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Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

A Traveler's Guide to the World of Pokémon/Kanto/Saffron City

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Saffron City ヤマブキシティ Yamabuki City Saffron City.png Shining, Golden Land of Commerce Kanto Route 5 (North)Route 6 (South)Route 8 (East)Route 7 (West) Sabrina Marsh Badge Psychic Saffron City ヤマブキシティ Yamabuki Shiti Yamabuki City in the original Japanese is a large, fictional metropolis in the center of Kanto, the country in the first generation of the Pokémon video games. It is the largest city in Kanto and houses the sixth Pokémon Gym, where Pokémon trainers go to take on the gym leader Sabrina for the Marsh Badge. It also houses the Silph Co., the company that produces Pokéballs for trainers to catch Pokémon with. In the games Team Rocket, the antagonists of the main character, take over Silph Co. in an attempt to steal the Master Ball, a pokéball that will capture any pokémon without fail, that Silph has recently created. It is the player's job to stop them. Places of interest Gyms Two Gyms exist in Saffron City. One is the official Pokémon League Gym, a group of Psychic trainers led by Sabrina, the gym leader. Next to it stands the Fighting Dojo, an unofficial gym made up of Fighting trainers. City residents say that the Fighting Dojo was once an official League Gym, but lost its status to the rival Psychic gym (Psychic Pokémon attacks badly damage Fighting types). In R/B/Y, players who defeat the Dojo Master can choose from either Hitmonchan or Hitmonlee. In G/S/C, the Dojo master had moved to Johto to train. He can be found deep in Mount Mortar, and if the player defeats him he/she will be rewarded with a Tyrogue, the pre-evolutionary form of Hitmonlee, Hitmonchan, and Hitmontop (a new addition to the Tyrogue family). The official Gym is built up of Psychic trainers, and the nine rooms in the gym are connected by teleporters. Sabrina the Gym Master is in the central room. Silph Co. Silph Co. is the a leading business manufacturer in the Kanto-Johto region who has largest building in Saffron City. This company produces many trainer items such as Pokéballs, potions, and other items. Their high-profile status leads Team Rocket to target the building and attempt to take over it. The player is tasked with the mission of liberating Silph from the control of Team Rocket. Not only saving Silph from Team Rocket, but also driving the Rockets out of Saffron City. The building itself is eleven floors and has a complicated set of navigation tiles that transport the players from area to area. Team Rocket members and scientists lurk around the area and challenge the player to battles. On the top floor, Giovanni is with the president of the company. Upon seeing the player, Giovanni grumbles and unsuccessfully attempts to battle the player. He will then leave. The president will then give the player a Master Ball, which catchs any Pokémon without fail. In Gold, Silver, and /Crystal, Silph has increased security, and the player cannot see the upper floors. Magnet Train In the Gold, Silver, and Crystal versions, Saffron has a station for the Magnet Train which runs between there and Goldenrod City in the Johto region. Super Smash Bros. In Super Smash Bros., Saffron City is a stage. It is played on top of 3 buildings. The middle building is tallest, and Pokémon, like Electrode, Chansey, Charmander, and Venusaur come out of the building and do various acts depending upon the Pokemon. For example, Electrode does Self-Destruct, Venusaur does what appears to be Razor Leaf, and Charmander does Flamethrower, all which hurt whoever is in the way. Chansey, on the other hand, spouts out Eggs which contain various items. In the Anime Ash and friends arrive in Saffron City so Ash can challenge Sabrina for her gym badge. Ash tries his hardest to win, but fails miserably. Ash heads to Lavender Town to try to catch a Ghost-type Pokémon, which are strong against Psychic-types. Ash meets and "captures" a Haunter and then heads back to Saffron. Ash challenges Sabrina again, as she had captured Misty and Brock and turned them into dolls along with her own mother. Ash couldn't get "his" Haunter to battle Sabrina; Haunter just wanted to be her friend. Haunter procedes to make funny faces at Sabrina, causing her to laugh for the first time ever, causing her evil side and her inner child to fuse, rendering her normal again. Through her Psychic link with her Kadabra, Kadabra laughs itself to defeat, meaning that Ash finally won the Marsh Badge and freed Misty and Brock, as well as Sabrina's mother, reuniting her with not only her, but her father as well, who had been helping Ash the entire time. Ash and co. then leave Saffron City for their next destination. Years later, after their travels in the Orange Islands, Johto and Hoenn, Ash and Brock return to Kanto, this time with May and Max. Stopping by Saffron City, May competes in the Pokemon Contest there, and uses her Squirtle to win. Category:Kanto locations Category:Fictional towns and cities Category:Fictional capital cities