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411 समाचार
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411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Water

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Water Here is a nice water texture setting I've used for a couple of renders. It may or may not be transparent enough for many uses, but play around with the "alpha" setting until you've achieved the effect of your desire. thumb|Water: Click to enlarge Material Options found in 'Material' Window Tab Color: R .653, G .780, B .954 Alpha: .62 Options found in 'Links and Pipeline' Window Tab ZTransp: enabled (this is very important) Options found in 'Shaders' Window Tab Specular shader: Blinn Specularity: .651 Hardness: 29 Refraction: 4.521 Options found in 'Mirror Transp' Window Tab Ray Mirror: enabled Ray Mir (slider): .5 Texture Options found in 'Texture' and 'Stucci' Window Tabs Texture Type: Stucci Plastic: enabled Hard Noise: enabled Noise Size: .236 Turbulence: 28.4 Options found in 'Color' Window Tab Right Side Color: R 0, G 1, B 1 Right Side Alpha: 0 Left Side Color: R .504, G .757, B .889 Left Side Alpha: .715 Options found in 'Map To' Window Tab Nor: enabled (white letters) Nor (slider): 9.22 Oil Here's an oil material. Simple enough. thumb|Oil: Click to enlarge Material Options found in 'Material' Window Tab Color: Black (R,G,B all = 0) Options found in 'Shaders' Window Tab Reflectivity: .872 Specularity (Blinn): 1.512 Hardness (Blinn): 50 Refraction: 3.089 Options found in 'Mirror Transp' Window Tab RayMir: enabled, .12 Options found in 'Map To' Window Tab Nor: enabled (inverted, text is yellow), 8.18 Texture Options found in 'Texture' and 'Cloud' Window Tabs Texture Type: Clouds Color: enabled Noise Type: soft noise Noise Size: .366 Noise Depth: 3 Nabla: .034 Options found in 'Color' Window Tab Right Side color Bar: R, G, B all are .2 Bright: 1.029 Water (sea, lake, river, etc.) Here's a material for water, but use it for creating large water surfaces (sea, lake, river, etc.) Material Shading(F5)-->Material buttons-->Material Color(Col): R 0.653 G 0.780 B 0.954 Alpha 0.620 Shading(F5)-->Material buttons-->Shaders Ref 4.521 Spec 0.650 Hard: 29 Shading(F5)-->Material buttons-->Mirror Transp Ray Mirror ON RayMir 0.50 Texture Shading(F5)-->Texture buttons(F6)-->Texture Press "Add New" Texture Type: Stucci Shading(F5)-->Texture buttons(F6)-->Stucci Press "Plastic" Press "Hard Noise" Noise size 0.036 (2) Turbulence 28.40 Back to Material Shading(F5)-->Material buttons-->Map To Col ON Nor ON R 0.504 G 0.757 B 0.889 Col 0.715 Nor 0.50 (1) Tips: - If you need bigger waves on surface rise the "Nor"(1) value - If you have smaller surfaces rise the "NoiseSize"(2) value - Use sun for light Water