Skip to main content

  | मौसम…

411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Teeth

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Basic Human Teeth UV Imaging: Select your object (teeth) by either right-clicking on the object. Now go into edit mode and select everything by pressing "A". Press "U" and select "Unwrap". In the UV/Image Editor viewer select all the vertices (if they aren't already selected) by pressing "A". Under the "UV" tab select "Average Islands Scale" then "Pack Islands". Then Add an image to the screen. You can select any "white" image that can be created in any image editor (photoshop, paint, or GIMP) Material: Diffuse: Color Set the color to your preference. I used a straight white with R: 1 G: 1 B: 1 Diffuse Shader Module: Lambert Intensity = 1.0 Specular: Color Again set this to your preference, but I used a straight white. R: 1 G: 1 B: 1 Specular Shader Module: CookTorr Hardness: 200 Subsurface Scattering: Drop Down Menu Marble Leave the other options to default settings Texture: Texture Type: Clouds Clouds: GrayScale Soft Noise Basis = Voronoi F4 Size = .025 Nabla = .03 Depth = 2 Mapping: ( All of this should be the default settings) Coordinates = Generated Projection = Flat Influence: Diffuse Intensity = 1.0 Color = 1.0 Shading Uncheck Everything Specular Color 1.0 Geometry Normal = 0.2 ( the normal setting depends on how bumpy you want the teeth texture to be. This is a very low setting and it is barely visible. If you want it to be more visible turn it up) Blend Mix RGB To Intensity Check it (Enable) Turn the Color to White (it should be set to pink by default) Bump Mapping Method = Best Quality Space = Object Space