamentalist
Special Ability: Hypnotic Trance
Secrets: First faction to discover Secrets of the Human Brain gains a free technological advance.
Track and Level: Discover 2
Secrets of the Manifolds
Prerequisite: Sentient Resonance, Secrets of Alpha Centauri
Technology: Threshold of Transcendence, String Resonance
Secret Project: The Manifold Harmonics
Secrets: First faction to discover Secrets of the Manifolds gains a free technological advance.
Self-Aware Machines
Prerequisite: N-Space Compression (Advanced Spaceflight in original), Digital Sentience
Technology: Singularity Mechanics, Matter Editation
Base Facility: Nessus Mining Station, Orbital Defense Pod
Secret Project: The Self-Aware Colony
Secret Project: The Nethack Terminus
Improves Probe Team success rate.
Sentient Econometrics
Prerequisite: Planetary Economics, Digital Sentience
Technology: Eudaimonia, Secrets of Alpha Centauri
Base Facility: Paradise Garden
Increases commerce income from treaties and pacts.
Recreation Commons maintenance cost reduced from 1 to 0
Sentient Resonance
Prerequisite: Bioadaptive Resonance, Centauri Psi
Technology: Secrets of the Manifolds
Weapon: Resonance Bolt
Armor: Resonance 8 Armor
Silksteel Alloys
Prerequisite: Advanced Subatomic Theory, Industrial Automation
Technology: Monopole Magnets, Photon/Wave Mechanics
Armor: Silksteel Armor
Singularity Mechanics
Prerequisite: Secrets of Creation, Self-Aware Machines
Technology: Controlled Singularity
Base Facility: Subspace Generator
Reactor: Singularity Engine
Social Psych
Technology: Doctrine: Loyalty, Ethical Calculus, Secrets of the Human Brain
Base Facility: Recreation Commons
Track and Level: Build 1
String Resonance
Prerequisite: Secrets of the Manifolds, Controlled Singularity
Weapon: String Disruptor
Super Tensile Solids
Prerequisite: Matter Compression, Advanced Spaceflight
Technology: Matter Editation
Base Facility: Habitation Dome
Secret Project: The Space Elevator
Armor: Pulse 8 Armor
Superconductor
Prerequisite: Optical Computers, Industrial Base
Technology: Applied Relativity, Fusion Power
Weapon: Gatling Laser
Superstring Theory
Prerequisite: Nonlinear Mathematics, Cyberethics
Technology: Monopole Magnets
Weapon: Chaos Gun
Synthetic Fossil Fuels
Prerequisite: High Energy Chemistry, Gene Splicing
Technology: Doctrine: Air Power, Organic Superlubricant
Weapon: Missile Launcher
Special Ability: Fungicide Tanks
Temporal Mechanics
Prerequisite: Eudaimonia, Matter Transmission
Technology: Threshold of Transcendence
Armor: Stasis Generator
Increases Energy production in fungus.
The Will to Power
Prerequisite: Homo Superior, Centauri Psi
Technology: Eudaimonia, Secrets of Creation
Secret Project: The Dream Twister
Socio/economic model: Thought Control
Track and Level: Explore 9
Threshold of Transcendence
Prerequisite: Secrets of the Manifolds (Secrets of Creation in original), Temporal Mechanics
Technology: Transcendent Thought
Secret Project: The Voice of Planet
Secret Project: The Ascent to Transcendence
Increases Mineral production in fungus.
Transcendent Thought
Prerequisite: Threshold of Transcendence, Controlled Singularity
Transcendent Thought serves the same function as the 'Future Technology' techs in the Civilization series: Bonus Points at the end of the game for each 'level' of Transcendent Thought researched.
Track and Level: Discover 16
Unified Field Theory
Prerequisite: Monopole Magnets, Applied Relativity
Technology: Frictionless Surfaces, Secrets of Creation
Secret Project: The Theory of Everything
Weapon: Tachyon Bolt