Skip to main content

  | मौसम…

411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

BlitzMax/Modules/Graphics/Graphics

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

The graphics module provides the ability to create and 'flip' graphics objects. A graphics object represents a rectangular area you can render to. However, the graphics module does not provide any commands for actual rendering - this is left to other modules such as max2D to implement. The graphics module maintains 2 'current' objects - the current graphics driver and the currect graphics object. To change the current graphics driver, use SetGraphicsDriver. To change the current graphics object, use SetGraphics. To create a graphics object, use either Graphics or CreateGraphics. The kind of graphics object created will depend upon the current graphics driver. For example, the following code: SetGraphicsDriver GLGraphicsDriver() Local g:TGraphics=CreateGraphics( 640,480,32,60,GRAPHICS_BACKBUFFER ) Will create an OpenGL graphics object. You can 'select' this object for rendering using: SetGraphics g 'we can now execute OpenGL code glClearColor .5,0,1,1 'tada! glClear 'yes! Flip 'must do this as the graphics is double buffered One you have finished with a graphics object, use CloseGraphics to close it. Graphics and CreateGraphics both accept the following parameters: width, height, depth, hertz and flags. The width and height parameters specify the dimensions of the graphics, in pixels. The depth parameter selects a pixel bit depth. This value can be 0, 16, 24 or 32 depending on the graphics modes available. A depth of 0 can be used to select 'windowed mode' graphics, while non-0 depths select 'fullscreen' graphics. The hertz parameter selects a refresh rate, which refers to the number of times the screen refreshes per second. The refresh rates available depend on the graphics modes available, which differ from graphics card to graphics card. Note that creating graphics with an unsupported refresh rate will not fail - instead, a default refresh rate will be used. The Graphics command can be used to achieve a fixed refresh rate. When using Flip to present such graphics, BlitzMax will guarantee the desired refresh rate is honored regardless of the available hardware's capabilities. This is achieved by using software timing techniques when necessary. The flags parameter can be any combination of the following: Flags Meaning GRAPHICS_BACKBUFFER Create graphics with a back buffer GRAPHICS_ALPHABUFFER Create graphics with an alpha buffer GRAPHICS_DEPTHBUFFER Create graphics with a depth buffer GRAPHICS_STENCILBUFFER Create graphics with a stencil buffer GRAPHICS_ACCUMBUFFER Create graphics with an accumulation buffer Flags can be combined with the | (or) operator. For example, GRAPHICS_BACKBUFFER|GRAPHICS_DEPTHBUFFER can be used to create graphics which has both a back buffer and a depth buffer. Graphics created with the GRAPHICS_BACKBUFFER flag must be 'flipped' after you have finished rendering using Flip. Globals FlipHook Global FlipHook=AllocHookId() Description: Flip Hook id Information: Use this id with AddHook to register a function that is called every Flip. Functions SetGraphicsDriver Function SetGraphicsDriver( driver:TGraphicsDriver,defaultFlags=GRAPHICS_BACKBUFFER ) Description: Set current graphics driver Information: The current graphics driver determines what kind of graphics are created when you use the CreateGraphics or Graphics functions, as well as the graphics modes available. The GLGraphicsDriver, GLMax2DDriver and D3D7Max2DDriver functions can all be used to obtain a graphics driver. The defaultFlags parameter allows you to specify graphics flags that will be applied to any graphics created with CreateGraphics or Graphics. Example: SetGraphicsDriver GLMax2DDriver() Graphics 640,480 DrawText "OpenGL Max2D Graphics! Hit any key (next to the whatever key)...",0,0 Flip WaitKey EndGraphics SetGraphicsDriver GLGraphicsDriver() Graphics 640,480 glClear GL_COLOR_BUFFER_BIT GLDrawText "'Raw' OpenGL Graphics! Hit any key...",0,0 Flip WaitKey GraphicsModes Function GraphicsModes:TGraphicsMode[]() Description: Get graphics modes available under the current graphics driver Returns: An array of TGraphicsMode objects Information: A TGraphicsMode object contains the following fields: width, height, depth and hertz Example: Print "Available graphics modes:" For mode:TGraphicsMode=EachIn GraphicsModes() Print mode.width+","+mode.height+","+mode.depth+","+mode.hertz Next CountGraphicsModes Function CountGraphicsModes() Description: Get number of graphics modes available under the current graphics driver Returns: Number of available Graphics modes Information: Use GetGraphicsMode To obtain information about an individual Graphics mode GetGraphicsMode Function GetGraphicsMode( index,width Var,height Var,depth Var,hertz Var ) Description: Get information about a graphics mode Information: GetGraphicsMode returns information about a specific graphics mode. mode should be in the range 0 (inclusive) to the value returned by CountGraphicsModes (exclusive). GraphicsModeExists Function GraphicsModeExists( width,height,depth=0,hertz=0 ) Description: Determine if a graphics mode exists Returns: True if a matching graphics mode is found Information: A value of 0 for any of width, height, depth or hertz will cause that parameter to be ignored. CreateGraphics Function CreateGraphics:TGraphics( width,height,depth,hertz,flags ) Description: Create a graphics object Returns: A graphics object Information: CreateGraphics creates a graphics object. To use this object for rendering, you will first have to select it using SetGraphics. The kind of graphics object returned depends upon the current graphics driver as set by SetGraphicsDriver. CloseGraphics Function CloseGraphics( g:TGraphics ) Description: Close a graphics object Information: Once closed, a graphics object can no longer be used. SetGraphics Function SetGraphics( g:TGraphics ) Description: Set current graphics object Information: SetGraphics will also change the current graphics driver if g uses a different driver than the current driver. GraphicsWidth Function GraphicsWidth() Description: Get width of current graphics object Returns: The width, in pixels, of the current graphics object Information: The current graphics object can be changed using SetGraphics. GraphicsHeight Function GraphicsHeight() Description: Get height of current graphics object Returns: The height, in pixels, of the current graphics object Information: The current graphics object can be changed using SetGraphics. GraphicsDepth Function GraphicsDepth() Description: Get depth of current graphics object Returns: The depth, in bits, of the current graphics object Information: The current graphics object can be changed using SetGraphics. GraphicsHertz Function GraphicsHertz() Description: Get refresh rate of current graphics object Returns: The refresh rate, in frames per second, of the current graphics object Information: The current graphics object can be changed using SetGraphics. GraphicsFlags Function GraphicsFlags() Description: Get flags of current graphics object Returns: The flags of the current graphics object Information: The current graphics object can be changed using SetGraphics. Flip Function Flip( sync=-1 ) Description: Flip current graphics object Information: Flip swap the front and back buffers of the current graphics objects. If sync is 0, then the flip occurs as soon as possible. If sync is 1, then the flip occurs on the next vertical blank. If sync is -1 and the current graphics object was created with the Graphics command, then flips will occur at the graphics object's refresh rate regardless of whether or not the graphics hardware supports such a refresh rate. If sync is -1 and the current graphics object was NOT created with the Graphics command, then the flip will occur on the next vertical blank. Graphics Function Graphics:TGraphics( width,height,depth=0,hertz=60,flags=0 ) Description: Begin graphics Returns: A graphics object Information: Graphics is a convenience function that simplifies the process of creating a graphics object. Once Graphics has executed, you can begin rendering immediately without any need for SetGraphics. Graphics also enables polled input mode, providing a simple way to monitor the keyboard and mouse. EndGraphics Function EndGraphics() Description: End graphics Information: EndGraphics closes the graphics object returned by Graphics.