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Dragon Quest/Enemies

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best. The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. Their exact HP varies from monster to monster, and may be as low as 75% of the maximum health. Slimes slime Slime 3 2 1 1 1 2 The weakest enemy of Northern Alefgard. Your bread and butter to more gold and experience early on. redslime Red Slime 4 3 1 2 2 4 Cousin to Slimes, but with a little more ferocity. Extra ferocity for a little extra gold. metalslime Metal Slime 4 3 115 775 6 6 A very rare enemy to find. They live further south near Hauksness. Extremely hard to hit due to their high agility and will cast HURT. A lucky critical hit subdues it in 1 hit. Drakees drakee Drakee 6 5 2 3 3 6 A flying baby dragon common to the North. Take them on after you reach level 3. magidrakee Magidrakee 15 13 5 12 12 20 The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol. drakeema Drakeema 20 16 11 20 20 25 Be prepared with magic when fighting Drakeemas. If your hitting power isn't high enough, they may heal themselves. Ghosts ghost Ghost 7 7 3 4 5 8 From beyond the pale comes this awful apparition. Even on high levels, it can be hard to hit because of its high agility. poltergeist Poltergeist 23 26 8 15 18 19 A tough opponent found in caverns. Much more hitting power than the regular ghost. specter Specter 36 48 18 47 70 75 Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. You'll fight them in Garinham's grave. Magicians magician Magician 13 12 4 8 12 16 At first his magic seems invincible. Do not try fighting until you reach level 4 when your magic has increased and you can use HURT. warlock Warlock 30 28 13 28 35 50 Known as Druins on the Game Boy Color.Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP. wizard Wizard 65 65 50 120 165 185 Known as Druin Lords on the Game Boy Color.The Wizard will truly test your skill in using magic. He will repeatedly use HURTMORE. Attack directly. Scorpions scorpion Scorpion 20 13 6 16 16 25 If you can, put it to Sleep then attack. Stronger enemy that you will encounter early on. metalscorpion Metal Scorpion 22 18 14 31 40 48 Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful. roguescorpion Rogue Scorpion 50 40 37 70 150 110 Most deadly of the three scorpions. Found like the Metal Slime near Hauksness. Very high defense. Druins druin Druin 22 22 7 14 16 21 Known as Eyeders on the Game Boy Color.Another creature of the labyrinths. druinlord Druinlord 35 35 20 58 85 95 Known as Eyeder Lords on the Game Boy Color.Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave. Drolls droll Droll 25 43 10 18 25 30 Be prepared to meet Drolls in dark passages. They are nothing special. drollmagi Drollmagi 38 44 22 58 90 110 It is much stronger than it looks. Another foe you'll encounter in Garinham's Grave. Skeletons skeleton Skeleton 30 24 11 25 30 42 Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol. wraithknight Wraith Knight 46 40 28 72 120 120 Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal. wraith Wraith 36 39 17 42 60 62 Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL. demonknight Demon Knight 50 38 37 90 150 148 Forget about using magic. He dodges a lot but he will go down. Keep swinging at him. Never found in caverns. Wolves wolf Wolf 34 33 16 40 50 60 Strong and persistent, wolves are a dangerous foe. They are teeming near Rimuldar. Have good armor before fighting. They're vulnerable to Sleep. wolflord Wolflord 38 37 20 52 80 80 STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary. werewolf Werewolf 60 70 40 120 155 185 A mighty fighter and the strongest wolf. It rarely sleeps from your magic. Stonemen goldman Goldman 50 110 6 6 200 650 Like King Midas of legend, Goldman is made of solid Gold. After getting an Iron Shield, fight these foes to acquire a fortune. golem Golem 70 153 5 2500 10 10 Golem has a weakness for beautiful music. It guards the Castle Town of Cantlin. stoneman Stoneman 160 135 65 155 140 148 Solid as a rock, Stoneman is no pushover. Guardians of the Dragonlord's castle. Wyverns wyvern Wyvern 42 37 24 64 100 105 A small, flying dragon found in many places. Found south of Rimuldar and near Hauksness. Often underestimated. magiwyvern Magiwyvern 58 48 34 83 140 135 A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc. starwyvern Starwyvern 65 74 43 105 160 169 Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble. Knights knight Knight 55 47 33 78 130 150 He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells. axeknight Axe Knight 70 67 54 130 165 165 A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately. armoredknight Armored Knight 90 99 70 172 140 152 On top of being the toughest non-dragon enemy, it can cast HEALMORE and HURTMORE. Found in the Dragonlord Castle's lowest depths. Dragons greendragon Green Dragon 65 72 45 135 160 160 The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in Alefgard. bluedragon Blue Dragon 70 98 60 180 150 150 Even tougher than the Green Dragon. reddragon Red Dragon 100 106 100 350 140 143 Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels. Dragon Lord dlord1 Dragon Lord I 100 204 0 0 0 0 His first form hides his true power. Will cast HURTMORE and STOPSPELL. dlord2 Dragon Lord II 130 361 0 0 0 0 Once the Dragon Lord reveals his true form, the battle really begins. Both his attack and flame breath do tremendous damage.