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Trainz/Kinds/kind engine

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thumb|Caldwell County Railroad #1811, EMD GP-16, photographed July 20, 2004. KIND Engine assets are classified as rolling stock which contain diesel or electric loco engine performance characteristics. The related sister-KIND or class asset is DK KIND Steam-engine which uses many if not all of the same (sub-)containers or Child classes listed below, but has a different pallet of base data which needs be modeled and defined in the parent class (i.e. the container 'KIND Engine'—those tags and special KIND containers discussed here below). This modular breakout should make working with configs easier for the new and old Trainzers to get a handle on.   Historical engine-specs Formats of engine specifications evolved from the earliest Trainz versions, perhaps more than any other digital modeling group of assets, which is readily understandable given the dependency of a locomotive's driving behavior (the physical reality modeled and simulated in a digital virtual world) depend more than any other class of object on tight interaction between scripting, animation elements, and the physics model within Trainz. Unfortunately, the older Content Creator's Guides (early era, HTML pages and files, after UTC as *.pdf files) were also generally kept online for ease of updating, and cannot now*<ref group="notes" name="*1"> unless N3V relents, and restores the url links—a Ticket was put in about this in mid-August 2014</ref> be readily accessed by new comers or others interested in comparing different digital models.left 60% 60% If these are of interest—especially if you have ambitions to become a Loco CC maker and want to study the old vs. the new, make pals with someone who has the older versions downloaded and will share. Better yet, lurk on eBay and such other consumer to consumer retail sites and acquire the older Trainz versions. The containers and gross changes in engine-specs may be compared to the current grouping of tags and containers by seeing the CCGTC Online page: Kind:_Engine Kind: Engine. KIND Hierarchy Need some background text here! Parent Classes KD KIND TrainzBaseSpec Child Classes-containers The engine child data structures are termed containers in Trainz and each defines the parameters and variables the simulator software needs to produce a dynamic working 3D asset. CD throttle-power container CD dynamic-brake container CD pressure container CD mass container CD motor container CD flowsize container CD volume container Supported Tags kind "engine" CD throttle-power_container throttle-power { } CD dynamic-brake_container dynamic-brake { } CD pressure_container pressure { } CD mass_container mass { } CD motor_container motor { } CD flowsize_container flowsize { } CD volume_container volume { } scale "" epbrakes "" (Obsolete tag) violet autopilot-stop-distance 5.0 autopilot-crawl-distance 20.0 autopilot-caution-speed-multiplier 0.5 throttle-adjustment-rate 0.01 throttle-power Type: CD throttle-power_container throttle-power Container Desc: Acceleration variables in cabin mode. dynamic-brake Type: CD dynamic-brake_container dynamic-brake Container Desc: Deceleration variables while dynamic braking in cabin mode. pressure Type: CD pressure_container pressure Container Desc: TBD mass Type: CD mass_container mass Container Desc: TBD motor Type: CD motor_container motor Container Desc: TBD flowsize Type: CD flowsize_container flowsize Container Desc: TBD volume Type: CD volume_container volume Container Desc: TBD scale Type: Obsolete Desc: Obsolete T epbrakes Type: Obsolete single value Desc: Obsoleted in release of TS2009 Corrective action: Move into description block text or delete line. autopilot-stop-distance Type: float Desc: How far (in meters) in front of a typical obstruction (red light, etc.) the AI will attempt to stop the train. Changing this value can help fine-tune the accuracy of the AI's movement, however attempting to make the train stop too close to a target may result in overruns in some cases. This tag is intended for special-case usage only. autopilot-crawl-distance Type: float Desc: Once this distance (in meters) from the intended stopping position has been reached, the AI will 'crawl' rather than attempt to speed up to reach its destination. Changing this value can help fine-tune the accuracy of the AI's movement, however attempting to make the train stop too close to a target may result in overruns in some cases. This tag is intended for special-case usage only. autopilot-caution-speed-multiplier Type: float Desc: The AI will slow to this multiple of the speed limit when operating under caution conditions. This can be set to 1.0 in order to effectively remove caution-speed driving, however this can increase the risk of overruns in some cases throttle-adjustment-rate Type: float Desc: Defines the adjustment rate at which the engine's throttle will adjust to match the train's throttle. Increasing this rate will make the engine more responsive at the possible cost of audio or driving realism. In DCC mode, a minimum value of 0.1 is used. Example Config.txt Sample y config.txt file for an enginespec asset, with the Standard Tags excluded for brevity: Windwalkr's TBD Downloads Attach sample files here? Footnotes 1 1 Engine http://online.ts2009.com/mediaWiki/index.php/KIND_Engine