411 REFERENCE · Wikibooks
Guide to Game Development/Theory/Geometry
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Categories
0% /Basics/
All of the basic you need to know about geometry
0% /Bones/
How virtual bones are used to move a lot of geometry at once
0% /UV Mapping/
How texturing is applied to geometry
0% Bump mapping/Alpha mapping
How a texture plus another alpha-texture is used to make the geometry look high-poly' when it's not
0% /Displacement mapping/
Using a grey-scale texture to warp the geometry (can change polygon count)
External links
Youtube:
The Guerrilla CG Project
25%