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Animating Weapons for Counter-Strike Source/Setting up the Work Folders
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Setting up the Workspace
Purpose: To organize work
Create a folder anywhere for your project. It should have a meaningful name.
Within this folder create two folders: tocompile and default.
The tocompile folder is where you will save your animations and references as SMDs and compile them.
The default folder will contain the default weapon decompiled for QC file referencing.
Navigate to this folder: C:\Softimage\XSI_6_Mod_Tool\Data\XSI_SAMPLES\Scenes\ (your path may be different)
Create a new folder here with the same project name.
Do the same for this folder: C:\Softimage\XSI_4.2_ModTool\Data\XSI_SAMPLES\Scenes\
Note: XSI Mod Tool does not support saving scenes outside of its main folder.
You do not have to follow the following naming syntax, but it is useful for naming all of your XSI scenes. Typically, after animating, you will end up with:
css-[projectname]-rig
css-[projectname]-handssetup (can also be called idle)
css-[projectname]-shoot
css-[projectname]-shoot_empty
css-[projectname]-reload
css-[projectname]-draw
Note: This naming format does not have to be used for exporting SMDs.
Animating Weapons for Counter-Strike Source Extracting Files From GCFs Setting up the Work Folders Setting up the Source SDK