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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Theory/Geometry

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Categories 0% /Basics/ All of the basic you need to know about geometry 0% /Bones/ How virtual bones are used to move a lot of geometry at once 0% /UV Mapping/ How texturing is applied to geometry 0% Bump mapping/Alpha mapping How a texture plus another alpha-texture is used to make the geometry look high-poly' when it's not 0% /Displacement mapping/ Using a grey-scale texture to warp the geometry (can change polygon count) External links Youtube: The Guerrilla CG Project 25%