411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Teeth
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Basic Human Teeth
UV Imaging:
Select your object (teeth) by either right-clicking on the object.
Now go into edit mode and select everything by pressing "A".
Press "U" and select "Unwrap".
In the UV/Image Editor viewer select all the vertices (if they aren't already selected) by pressing "A".
Under the "UV" tab select "Average Islands Scale" then "Pack Islands".
Then Add an image to the screen. You can select any "white" image that can be created in any image editor (photoshop, paint, or GIMP)
Material:
Diffuse:
Color
Set the color to your preference. I used a straight white with
R: 1
G: 1
B: 1
Diffuse Shader Module:
Lambert
Intensity = 1.0
Specular:
Color
Again set this to your preference, but I used a straight white.
R: 1
G: 1
B: 1
Specular Shader Module:
CookTorr
Hardness:
200
Subsurface Scattering:
Drop Down Menu
Marble
Leave the other options to default settings
Texture:
Texture Type:
Clouds
Clouds:
GrayScale
Soft Noise
Basis = Voronoi F4
Size = .025
Nabla = .03
Depth = 2
Mapping:
( All of this should be the default settings)
Coordinates = Generated
Projection = Flat
Influence:
Diffuse
Intensity = 1.0
Color = 1.0
Shading
Uncheck Everything
Specular
Color 1.0
Geometry
Normal = 0.2
( the normal setting depends on how bumpy you want the teeth texture to be. This is a very low setting and it is barely visible. If you want it to be more visible turn it up)
Blend
Mix
RGB To Intensity
Check it (Enable)
Turn the Color to White (it should be set to pink by default)
Bump Mapping
Method = Best Quality
Space = Object Space