411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/index
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif next module:"Connection between Armature and Mesh" Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose previous module:"Armature Object in Pose mode"
This section will explain how to deform your mesh using the armature.
There are two ways to tell Blender which vertex will go with which bone: Vertex group, and Envelope.
There is also a tool useful when animating which is part of the mesh object: the Shape key, to create a preset deformation. For example: deform the face to look like a smile.
Connection between Armature and Mesh
Envelope
Vertex Groups & Weight Paint
Shape Key
Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif next module:"Connection between Armature and Mesh" Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose previous module:"Armature Object in Pose mode"