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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Lineage 2/Manor System

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Introduction This article is to describe the Manor System in Lineage 2. (To be Continued) The Manor System in Lineage 2 In a nutshell, the Manor System in Lineage 2 works in this manner: Castle owner determines what seeds to sell at what quantities and value. Manor NPC sell seeds to PC. PC plants seed in mob. PC kills mob (Ah duh! ;). PC harvests matured seeds from mob's dead body. PC sells matured seeds back to Manor NPC, and also get some material in exchange. Castle owner takes matured seeds and use them to manufacture other items. The list of materials is fixed, and is replicated below. Each seed has two possible rewards, only one of which is active at any time. The Manor NPC will allow you to check each region's reward so that you can take advantage of the Manor system. For Castle owners, the seeds allow them to create high level items such as Enchant Weapons Grade A scrolls. This effectively allows Castle owners to equip their Clans better, and increases the supply of such items into the economy. Thus, the Manor system is an important (and currently probably overlooked) part of the Aden economy. Like pretty much everything in Lineage 2, this is a rather paradoxical situation. The Manor system increases the consistency of the supply of raw material into the economy, thus enabling the non-Castle owners to gain better equipment. But at the same time the system makes the Castle owners stronger and more capable of defending their lands. While both sides benefits from the Manor system, from a defensive point of view, the Castle owners tend to gain more from the system. (To be continued) List of Seeds and Products Redeemed Seed Type Intended Levels Reward Type 1 Reward Type 2 Dark Coda 5-15 Stem Braided Hemp Red Coda 8-18 Varnish Coke Chilly Coda 11-21 Suede Oriharukon Ore Blue Coda 14-24 Animal Skin Crafted Leather Golden Coda 17-27 Thread Mithril Ore Lute Coda 20-30 Iron Ore Metallic Fiber Desert Coda 23-33 Coal Adamantite Nugget Red Cobol 26-36 Charcoal Enria Chilly Cobol 29-39 Animal Bone Steel Blue Cobol 32-42 Silver Thons Thorn Cobol 35-45 Stem Metallic Thread Golden Cobol 38-48 Varnish Mold Glue Great Cobol 41-51 Suede High Grade Suede Red Codran 44-54 Animal Skin Asofe Sea Codran 45-55 Thread Cord Chilly Codran 47-57 Iron Ore Mold Harderner Blue Codran 50-60 Coal Leather Twin Codran 53-63 Charcoal Mold Lubricant Great Codran 56-66 Animal Bone Coarse Bone Powder Desert Codran 61-71 Silver Durable Metal Plate