411 REFERENCE · Wikibooks
Guide to Game Development/Rendering and Game Engines/OpenGL/GLUT
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
GLUT (pronounced like the glut in gluttony) is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL programming. GLUT provides a portable API so you can write a single OpenGL program that works across all PC and workstation OS platformshttp://www.opengl.org/resources/libraries/glut/.
GLUT is not open source. Mark Kilgard maintains the copyright. There are a number of newer and open source alternatives.
Categories
50% /Basic 3D window creation/
Code on how to create the basic perspective scene for 3D
50% /Basic 2D window creation/
Code on how to create the basic orthographic scene for 2D
75% /Handling input/
Functions used for handling: Mouse, Keyboard, etc.
50% /Packaging GLUT for export/
How you can group glut for distribution to others.
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About
GLUT supports:
Multiple windows for OpenGL rendering
Callback driven event processing
Sophisticated input devices
An 'idle' routine and timers
A simple, cascading pop-up menu facility
Utility routines to generate various solid and wire frame objects
Support for bitmap and stroke fonts
Miscellaneous window management functions
External links
Glut webpage on the OpenGL website
Glut on the Nate Robbins webpage
Youtube Installation tutorial by Xoax.net
References
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