411 REFERENCE · Wikibooks
A-level Computing 2009/AQA/Problem Solving, Programming, Data Representation and Practical Exercise/Fundamentals of Data Representation
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
From the Specification : Binary number system
Pure Binary Representation of Denary Integer
Describe the representation of unsigned denary integers in binary. Perform conversion from denary to binary and vice-versa.
Binary Arithmetic
Add two binary numbers and multiply two binary numbers.
Representation of signed integers by Two’s Complement
Describe the use of Two’s Complement to perform subtraction. Convert a denary integer into Two’s Complement and vice versa.
The Concept of Number Bases: Denary, Binary and Hexadecimal
Describe the conversion of a denary integer to hexadecimal form and vice versa. Describe the use of hexadecimal as shorthand for binary.
Integers and Numbers with a Fractional Part
Draw a distinction between integers and numbers with a fractional part in a computer context.Describe how an unsigned denary number with a fractional part is represented in fixed-point form in binary.
/Bit patterns in a computer/
Denary, Binary and Hexadecimal number systems
/Binary arithmetic/
/Binary fractions/
/Two's complement/
/Status register/
From the Specification : Information Coding Schemes
Describe standard coding systems for coding character data.
Understand ASCII
Understand Unicode
Differentiate between the character code representation of a denary digit and its pure binary representation.
Error checking and correction
Parity bits, Hamming code.
Gray coding
Describe Gray coding. Explain why and where it is used.
/Information coding schemes/
/ASCII/
/Unicode/
/Error checking and correction/
/Parity bits/
/Hamming code/
/Gray coding/
From the Specification : Representing Images, Sound and other data
Images
Describe how bit patterns may represent other forms of data including graphics and sound.
Bitmapped Graphics
Bitmaps: resolution, colour depth and simple bitmap file calculations.
Vector Graphics
Vector graphics: drawing list – objects and their properties.
Compare bitmaps to vector graphics; advantages, disadvantages.
The need for compression and basic techniques for compression.
Sound files
The need for compression and basic techniques for compression.
Sampled Sound and Nyquist-theorem
Sampling resolution, sampling rate.
Sound Synthesis
Describe MIDI and its advantages for storing sound digitally.
Streaming audio
Explain what it is and why it is used.
Analogue and Digital Data. Analogue and Digital Signals
Differentiate between analogue and digital data and analogue and digital signals.
Analogue to Digital Converter
(ADC) Describe the principles of operation of an analogue to digital converter.
/Images/
/Bitmaps/
/Vectors/
/Comparison between vector and bitmaps/
/Sounds/
/Analogue and digital/
/Sampled sound/
/Sound compression/
/Nyquist-theorem/
/Sound synthesis/
/Streaming audio/