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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Super NES Programming/Platform Physics

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Ground Mode Ground mode is when the player is standing or walking on the ground. In ground mode, the following routine is performed: 1) Check to see if jumping button is pressed 2) If so, jump to "initiate_jump_mode" routine 3) Check collision with the tiles below 4) If all tiles underneath player are empty, jump to "initiate_fall_mode" routine Initiate Jump Mode 1) set "y_velocity" to "take_off_velocity" 2) set "jump_mode" flag Initiate Fall Mode 1) set "y_velocity" to #0 2) set "jump_mode" flag Jump/Fall Mode Jump/Fall mode is when the player jumps or falls. In jump/fall mode, the following routine is performed: 1) increment "y_velocity" by #gravital_acceleration 2) add "y_velocity" to "y_coordinate" 3) if "y_velocity">0, then go to "fall_mode" routine Fall Mode 1) checks for collision between player and tiles 2) If collision is detected, follow "land_on_ground" routine Land on Ground 1) reset "jump_mode" flag 2) pop the sprite up to the top of the ground tile