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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

History of video games/VR

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

__NOTOC__ Early developments While not the primary point of the story, a simulated reality is featured prominently in the Allegory of the Cave by the ancient Greek philosopher PlatoModern Spin on Plato's Cave Explores the Limits of 3D Reality https://www.vice.com/en/article/78e3xa/platos-cave-allegory-video-with-3d-quantum-mechanics 18 December 2020 www.vice.com enKane Pat Escape to the future with virtual reality https://www.newscientist.com/article/2138305-escape-to-the-future-with-virtual-reality/ 18 December 2020 New ScientistThe Promise and Disappointment of Virtual Reality https://lithub.com/the-promise-and-disappointment-of-virtual-reality/ 18 December 2020 Literary Hub 28 November 2017 around 360 B.C.E.Queensborough Community College https://www.qcc.cuny.edu/socialsciences/ppecorino/intro_text/chapter%202%20greeks/Plato_Republic.htm www.qcc.cuny.edu 18 December 2020 en While not VR as it is known today, the story not only shows the existence of simulated realities as a concept long before the invention of multimedia technology, it also shows an uncanny understanding of some of the same ethical questions people would ask about addiction to virtual worlds thousands of years later.Johansson Anna 9 ethical problems with VR we still have to solve https://thenextweb.com/contributors/2018/04/18/9-ethical-problems-vr-still-solve/ 18 December 2020 The Next Web 17 April 2018 en-usAllegory of the Cave Story https://www.destructoid.com/stories/allegory-of-the-cave-story-193555.phtml 18 December 2020 Destructoid english A similar concept also exists in Zhuangzi's ancient Daoist text the Butterfly Dream a third century B.C.E. story written in ancient China, though the method of simulation and lesson of the story are rather different.Zhuangzi’s Butterfly Dream Decentered https://blogs.haverford.edu/decentered/2016/06/13/zhuangzis-butterfly-dream/ 18 December 2020 Simple stereoscopic displays have attempted to to offer immersive experiences since 1838 with the invention of the Stereoscope in Britain.History of Virtual Reality https://www.fi.edu/virtual-reality/history-of-virtual-reality The Franklin Institute 27 November 2020 en 21 October 2016Thompson Clive Stereographs Were the Original Virtual Reality https://www.smithsonianmag.com/innovation/sterographs-original-virtual-reality-180964771/ Smithsonian Magazine 27 November 2020 en Rival Scottish physicist Sir David Brewster specialized in optics, having previously invented such things as the Kaleidoscope, and crafted a more refined and portable stereoscope.Molecular Expressions: Science, Optics and You - Timeline - Sir David Brewster https://micro.magnet.fsu.edu/optics/timeline/people/brewster.html micro.magnet.fsu.edu 27 November 2020180 years of 3D https://blogs.royalsociety.org/history-of-science/2018/08/14/180-years-3d/ 27 November 2020 During the 1950's and 1960's a number of attempts were made to create more immersive experiences.History of Virtual Reality https://www.fi.edu/virtual-reality/history-of-virtual-reality The Franklin Institute 18 December 2020 en 21 October 2016 Prototype Technology of the 1980's and 1990's During the Cold War there was a massive amount of Research and Development ongoing by both government and commercial agencies, which had a side effect of trickling down to consumers later, namely in Virtual Reality, and general advances in computing. During this time, a number of marketing attempts to promote the technology would be made.The Wacky World of VR in the 80s and 90s https://www.pcmag.com/news/the-wacky-world-of-vr-in-the-80s-and-90s PCMAG 25 November 2020 en Though this technology would not see common consumer use in the 1980's and 1990's, it would form the basis for common gaming technologies decades later. By 1992 there was a VR Golf center in New York City and a VR Mech Arcade in Chicago.Almost Reality -- A Look at Virtual Reality http://www.gamezero.com/team-0/articles/features/look_at_virtual_reality_92/ www.gamezero.com 21 November 2020 Rebirth of Virtual Reality The early 2010's saw a renewed interest in VR with crowdfunding platforms providing capital to spur development.The Rise and Fall and Rise of Virtual Reality https://www.theverge.com/a/virtual-reality/oral_history The Verge 28 November 2020Oculus responds to Kickstarter criticism with free headsets https://www.theguardian.com/technology/2016/jan/06/oculus-rift-kickstarter-free-headsets-virtual-reality the Guardian 28 November 2020 en 6 January 2016 The mid-2010's saw large corporations begin to push into the field with their own entries in VR, AR, and MR.Manjoo Farhad Microsoft HoloLens: A Sensational Vision of the PC’s Future (Published 2015) https://www.nytimes.com/2015/01/22/technology/personaltech/the-microsoft-hololens-a-sensational-vision-of-the-pcs-future.html The New York Times 28 November 2020 22 January 2015Miller Claire Cain At Google, Bid to Put Its Glasses to Work (Published 2014) https://www.nytimes.com/2014/04/08/technology/google-begins-a-push-to-take-glass-to-work.html The New York Times 28 November 2020 8 April 2014Facebook’s $2 Billion Acquisition Of Oculus Closes, Now Official https://techcrunch.com/2014/07/21/facebooks-acquisition-of-oculus-closes-now-official/ TechCrunch 28 November 2020 VR technology became a popular theme in science fiction around this time, and VR games were frequently used as a plot device in non-gaming media as a way of taking characters to another world with a more scientifically plausible technology. Popular fictional stories of the 2010's such as Ernest Cline's 2011 novel Ready Player One and Steven Spielberg's 2018 film of the same nameRoettgers Janko How ‘Ready Player One’ Compares to Today’s VR Technology https://variety.com/2018/digital/news/ready-player-one-vr-tech-1202739419/ 2 January 2021 Variety 29 March 2018 and Sword Art OnlineManga Books - Best Sellers - Books - April 27, 2014 - The New York Times https://www.nytimes.com/books/best-sellers/2014/04/27/manga/ 2 January 2021 The New York Times prominently feature VR in their stories. Such fictional works in turn influenced VR content creators during this time, who strove to bring fiction to virtual reality.Ernest Cline talks Ready Player One, Spielberg, and the future of VR https://www.independent.co.uk/arts-entertainment/films/features/ready-player-one-ernest-cline-interview-steven-spielberg-virtual-reality-vr-a8277996.html 2 January 2021 The Independent 30 March 2018 enLang Ben Taking After 'Sword Art Online', Oculus Founder Wants to Make a VR Game With Serious Consequences https://www.roadtovr.com/oculus-founder-wants-to-make-vr-game-with-serious-consequences-permadeath-sword-art-online/ 2 January 2021 Road to VR 4 June 2017 Around 2016 and 2017 media outlets began frequently expressing concern about the safety of VR.Stein Scott The real dangers of virtual reality https://www.cnet.com/news/the-dangers-of-virtual-reality/ 2 March 2021 CNET enCNN By Sandee LaMotte The very real health dangers of virtual reality https://www.cnn.com/2017/12/13/health/virtual-reality-vr-dangers-safety 2 March 2021 CNN 13 December 2017 en By 2021 around 1/5 of Facebook employees were doing work related to their VR platforms.Facebook Now Has 10,000 People Working on VR and AR Devices https://www.makeuseof.com/facebook-ar-vr-development/ 13 March 2021 MUO 12 March 2021Byford Sam Almost a fifth of Facebook employees are now working on VR and AR: report https://www.theverge.com/2021/3/12/22326875/facebook-reality-labs-ar-vr-headcount-report 13 March 2021 The Verge 12 March 2021 en High End VR thumb|upright=3|center|A 6'5" tall man plays Job Simulator while wearing an HTC Vive in 2016. Oculus Rift Low End VR Interest in VR sparked interest in lowering the barrier of entry to VR experiences. Read More Virtual reality Virtual reality References Calculator AR 100%