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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Rendering and Game Engines/OpenGL/GLUT

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

GLUT (pronounced like the glut in gluttony) is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL programming. GLUT provides a portable API so you can write a single OpenGL program that works across all PC and workstation OS platformshttp://www.opengl.org/resources/libraries/glut/. GLUT is not open source. Mark Kilgard maintains the copyright. There are a number of newer and open source alternatives. Categories 50% /Basic 3D window creation/ Code on how to create the basic perspective scene for 3D 50% /Basic 2D window creation/ Code on how to create the basic orthographic scene for 2D 75% /Handling input/ Functions used for handling: Mouse, Keyboard, etc. 50% /Packaging GLUT for export/ How you can group glut for distribution to others. Think of more pages to add About GLUT supports: Multiple windows for OpenGL rendering Callback driven event processing Sophisticated input devices An 'idle' routine and timers A simple, cascading pop-up menu facility Utility routines to generate various solid and wire frame objects Support for bitmap and stroke fonts Miscellaneous window management functions External links Glut webpage on the OpenGL website Glut on the Nate Robbins webpage Youtube Installation tutorial by Xoax.net References 50%