411 REFERENCE · Wikibooks
Lineage 2/Manor System
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Introduction
This article is to describe the Manor System in Lineage 2.
(To be Continued)
The Manor System in Lineage 2
In a nutshell, the Manor System in Lineage 2 works in this manner:
Castle owner determines what seeds to sell at what quantities and value.
Manor NPC sell seeds to PC.
PC plants seed in mob.
PC kills mob (Ah duh! ;).
PC harvests matured seeds from mob's dead body.
PC sells matured seeds back to Manor NPC, and also get some material in exchange.
Castle owner takes matured seeds and use them to manufacture other items.
The list of materials is fixed, and is replicated below. Each seed has two possible rewards, only one of which is active at any time. The Manor NPC will allow you to check each region's reward so that you can take advantage of the Manor system.
For Castle owners, the seeds allow them to create high level items such as Enchant Weapons Grade A scrolls. This effectively allows Castle owners to equip their Clans better, and increases the supply of such items into the economy. Thus, the Manor system is an important (and currently probably overlooked) part of the Aden economy.
Like pretty much everything in Lineage 2, this is a rather paradoxical situation. The Manor system increases the consistency of the supply of raw material into the economy, thus enabling the non-Castle owners to gain better equipment. But at the same time the system makes the Castle owners stronger and more capable of defending their lands. While both sides benefits from the Manor system, from a defensive point of view, the Castle owners tend to gain more from the system.
(To be continued)
List of Seeds and Products Redeemed
Seed Type
Intended Levels
Reward Type 1
Reward Type 2
Dark Coda
5-15
Stem
Braided Hemp
Red Coda
8-18
Varnish
Coke
Chilly Coda
11-21
Suede
Oriharukon Ore
Blue Coda
14-24
Animal Skin
Crafted Leather
Golden Coda
17-27
Thread
Mithril Ore
Lute Coda
20-30
Iron Ore
Metallic Fiber
Desert Coda
23-33
Coal
Adamantite Nugget
Red Cobol
26-36
Charcoal
Enria
Chilly Cobol
29-39
Animal Bone
Steel
Blue Cobol
32-42
Silver
Thons
Thorn Cobol
35-45
Stem
Metallic Thread
Golden Cobol
38-48
Varnish
Mold Glue
Great Cobol
41-51
Suede
High Grade Suede
Red Codran
44-54
Animal Skin
Asofe
Sea Codran
45-55
Thread
Cord
Chilly Codran
47-57
Iron Ore
Mold Harderner
Blue Codran
50-60
Coal
Leather
Twin Codran
53-63
Charcoal
Mold Lubricant
Great Codran
56-66
Animal Bone
Coarse Bone Powder
Desert Codran
61-71
Silver
Durable Metal Plate