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A-level Computing/AQA/Problem Solving, Programming, Data Representation and Practical Exercise/Skeleton code/2016 Exam Resit

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2016 Old Spec Comp 1: AQA REVERSE ANSWERS! Please put the question number followed by what your answer was, thanks for contributing. I would also like to thank everyone who, along with me, created this page, very good and had most of the solutions on what came up in the exam. Binary number was: . . Hexadecimal number was B4 . 2016 Old Spec Comp 1: AQA REVERSE The Skeleton Program accompanying this Preliminary Material is for the board game AQA REVERSE. AQA REVERSE is a board game in which a human plays against the computer. Each player takes it in turn to make a move by specifying coordinates of where they would like to place one of their pieces – the human player uses pieces labelled "H" and the computer uses pieces labelled "C". A piece can only be put in an empty square on the board. After a player has put a piece on the board any of the opponent’s pieces that are now trapped, either horizontally or vertically, between the piece just placed and one of the player’s other pieces are flipped – this means that they now change their label (if they were an "H" they become a "C" and vice versa). There must be no empty spaces or other pieces belonging to the player between the two trapping pieces. The game finishes when every square on the board contains a piece. The winner is the player who has the most pieces on the board at the end of the game. The human player always moves first. The default board consists of a 6x6 grid of squares. If you want to communicate I will be able to help: Contacts: I am one of the contributors to the coding solution, I am a python coder and I can help with any solution. I can talk about my the solution as pseudo or plain English if it isn't python and a python solution. My contact is: rad-wane@hotmail.co.uk Please go to the discussion page at the top of the page to talk. Note be-careful and aware of the contact you put here Please contribute to this website as you can see in this link: https://en.wikibooks.org/wiki/A-level_Computing_2009/AQA/Problem_Solving,_Programming,_Data_Representation_and_Practical_Exercise/Skeleton_code/2015_Exam/Section_D Similar Games: Chinese Go is very similar to this game The real board game version (called Othello) has these other rules: Diagonal capture is allowed (along with horizontal and vertical) Pieces can only be placed where flips will occur If no flips are possible, the player's turn is skipped. Potential questions could include: A loop for invalid co-ordinates To accept both upper case and lower case inputs for Selection Menu Saving and Loading (Board layout and whose turn) Two player mode A tally of scores after match is over Ability to change player's initials from H and C Starting position of pieces changed Computer move may be asked to be modified Entering your name before the game starts Flip Diagonally Only allowing a player to place a piece if it captures opponent piece Skip Turn (More to follow) If adding to this list, please provide tangible and measurable changes. "Changing capture rules" is not a workable idea unless possible changes are also stated. This is the skeleton program: (Please add to this and make sure it is the full code, mistakes could be costly) Visual Basic Code: 'Skeleton Program code for the AQA COMP1 Summer 2016 examination <br /> 'this code should be used in conjunction with the Preliminary Material <br /> 'written by the AQA COMP1 Programmer Team <br /> 'developed in the Visual Studio 2008 programming environment Module Module1 Sub Main() Dim Choice As Char Dim PlayerName As String Dim BoardSize As Integer Randomize() BoardSize = 6 PlayerName = "" Do DisplayMenu() Choice = GetMenuChoice(PlayerName) Select Case Choice Case "p" PlayGame(PlayerName, BoardSize) Case "e" PlayerName = GetPlayersName() Case "c" BoardSize = ChangeBoardSize() End Select Loop Until Choice = "q" End Sub Sub SetUpGameBoard(ByVal Board(,) As Char, ByVal BoardSize As Integer) Dim Row As Integer Dim Column As Integer For Row = 1 To BoardSize For Column = 1 To BoardSize If Row = (BoardSize + 1) \ 2 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 + 1 Then Board(Row, Column) = "C" ElseIf Row = (BoardSize + 1) \ 2 + 1 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 Then Board(Row, Column) = "H" Else Board(Row, Column) = " " End If Next Next End Sub Function ChangeBoardSize() As Integer Dim BoardSize As Integer Do Console.Write("Enter a board size (between 4 and 9): ") BoardSize = Console.ReadLine Loop Until BoardSize >= 4 And BoardSize <= 9 Return BoardSize End Function Function GetHumanPlayerMove(ByVal PlayerName As String) As Integer Dim Coordinates As Integer Console.Write(PlayerName & " enter the coordinates of the square where you want to place your piece: ") Coordinates = Console.ReadLine Return Coordinates End Function Function GetComputerPlayerMove(ByVal BoardSize As Integer) As Integer Return (Int(Rnd() * BoardSize) + 1) * 10 + Int(Rnd() * BoardSize) + 1 End Function Function GameOver(ByVal Board(,) As Char, ByVal BoardSize As Integer) As Boolean Dim Row As Integer Dim Column As Integer For Row = 1 To BoardSize For Column = 1 To BoardSize If Board(Row, Column) = " " Then Return False End If Next Next Return True End Function Function GetPlayersName() As String Dim PlayerName As String Console.Write("What is your name? ") PlayerName = Console.ReadLine Return PlayerName End Function Function CheckIfMoveIsValid(ByVal Board(,) As Char, ByVal Move As Integer) As Boolean Dim Row As Integer Dim Column As Integer Dim MoveIsValid As Boolean Row = Move Mod 10 Column = Move \ 10 MoveIsValid = False If Board(Row, Column) = " " Then MoveIsValid = True End If Return MoveIsValid End Function Function GetPlayerScore(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal Piece As Char) As Integer Dim Score As Integer Dim Row As Integer Dim Column As Integer Score = 0 For Row = 1 To BoardSize For Column = 1 To BoardSize If Board(Row, Column) = Piece Then Score = Score + 1 End If Next Next Return Score End Function Function CheckIfThereArePiecesToFlip(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal StartRow As Integer, ByVal StartColumn As Integer, ByVal RowDirection As Integer, ByVal ColumnDirection As Integer) As Boolean Dim RowCount As Integer Dim ColumnCount As Integer Dim FlipStillPossible As Boolean Dim FlipFound As Boolean Dim OpponentPieceFound As Boolean RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection FlipStillPossible = True FlipFound = False OpponentPieceFound = False While RowCount <= BoardSize And RowCount >= 1 And ColumnCount >= 1 And ColumnCount <= BoardSize And FlipStillPossible And Not FlipFound If Board(RowCount, ColumnCount) = " " Then FlipStillPossible = False ElseIf Board(RowCount, ColumnCount) <> Board(StartRow, StartColumn) Then OpponentPieceFound = True ElseIf Board(RowCount, ColumnCount) = Board(StartRow, StartColumn) And Not OpponentPieceFound Then FlipStillPossible = False Else FlipFound = True End If RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection End While Return FlipFound End Function Sub FlipOpponentPiecesInOneDirection(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal StartRow As Integer, ByVal StartColumn As Integer, ByVal RowDirection As Integer, ByVal ColumnDirection As Integer) Dim RowCount As Integer Dim ColumnCount As Integer Dim FlipFound As Boolean FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection) If FlipFound Then RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection While Board(RowCount, ColumnCount) <> " " And Board(RowCount, ColumnCount) <> Board(StartRow, StartColumn) If Board(RowCount, ColumnCount) = "H" Then Board(RowCount, ColumnCount) = "C" Else Board(RowCount, ColumnCount) = "H" End If RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection End While End If End Sub Sub MakeMove(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal Move As Integer, ByVal HumanPlayersTurn As Boolean) Dim Row As Integer Dim Column As Integer Row = Move Mod 10 Column = Move \ 10 If HumanPlayersTurn Then Board(Row, Column) = "H" Else Board(Row, Column) = "C" End If FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1) End Sub Sub PrintLine(ByVal BoardSize As Integer) Dim Count As Integer Console.Write(" ") For Count = 1 To BoardSize * 2 - 1 Console.Write("_") Next Console.WriteLine() End Sub Sub DisplayGameBoard(ByVal Board(,) As Char, ByVal BoardSize As Integer) Dim Row As Integer Dim Column As Integer Console.WriteLine() Console.Write(" ") For Column = 1 To BoardSize Console.Write(" ") Console.Write(Column) Next Console.WriteLine() PrintLine(BoardSize) For Row = 1 To BoardSize Console.Write(Row) Console.Write(" ") For Column = 1 To BoardSize Console.Write("|") Console.Write(Board(Row, Column)) Next Console.WriteLine("|") PrintLine(BoardSize) Console.WriteLine() Next End Sub Sub DisplayMenu() Console.WriteLine("(p)lay game") Console.WriteLine("(e)nter name") Console.WriteLine("(c)hange board size") Console.WriteLine("(q)uit") Console.WriteLine() End Sub Function GetMenuChoice(ByVal PlayerName As String) As Char Dim Choice As Char Console.Write(PlayerName & " enter the letter of your chosen option: ") Choice = Console.ReadLine Return Choice End Function Sub PlayGame(ByVal PlayerName As String, ByVal BoardSize As Integer) Dim Board(BoardSize, BoardSize) As Char Dim HumanPlayersTurn As Boolean Dim Move As Integer Dim HumanPlayerScore As Integer Dim ComputerPlayerScore As Integer Dim MoveIsValid As Boolean SetUpGameBoard(Board, BoardSize) HumanPlayersTurn = False Do HumanPlayersTurn = Not HumanPlayersTurn DisplayGameBoard(Board, BoardSize) MoveIsValid = False Do If HumanPlayersTurn Then Move = GetHumanPlayerMove(PlayerName) Else Move = GetComputerPlayerMove(BoardSize) End If MoveIsValid = CheckIfMoveIsValid(Board, Move) Loop Until MoveIsValid If Not HumanPlayersTurn Then Console.WriteLine("Press the Enter key and the computer will make its move") Console.ReadLine() End If MakeMove(Board, BoardSize, Move, HumanPlayersTurn) Loop Until GameOver(Board, BoardSize) DisplayGameBoard(Board, BoardSize) HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") If HumanPlayerScore > ComputerPlayerScore Then Console.WriteLine("Well done, " & PlayerName & ", you have won the game!") ElseIf HumanPlayerScore = ComputerPlayerScore Then Console.WriteLine("That was a draw!") Else Console.WriteLine("The computer has won the game!") End If Console.WriteLine() End Sub End Module Python Code: #Skeleton Program for the AQA COMP1 Summer 2016 examination #this code should be used in conjunction with the Preliminary Material #written by the AQA COMP1 Programmer Team #developed in a Python 3.4 programming environment import random def SetUpGameBoard(Board, Boardsize): for Row in range(1, BoardSize + 1): for Column in range(1, BoardSize + 1): if (Row == (BoardSize + 1) // 2 and Column == (BoardSize + 1) // 2 + 1) or (Column == (BoardSize + 1) // 2 and Row == (BoardSize + 1) // 2 + 1): Board[Row][Column] = "C" elif (Row == (BoardSize + 1) // 2 + 1 and Column == (BoardSize + 1) // 2 + 1) or (Column == (BoardSize + 1) // 2 and Row == (BoardSize + 1) // 2): Board[Row][Column] = "H" else: Board[Row][Column] = " " def ChangeBoardSize(): BoardSize = int(input("Enter a board size (between 4 and 9): ")) while not(BoardSize >= 4 and BoardSize <= 9): BoardSize = int(input("Enter a board size (between 4 and 9): ")) return BoardSize def GetHumanPlayerMove(PlayerName): print(PlayerName, "enter the coodinates of the square where you want to place your piece: ", end="") Coordinates = int(input()) return Coordinates def GetComputerPlayerMove(BoardSize): return random.randint(1, BoardSize) * 10 + random.randint(1, BoardSize) def GameOver(Board, BoardSize): for Row in range(1 , BoardSize + 1): for Column in range(1, BoardSize + 1): if Board[Row][Column] == " ": return False return True def GetPlayersName(): PlayerName = input("What is your name? ") return PlayerName def CheckIfMoveIsValid(Board, Move): Row = Move % 10 Column = Move // 10 MoveIsValid = False if Board[Row][Column] == " ": MoveIsValid = True return MoveIsValid def GetPlayerScore(Board, BoardSize, Piece): Score = 0 for Row in range(1, BoardSize + 1): for Column in range(1, BoardSize + 1): if Board[Row][Column] == Piece: Score = Score + 1 return Score def CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection): RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection FlipStillPossible = True FlipFound = False OpponentPieceFound = False while RowCount <= BoardSize and RowCount >= 1 and ColumnCount >= 1 and ColumnCount <= BoardSize and FlipStillPossible and not FlipFound: if Board[RowCount][ColumnCount] == " ": FlipStillPossible = False elif Board[RowCount][ColumnCount] != Board[StartRow][StartColumn]: OpponentPieceFound = True elif Board[RowCount][ColumnCount] == Board[StartRow][StartColumn] and not OpponentPieceFound: FlipStillPossible = False else: FlipFound = True RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection return FlipFound def FlipOpponentPiecesInOneDirection(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection): FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection) if FlipFound: RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection while Board[RowCount][ColumnCount] != " " and Board[RowCount][ColumnCount] != Board[StartRow][StartColumn]: if Board[RowCount][ColumnCount] == "H": Board[RowCount][ColumnCount] = "C" else: Board[RowCount][ColumnCount] = "H" RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection def MakeMove(Board, BoardSize, Move, HumanPlayersTurn): Row = Move % 10 Column = Move // 10 if HumanPlayersTurn: Board[Row][Column] = "H" else: Board[Row][Column] = "C" FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1) def PrintLine(BoardSize): print(" ", end="") for Count in range(1, BoardSize * 2): print("_", end="") print() def DisplayGameBoard(Board, BoardSize): print() print(" ", end="") for Column in range(1, BoardSize + 1): print(" ", end="") print(Column, end="") print() PrintLine(BoardSize) for Row in range(1, BoardSize + 1): print(Row, end="") print(" ", end="") for Column in range(1, BoardSize + 1): print("|", end="") print(Board[Row][Column], end="") print("|") PrintLine(BoardSize) print() def DisplayMenu(): print("(p)lay game") print("(e)nter name") print("(c)hange board size") print("(q)uit") print() def GetMenuChoice(PlayerName): print(PlayerName, "enter the letter of your chosen option: ", end="") Choice = input() return Choice def CreateBoard(): Board = [] for Count in range(BoardSize + 1): Board.append([]) for Count2 in range(BoardSize + 1): Board[Count].append("") return Board def PlayGame(PlayerName, BoardSize): Board = CreateBoard() SetUpGameBoard(Board, BoardSize) HumanPlayersTurn = False while not GameOver(Board, BoardSize): HumanPlayersTurn = not HumanPlayersTurn DisplayGameBoard(Board, BoardSize) MoveIsValid = False while not MoveIsValid: if HumanPlayersTurn: Move = GetHumanPlayerMove(PlayerName) else: Move = GetComputerPlayerMove(BoardSize) MoveIsValid = CheckIfMoveIsValid(Board, Move) if not HumanPlayersTurn: print("Press the Enter key and the computer will make its move") input() MakeMove(Board, BoardSize, Move, HumanPlayersTurn) DisplayGameBoard(Board, BoardSize) HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") if HumanPlayerScore > ComputerPlayerScore: print("Well done", PlayerName, ", you have won the game!") elif HumanPlayerScore == ComputerPlayerScore: print("That was a draw!") else: print("The computer has won the game!") print() random.seed() BoardSize = 6 PlayerName = "" Choice = "" while Choice != "q": DisplayMenu() Choice = GetMenuChoice(PlayerName) if Choice == "p": PlayGame(PlayerName, BoardSize) elif Choice == "e": PlayerName = GetPlayersName() elif Choice == "c": BoardSize = ChangeBoardSize() C# Code: // Skeleton Program code for the AQA COMP1 Summer 2016 examination // this code whould be used in conjunction with the Preliminary Material // written by the AQA COMP1 Programmer Team // developed in the Visual Studio 2012 programming environment using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Comp_1_Resit { class Program { static void Main(string[] args) { char Choice; string PlayerName; int BoardSize; BoardSize = 6; PlayerName = ""; do { DisplayMenu(); Choice = GetMenuChoice(PlayerName); switch (Choice) { case 'p': PlayGame(PlayerName, BoardSize); break; case 'e': PlayerName = GetPlayersName(); break; case 'c': BoardSize = ChangeBoardSize(); break; } } while (Choice != 'q'); } static void SetUpGameBoard(char[,] Board, int BoardSize) { for (int Row = 1; Row <= BoardSize ; Row++) { for (int Column = 1; Column <= BoardSize ; Column++) { if (Row == (BoardSize + 1) / 2 && Column == (BoardSize + 1) / 2 + 1 || Column == (BoardSize + 1) / 2 && Row == (BoardSize + 1) / 2 + 1) { Board[Row, Column] = 'C'; } else if (Row == (BoardSize + 1) / 2 + 1 && Column == (BoardSize + 1) / 2 + 1 || Column == (BoardSize + 1) / 2 && Row == (BoardSize + 1) / 2) { Board[Row, Column] = 'H'; } else { Board[Row, Column] = ' '; } } } } static int ChangeBoardSize() { int BoardSize; do { Console.Write("Enter a board size (between 4 and 9): "); BoardSize = Convert.ToInt32(Console.ReadLine()); } while (BoardSize < 4 || BoardSize > 9); return BoardSize; } static int GetHumanPlayerMove(string PlayerName) { int Coordinates; Console.Write(PlayerName + " enter the coordinates of the square where you want to place your piece: "); Coordinates = Convert.ToInt32(Console.ReadLine()); return Coordinates; } static int GetComputerPlayerMove(int BoardSize) { Random RandomNo = new Random(); return RandomNo.Next(1, BoardSize + 1) * 10 + RandomNo.Next(1, BoardSize + 1); } static bool GameOver(char[,] Board, int BoardSize) { for (int Row = 1; Row <= BoardSize; Row++) { for (int Column = 1; Column <= BoardSize; Column++) { if (Board[Row,Column] == ' ') { return false; } } } return true; } static string GetPlayersName() { string PlayerName; Console.Write("What is your name? "); PlayerName = Console.ReadLine(); return PlayerName; } static bool CheckIfMoveIsValid(char[,] Board, int Move) { int Row; int Column; bool MoveIsValid; Row = Move % 10; Column = Move / 10; MoveIsValid = false; if (Board[Row, Column] == ' ') { MoveIsValid = true; } return MoveIsValid; } static int GetPlayerScore(char[,] Board, int BoardSize, char Piece) { int Score; Score = 0; for (int Row = 1; Row <= BoardSize; Row++) { for (int Column = 1; Column <= BoardSize; Column++) { if (Board[Row, Column] == Piece) { Score = Score + 1; } } } return Score; } static bool CheckIfThereArePiecesToFlip(char[,] Board, int BoardSize, int StartRow, int StartColumn, int RowDirection, int ColumnDirection) { int RowCount; int ColumnCount; bool FlipStillPossible; bool FlipFound; bool OpponentPieceFound; RowCount = StartRow + RowDirection; ColumnCount = StartColumn + ColumnDirection; FlipStillPossible = true; FlipFound = false; OpponentPieceFound = false; while (RowCount <= BoardSize && RowCount >= 1 && ColumnCount >= 1 && ColumnCount <= BoardSize && FlipStillPossible && !FlipFound) { if (Board[RowCount,ColumnCount] == ' ' ) { FlipStillPossible = false; } else if (Board[RowCount,ColumnCount] != Board[StartRow, StartColumn]) { OpponentPieceFound = true; } else if (Board[RowCount,ColumnCount] == Board[StartRow, StartColumn] && !OpponentPieceFound) { FlipStillPossible = false; } else { FlipFound = true; } RowCount = RowCount + RowDirection; ColumnCount = ColumnCount + ColumnDirection; } return FlipFound; } static void FlipOpponentPiecesInOneDirection(char[,] Board, int BoardSize, int StartRow, int StartColumn, int RowDirection, int ColumnDirection) { int RowCount; int ColumnCount; bool FlipFound; FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection); if (FlipFound) { RowCount = StartRow + RowDirection; ColumnCount = StartColumn + ColumnDirection; while (Board[RowCount, ColumnCount] != ' ' && Board[RowCount, ColumnCount] != Board[StartRow, StartColumn]) { if (Board[RowCount, ColumnCount] == 'H') { Board[RowCount, ColumnCount] = 'C'; } else { Board[RowCount, ColumnCount] = 'H'; } RowCount = RowCount + RowDirection; ColumnCount = ColumnCount + ColumnDirection; } } } static void MakeMove(char[,] Board, int BoardSize, int Move, bool HumanPlayersTurn) { int Row; int Column; Row = Move % 10; Column = Move / 10; if (HumanPlayersTurn) { Board[Row, Column] = 'H'; } else { Board[Row, Column] = 'C'; } FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1); } static void PrintLine(int BoardSize) { Console.Write(" "); for (int Count = 1; Count <= BoardSize * 2 - 1; Count++) { Console.Write("_"); } Console.WriteLine(); } static void DisplayGameBoard(char[,] Board, int BoardSize) { Console.WriteLine(); Console.Write(" "); for (int Column = 1; Column <= BoardSize; Column++) { Console.Write(" "); Console.Write(Column); } Console.WriteLine(); PrintLine(BoardSize); for (int Row = 1; Row <= BoardSize; Row++) { Console.Write(Row); Console.Write(" "); for (int Column = 1; Column <= BoardSize; Column++) { Console.Write("|"); Console.Write(Board[Row, Column]); } Console.WriteLine("|"); PrintLine(BoardSize); Console.WriteLine(); } } static void DisplayMenu() { Console.WriteLine("(p)lay game"); Console.WriteLine("(e)nter name"); Console.WriteLine("(c)hange board size"); Console.WriteLine("(q)uit"); Console.WriteLine(); } static char GetMenuChoice(string PlayerName) { char Choice; Console.Write(PlayerName + " enter the letter of your chosen option: "); Choice = Convert.ToChar(Console.ReadLine()); return Choice; } static void PlayGame(string PlayerName, int BoardSize) { char[,] Board = new char[BoardSize + 1, BoardSize + 1]; bool HumanPlayersTurn; int Move = 0; int HumanPlayerScore; int ComputerPlayerScore; bool MoveIsValid; SetUpGameBoard(Board, BoardSize); HumanPlayersTurn = false; do { HumanPlayersTurn = !HumanPlayersTurn; DisplayGameBoard(Board, BoardSize); MoveIsValid = false; do { if (HumanPlayersTurn) { Move = GetHumanPlayerMove(PlayerName); } else { Move = GetComputerPlayerMove(BoardSize); } MoveIsValid = CheckIfMoveIsValid(Board, Move); } while (!MoveIsValid); if (!HumanPlayersTurn) { Console.WriteLine("Press the Enter key and the computer will make its move"); Console.ReadLine(); } MakeMove(Board, BoardSize, Move, HumanPlayersTurn); } while (!GameOver(Board, BoardSize)); DisplayGameBoard(Board, BoardSize); HumanPlayerScore = GetPlayerScore(Board, BoardSize, 'H'); ComputerPlayerScore = GetPlayerScore(Board, BoardSize, 'C'); if (HumanPlayerScore > ComputerPlayerScore ) { Console.WriteLine("Well done, " + PlayerName + ", you have won the game!"); } else if (HumanPlayerScore == ComputerPlayerScore ) { Console.WriteLine("That was a draw!"); } else { Console.WriteLine("The computer has won the game!"); } Console.WriteLine(); } } } A loop for invalid co-ordinates Java: boolean checkIfMoveIsValid(char[][] board, int move, int boardSize) { //add in the boardSize reference int row; int column; boolean moveIsValid; row = move % 10; column = move / 10; moveIsValid = false; if (row <= boardSize && column <= boardSize && column > 0 && row > 0 ){ //add in this if statement if (board[row][column] == ' ') { moveIsValid = true; } } //closing the new if statement return moveIsValid; } VB.Net: Function CheckIfMoveIsValid(ByVal Board(,) As Char, ByVal Move As Integer) As Boolean Dim Row As Integer Dim Column As Integer Dim MoveIsValid As Boolean Row = Move Mod 10 Column = Move \ 10 MoveIsValid = False Try If Board(Row, Column) = " " Then MoveIsValid = True End If Catch ex As Exception 'Allows the user to enter invalid coordinates without crashing the program. Console.WriteLine("Error!") Console.WriteLine("Try enter the coordinates again.") End Try Return MoveIsValid End Function Python: # Edits made here is so that the program only accepts numbers # def GetHumanPlayerMove(PlayerName): MoveValid = False while MoveValid == False: print(PlayerName, "enter the coodinates of the square where you want to place your piece: ", end="") Coordinates = input() # No longer int(input) if Coordinates.isdigit(): MoveValid = True return int(Coordinates) # Value is now changed into integer # Edits made here to check if the co-ordinates are valid, on the board def CheckIfMoveIsValid(Board, Move): Row = Move % 10 Column = Move // 10 MoveIsValid = False if Row <= BoardSize and Column <= BoardSize and Column > 0 and Row > 0: # Validate the co-ordinates if Board[Row][Column] == " ": MoveIsValid = True return MoveIsValid C#: static bool CheckIfMoveIsValid(char[,] Board, int Move, int BoardSize) //add reference BoardSize { int Row; int Column; bool MoveIsValid; Row = Move % 10; Column = Move / 10; MoveIsValid = false; if (Row <= BoardSize && Column <= BoardSize && Column > 0 && Row > 0 ) //add line { if (Board[Row, Column] == ' ') { MoveIsValid = true; } } return MoveIsValid; } OR try { if (Board[Row, Column] == ' ') { MoveIsValid = true; } //Allows the user to enter invalid coordinates without crashing the program. } catch { Console.WriteLine("Invalid Coordinates. Please reenter."); } To accept both upper-case and lower-case inputs for Selection Menu Python: random.seed() BoardSize = 6 PlayerName = "" Choice = "" while Choice.lower() != "q": DisplayMenu() Choice = GetMenuChoice(PlayerName) if Choice.lower() == "p": PlayGame(PlayerName, BoardSize) elif Choice.lower() == "e": PlayerName = GetPlayersName() elif Choice.lower() == "c": BoardSize = ChangeBoardSize() or def GetMenuChoice(PlayerName): print(PlayerName, "enter the letter of your chosen option: ", end="") Choice = input() return Choice.lower() or random.seed() BoardSize = 6 PlayerName = "" Choice = "" while Choice != "q" or Choice != "Q": DisplayMenu() Choice = GetMenuChoice(PlayerName) if Choice in ("p", "P"): PlayGame(PlayerName, BoardSize) elif Choice in ("e", "E"): PlayerName = GetPlayersName() elif Choice in ("c", "C"): BoardSize = ChangeBoardSize() C#: static char GetMenuChoice(string PlayerName) { char Choice; Console.Write(PlayerName + " enter the letter of your chosen option: "); Choice = Convert.ToChar(Console.ReadLine().ToLower()); return Choice; } Skipping a turn def PlayGame(PlayerName, BoardSize): Board = CreateBoard() SetUpGameBoard(Board, BoardSize) HumanPlayersTurn = False while not GameOver(Board, BoardSize): HumanPlayersTurn = not HumanPlayersTurn MoveIsValid = False while not MoveIsValid: if HumanPlayersTurn: Skip = str(input("Would you like to skip the game? N for no, Y for yes, Q to quit.")) if Skip == "N": Move = GetHumanPlayerMove(PlayerName) MakeMove(Board, BoardSize, Move, HumanPlayersTurn) DisplayGameBoard(Board, BoardSize) HumanPlayersTurn = False elif Skip == "Y": HumanPlayersTurn = False elif Skip == "Q": DisplayMenu() Choice = GetMenuChoice(PlayerName) else: Move = GetComputerPlayerMove(BoardSize) MoveIsValid = CheckIfMoveIsValid(Board, Move) if not HumanPlayersTurn: print("Press the Enter key and the computer will make its move") input() MakeMove(Board, BoardSize, Move, HumanPlayersTurn) DisplayGameBoard(Board, BoardSize) DisplayGameBoard(Board, BoardSize) HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") if HumanPlayerScore > ComputerPlayerScore: print("Well done", PlayerName, ", you have won the game!") elif HumanPlayerScore == ComputerPlayerScore: print("That was a draw!") else: print("The computer has won the game!") print() Only letting a player place a piece if it captures the opponent's piece In the original Reversi game you are only allowed to place a piece if it captures the opponent's piece. Python : def CheckIfMoveIsValid(Board, BoardSize, Move, HumanPlayersTurn): Row = Move % 10 Column = Move // 10 MoveIsValid = False if Board[Row][Column] == " ": if HumanPlayersTurn == True: Board[Row][Column] = "H" else: Board[Row][Column] = "C" if ((CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, 1, 0) == True) or (CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, -1, 0) == True) or (CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, 0, 1) == True) or (CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, 0, -1) == True) or (CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, 1, 1) == True) or (CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, -1, 1) == True) or (CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, -1, -1) == True) or (CheckIfThereArePiecesToFlip(Board, BoardSize, Row, Column, 1, -1) == True)): MoveIsValid = True else: MoveIsValid = False Board[Row][Column] = " " return MoveIsValid #You must also make it so that when you call upon the CheckIfMoveIsValid function in PlayGame you #add the HumanPlayersTurn parameter Saving and Loading (Board layout and whose turn) I haven't made it load yet, but it does save in a text file called test. If anyone has other ideas on how to do this I'll code other possible solutions. This current one, saves the board every turn and whose turn, true means its human turn, false computer.Vb.Net - Using last year's as an example this is what I came up with, I could definitely be improved but is a starting point. To save the game i put in a If statement when the human move was fetched so when the input move = 6666 the save sub was run To make the Load game sub work, I put another case statement into the menu that set a variable Gameload = true and ran the play sub passing it through. Then in the play sub an if statement that when true runs the load game sub, while also making sure to stopped the SetupGameBoard sub overwriting the save. Saving The Game: Sub Savegame(ByVal Board(,) As Char, ByVal HumanPlayersTurn As Boolean, ByVal Boardsize As Integer) 'Passed into the sub all values that need to be saved. Current board, whose turn it is and the board size. 'To access a .txt file you need to import System.Io 'Declare a variable as a tool to write with Dim SaveFileWriter As StreamWriter Dim TurnFileWriter As StreamWriter 'Declare where the text file is, I have two files one for Turn and board size. One for the actual board layout Dim BoardSave As String = "c:\users\at\documents\visual studio 2010\Projects\Exam code\Save.txt" Dim TurnSizeSave As String = "C:\Users\at\Documents\Visual Studio 2010\Projects\Exam code/TurnSizeSave.txt" 'This variable converts the whose move boolean into a character string you can store Dim whosemove As String 'This declares whos turn it is in string form If HumanPlayersTurn = True Then whosemove = "Human" Else whosemove = "Computer" End If 'Recording all the boord positions cycles through all column/row combinations and written then one line per coordinate SaveFileWriter = New StreamWriter(BoardSave, False) For Rowno = 1 To Boardsize For ColumnNo = 1 To Boardsize SaveFileWriter.WriteLine(Board(Rowno, ColumnNo)) Next Next SaveFileWriter.Close() 'This section records whos turn it was on the first line and board size on the second TurnFileWriter = New StreamWriter(TurnSizeSave, False) TurnFileWriter.WriteLine(whosemove) TurnFileWriter.WriteLine(Boardsize) TurnFileWriter.Close() Console.WriteLine("The game has been saved") End Sub Loading the game: Sub loadgame(ByRef BoardSize As Integer, ByRef HumanPlayersTurn As Boolean, ByRef Board(,) As Char) 'Declare one reader for the save file and one for the turn/boardsize file Dim SaveFileReader As StreamReader Dim TurnFileReader As StreamReader Dim whosturn As String 'The two locations of the save files Dim Save As String = "C:\Users\at\Documents\Visual Studio 2010\Projects\Exam code\Save.txt" Dim TurnSize As String = "C:\Users\at\Documents\Visual Studio 2010\Projects\Exam code\TurnSizeSave.txt" 'Reads in the first line of the Turn/Board size save and converts it back to the boolean TurnFileReader = New StreamReader(TurnSize) whosturn = TurnFileReader.ReadLine() 'NOTE MUST BE OPOSITE TO WHOS TURN IT WAS AS THE PLAY SUB USES WHATEVER THE BOOLEAN IS NOT If whosturn = "Human" Then HumanPlayersTurn = False ElseIf whosturn = "Computer" Then HumanPlayersTurn = True Else Console.WriteLine("Error loading turn") HumanPlayersTurn = True End If 'Fetchs boardsize BoardSize = TurnFileReader.ReadLine() TurnFileReader.Close() 'Cycles though all the coordinates for the board size and loads what was saved in the Save.txt file SaveFileReader = New StreamReader(Save) For Row = 1 To BoardSize For Column = 1 To BoardSize Board(Row, Column) = SaveFileReader.ReadLine() Next Next End Sub Adapting the program to load the save: In Sub Main - Case "l" GameLoaded = True PlayGame(PlayerName, BoardSize, GameLoaded) In Setup Board - Enclose all code with If Gameloaded = False Then ..... End If In PlayGame - If Gameloaded = True Then loadgame(BoardSize, HumanPlayersTurn, Board) End If Python (Method 1): def DisplayGameBoard(Board, BoardSize): print() print(" ", end="") for Column in range(1, BoardSize + 1): print(" ", end="") print(Column, end="") print() PrintLine(BoardSize) for Row in range(1, BoardSize + 1): print(Row, end="") print(" ", end="") for Column in range(1, BoardSize + 1): print("|", end="") print(Board[Row][Column], end="") print("|") PrintLine(BoardSize) print() return Board #RorySlatter: def SaveGame(Board,HumanPlayersTurn): f = open("GameData.txt","w") for Row in range(1,BoardSize+1): for Column in range(1,BoardSize+1): f.write(str(Board[Row][Column])) #Prints each square of the board next to each other - this will make it easier when loading the game. f.write(str(HumanPlayersTurn)) f.close() def PlayGame(PlayerName, BoardSize): Board = CreateBoard() SetUpGameBoard(Board, BoardSize) HumanPlayersTurn = False while not GameOver(Board, BoardSize): HumanPlayersTurn = not HumanPlayersTurn DisplayGameBoard(Board, BoardSize) MoveIsValid = False while not MoveIsValid: if HumanPlayersTurn: Move = GetHumanPlayerMove(PlayerName) else: Move = GetComputerPlayerMove(BoardSize) MoveIsValid = CheckIfMoveIsValid(Board, Move) if not HumanPlayersTurn: print("Press the Enter key and the computer will make its move") input() MakeMove(Board, BoardSize, Move, HumanPlayersTurn) SaveGame(Board,HumanPlayersTurn) # Saves the game after each move DisplayGameBoard(Board, BoardSize) HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") if HumanPlayerScore > ComputerPlayerScore: print("Well done", PlayerName, ", you have won the game!") elif HumanPlayerScore == ComputerPlayerScore: print("That was a draw!") else: print("The computer has won the game!") print() Python (Method 2): Another Way of Saving (Nested FOR Loops to separate data from board lines) # SWood - Ossett Sixth #----------------------------------------------------------------- def SaveGame(Board,HumanPlayersTurn): with open("MySave.txt", "w") as SaveFile: # Open file securely for Row in range(1 , BoardSize + 1): # For each Row do this... for Column in range(1, BoardSize + 1): # For each Column in each Row... SaveFile.writelines(str(Board[Row][Column])) # Write only the contents of each cell, no borders etc. SaveFile.writelines(" " + "\n") # Write new line after each Row. SaveFile.writelines(str(HumanPlayersTurn)) # Write PlayerTurn after the Board. #----------------------------------------------------------------- def LoadGame(Board): with open("MySave.txt", "r") as SavedFile: for Row in range(1 , BoardSize + 1): # For each Row, readline of text file Line = SavedFile.readline() for Column in range(1 , BoardSize + 1): Board[Row][Column] = Line[Column - 1] # For each Column in Row, put the data in that cell position. WhoseTurn = SavedFile.readline() # Set this based on what is read in as text. if WhoseTurn == "True": HumanPlayersTurn = True elif WhoseTurn == "False": HumanPlayersTurn = False print("Human Turn:", HumanPlayersTurn) return Board, HumanPlayersTurn # Return the variables to use. #------------- ADD This bit to PlayGame... def PlayGame(PlayerName, BoardSize): print("Do you want to play a SAVED Game?") myGame = str(input("Enter choice (y/n): ")).lower() if myGame == "n": Board = CreateBoard() # original section of code, if choose not to load a game. SetUpGameBoard(Board, BoardSize) HumanPlayersTurn = False elif myGame == "y": Board = CreateBoard() Board, HumanPlayersTurn = LoadGame(Board) # If loading a game, get the info from LoadGame() instead of SetUpBoard(). #-------- Below here is normal --------------- SaveGame(Board, HumanPlayersTurn) # Need to call SaveGame in PlayGame loop. Put it after MakeMove(). #--------------------------------------------------------------------------------------------------------------------------------------------------- C#: Two player mode Python: Firstly I have added another choice on the main menu called (m)ultiplayer game, where user will enter 'm' to play against each other, this will straightly ask them to enter their names, I stored the first player's players name in the variable PlayerName and the second in another variable I made called PlayerTwoName. I then call the play game function passing on three parameters PlayerName, PlayerTwoName, BoardSize. Because I added another parameter that it takes I had to pass another parameter when the computer plays with human so I added none leaving the other two so like (PlayerName,None, BoardSize). In the PlayGame function just before the computer gets it's move, I made a check to see if it's two players against a computer or a human, this was simply done by that variable/parameter I have passed on, if Player2Name does not equal none, then we know it is another human player as we passed his/her name. Under that I did Move = GetHumanPlayerMove(Player2Name), this is calling the function GetHumanPlayerMove but passing a different parameter than the computer. Otherwise/else it is a computer so we keep the existing line Move = GetComputerPlayerMove(BoardSize) but under the if statement as else. I then just added some extra bits so instead of "Press the Enter key and the computer will make its move" I did a check to see if it is against human player and then added anther message saying press enter so 'player2name' will make their move, for example. Also a message saying player 2 won instead of computer won. def DisplayMenu(): print("(p)lay game - against computer") print("(m)ultiplayer game") print("(e)nter name - Single Player") print("(c)hange board size") print("(q)uit") print() def PlayGame(PlayerName,Player2Name, BoardSize): Board = CreateBoard() SetUpGameBoard(Board, BoardSize) HumanPlayersTurn = False while not GameOver(Board, BoardSize): HumanPlayersTurn = not HumanPlayersTurn DisplayGameBoard(Board, BoardSize) MoveIsValid = False while not MoveIsValid: if HumanPlayersTurn: Move = GetHumanPlayerMove(PlayerName) else: if Player2Name != None: Move = GetHumanPlayerMove(Player2Name) else: Move = GetComputerPlayerMove(BoardSize) MoveIsValid = CheckIfMoveIsValid(Board, Move) if not HumanPlayersTurn: if Player2Name != None: print("Press the Enter key and the",Player2Name," will make their move") input() else: print("Press the Enter key and the computer will make its move") input() MakeMove(Board, BoardSize, Move, HumanPlayersTurn) DisplayGameBoard(Board, BoardSize) HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") if HumanPlayerScore > ComputerPlayerScore: print("Well done", PlayerName, ", you have won the game!") elif HumanPlayerScore == ComputerPlayerScore: print("That was a draw!") else: if Player2Name != None: print("The computer has won the game!") else: print("Well done", PlayerTwoName, ", you have won the game!") print() random.seed() BoardSize = 6 PlayerName = "" Choice = "" while Choice.lower() != "q": DisplayMenu() Choice = GetMenuChoice(PlayerName) if Choice.lower() == "p": PlayGame(PlayerName,None, BoardSize) elif Choice.lower() == "e": PlayerName = GetPlayersName() elif Choice.lower() == "c": BoardSize = ChangeBoardSize() elif Choice.lower() == "m": PlayerName = input ("Player one's name: ") PlayerTwoName = input ("Player two's name: ") PlayGame(PlayerName, PlayerTwoName, BoardSize) C#: static void Main(string[] args) { char Choice; string PlayerName; int BoardSize; string PlayerTwoName; //add player 2 variable for name BoardSize = 6; PlayerName = "H"; do { DisplayMenu(); Choice = GetMenuChoice(PlayerName); switch (Choice) { case 'p': PlayerName = GetPlayersName(); PlayGame(PlayerName, null, BoardSize); //add the parameter for player two but set to null as the computer will be taking the role break; case 'e': PlayerName = GetPlayersName(); break; case 'c': BoardSize = ChangeBoardSize(); break; case 'm': Console.WriteLine("Player one enter name:"); PlayerName = Console.ReadLine(); //store player one's name Console.WriteLine("Player two enter name:"); PlayerTwoName = Console.ReadLine(); //store player two's name PlayGame(PlayerName, PlayerTwoName, BoardSize); //call play game with player one and two break; } } while (Choice != 'q'); } static void SetUpGameBoard(char[,] Board, int BoardSize, string PlayerName, string PlayerTwoName) //add player two name as parameter { for (int Row = 1; Row <= BoardSize; Row++) { for (int Column = 1; Column <= BoardSize; Column++) { if (Row == (BoardSize + 1) / 2 && Column == (BoardSize + 1) / 2 + 1 || Column == (BoardSize + 1) / 2 && Row == (BoardSize + 1) / 2 + 1) { if (PlayerTwoName != null) //if player two parameter is NOT empty { Board[Row, Column] = Convert.ToChar(PlayerTwoName.Substring(0, 1)); //use first letter of player one name } else { Board[Row, Column] = 'C'; //if player two name empty use default C } } else if (Row == (BoardSize + 1) / 2 + 1 && Column == (BoardSize + 1) / 2 + 1 || Column == (BoardSize + 1) / 2 && Row == (BoardSize + 1) / 2) { Board[Row, Column] = Convert.ToChar(PlayerName.Substring(0, 1)); //gets first letter of playername } else { Board[Row, Column] = ' '; } } } } static void FlipOpponentPiecesInOneDirection(char[,] Board, int BoardSize, int StartRow, int StartColumn, int RowDirection, int ColumnDirection, string PlayerName, string PlayerTwoName) //add player two parameter { int RowCount; int ColumnCount; bool FlipFound; FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection); if (FlipFound) { RowCount = StartRow + RowDirection; ColumnCount = StartColumn + ColumnDirection; while (Board[RowCount, ColumnCount] != ' ' && Board[RowCount, ColumnCount] != Board[StartRow, StartColumn]) { if (Board[RowCount, ColumnCount] == Convert.ToChar(PlayerName.Substring(0, 1))) //change all instances of H to playername.substring and convert to char { if (PlayerTwoName != "") //if player two name is NOT empty use first letter as counter { Board[RowCount, ColumnCount] = Convert.ToChar(PlayerTwoName.Substring(0, 1)); } else { Board[RowCount, ColumnCount] = 'C'; //use default C when player two name is empty } } else { Board[RowCount, ColumnCount] = Convert.ToChar(PlayerName.Substring(0, 1)); //change all instances of H to playername.substring and convert to char } RowCount = RowCount + RowDirection; ColumnCount = ColumnCount + ColumnDirection; } } } static void MakeMove(char[,] Board, int BoardSize, int Move, bool HumanPlayersTurn, string PlayerName, string PlayerTwoName) //add parameter { int Row; int Column; Row = Move % 10; Column = Move / 10; if (HumanPlayersTurn) { Board[Row, Column] = Convert.ToChar(PlayerName.Substring(0, 1)); } else { if (PlayerTwoName != null) //if player two name is NOT null then allow move for player two { Board[Row, Column] = Convert.ToChar(PlayerTwoName.Substring(0, 1)); } else { Board[Row, Column] = 'C'; } } FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0, PlayerName.Substring(0, 1), ""); //change all instances of H to playername.substring and convert to char FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0, PlayerName.Substring(0, 1), ""); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1, PlayerName.Substring(0, 1), ""); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1, PlayerName.Substring(0, 1), ""); //flip diagonals FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 1, PlayerName.Substring(0, 1), ""); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 1, PlayerName.Substring(0, 1), ""); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, -1, PlayerName.Substring(0, 1), ""); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, -1, PlayerName.Substring(0, 1), ""); } static void PlayGame(string PlayerName, string PlayerTwoName, int BoardSize) //add player two parameter { char[,] Board = new char[BoardSize + 1, BoardSize + 1]; bool HumanPlayersTurn; int Move = 0; int HumanPlayerScore; int ComputerPlayerScore; bool MoveIsValid; SetUpGameBoard(Board, BoardSize, PlayerName, PlayerTwoName); //add player two HumanPlayersTurn = false; do { HumanPlayersTurn = !HumanPlayersTurn; DisplayGameBoard(Board, BoardSize); MoveIsValid = false; do { if (HumanPlayersTurn) { Move = GetHumanPlayerMove(PlayerName); } else if (PlayerTwoName != null) { Move = GetHumanPlayerMove(PlayerTwoName); //recall function but for player two } else { Move = GetComputerPlayerMove(BoardSize); } MoveIsValid = CheckIfMoveIsValid(Board, Move, BoardSize); } while (!MoveIsValid); if (!HumanPlayersTurn) { if (PlayerTwoName != null) //allow player two to move { } else { Console.WriteLine("Press the Enter key and the computer will make its move"); Console.ReadLine(); } } MakeMove(Board, BoardSize, Move, HumanPlayersTurn, PlayerName, PlayerTwoName); //call make move function with player two parameter added } while (!GameOver(Board, BoardSize)); DisplayGameBoard(Board, BoardSize); HumanPlayerScore = GetPlayerScore(Board, BoardSize, Convert.ToChar(PlayerName.Substring(0, 1))); //convert playername.substring to char if (PlayerTwoName != null) { ComputerPlayerScore = GetPlayerScore(Board, BoardSize, Convert.ToChar(PlayerTwoName.Substring(0, 1))); //computer score will now store player two's score (reusing preexisting code but searches for pieces with the initial from player two's name) } else { ComputerPlayerScore = GetPlayerScore(Board, BoardSize, 'C'); } if (HumanPlayerScore > ComputerPlayerScore) { if (PlayerTwoName != null) //calculates who won but checks for player two { Console.WriteLine("Well done, " + PlayerName + ", you have won the game!"); Console.WriteLine("Your Pieces: " + HumanPlayerScore); //show human score Console.WriteLine(PlayerTwoName + " Pieces: " + ComputerPlayerScore); //show computer score } else { Console.WriteLine("Well done, " + PlayerName + ", you have won the game!"); Console.WriteLine("Your Pieces: " + HumanPlayerScore); //show human score Console.WriteLine("Computer Pieces: " + ComputerPlayerScore); //show computer score } } else if (HumanPlayerScore == ComputerPlayerScore) { Console.WriteLine("That was a draw!"); } else { if (PlayerTwoName != null) { Console.WriteLine("Well done, " + PlayerTwoName + ", you have won the game!"); Console.WriteLine("Your Pieces: " + ComputerPlayerScore); //show human score Console.WriteLine(PlayerName + " Pieces: " + HumanPlayerScore); //show computer score } else { Console.WriteLine("The computer has won the game!"); Console.WriteLine("Your Pieces: " + HumanPlayerScore); //show human score Console.WriteLine("Computer Pieces: " + ComputerPlayerScore); //show computer score } } Console.WriteLine(); } } Vb.net 'Skeleton Program code for the AQA COMP1 Summer 2016 examination <br /> 'this code should be used in conjunction with the Preliminary Material <br /> 'written by the AQA COMP1 Programmer Team <br /> 'developed in the Visual Studio 2008 programming environment Module Module1 Sub Main() Dim Choice As Char Dim PlayerName As String Dim player2name As String Dim BoardSize As Integer Randomize() BoardSize = 4 PlayerName = "" player2name = "" Do DisplayMenu() Choice = GetMenuChoice(PlayerName) Select Case Choice Case "p" PlayGame(PlayerName, BoardSize, player2name) Case "e" PlayerName = GetPlayersName() Case "c" BoardSize = ChangeBoardSize() Case "m" PlayerName = GetPlayersName() player2Name = GetPlayer2Name() PlayMultiGame(PlayerName, BoardSize, player2name) End Select Loop Until Choice = "q" End Sub Sub SetUpGameBoard(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal playername As String) Dim Row As Integer Dim Column As Integer For Row = 1 To BoardSize For Column = 1 To BoardSize If playername = "" Then If Row = (BoardSize + 1) \ 2 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 + 1 Then Board(Row, Column) = "C" ElseIf Row = (BoardSize + 1) \ 2 + 1 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 Then Board(Row, Column) = "H" Else Board(Row, Column) = " " End If Else If Row = (BoardSize + 1) \ 2 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 + 1 Then Board(Row, Column) = "C" ElseIf Row = (BoardSize + 1) \ 2 + 1 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 Then Board(Row, Column) = GetPlayersInitials(playername) Else Board(Row, Column) = " " End If End If Next Next End Sub Function ChangeBoardSize() As Integer Dim BoardSize As Integer Do Console.Write("Enter a board size (between 4 and 9): ") BoardSize = Console.ReadLine Loop Until BoardSize >= 4 And BoardSize <= 9 Return BoardSize End Function Function GetHumanPlayerMove(ByVal PlayerName As String) As Integer Dim Coordinates As Integer Dim choice As String Console.WriteLine(PlayerName & " enter the coordinates of the square where you want to place your piece: ") Console.WriteLine(" Or Enter q to quit") choice = Console.ReadLine Do Select Case choice Case "q" End End Select Loop Until IsNumeric(choice) Coordinates = choice Return Coordinates End Function Function GetHumanPlayer2Move(ByVal Player2Name As String) As Integer Dim Coordinates As Integer Dim choice As String Console.WriteLine(Player2Name & " enter the coordinates of the square where you want to place your piece: ") Console.WriteLine(" Or Enter q to quit") choice = Console.ReadLine Do Select Case choice Case "q" End End Select Loop Until IsNumeric(choice) Coordinates = choice Return Coordinates End Function Function GetComputerPlayerMove(ByVal BoardSize As Integer) As Integer Return (Int(Rnd() * BoardSize) + 1) * 10 + Int(Rnd() * BoardSize) + 1 End Function Function GameOver(ByVal Board(,) As Char, ByVal BoardSize As Integer) As Boolean Dim Row As Integer Dim Column As Integer For Row = 1 To BoardSize For Column = 1 To BoardSize If Board(Row, Column) = " " Then Return False End If Next Next Return True End Function Function GetPlayersName() As String Dim PlayerName As String Console.Write("What is your name Player1? ") PlayerName = Console.ReadLine Return PlayerName End Function Function GetPlayersInitials(ByVal playername As String) Dim initial As String initial = playername(0) UCase(initial) Return initial End Function Function GetPlayer2Name() As String Dim Player2Name As String Console.Write("What is your name player2? ") Player2Name = Console.ReadLine Return Player2Name End Function Function GetPlayer2Initials(ByVal player2name As String) Dim initial2 As String initial2 = player2name(0) UCase(initial2) Return initial2 End Function Function CheckIfMoveIsValid(ByVal Board(,) As Char, ByVal Move As Integer) As Boolean Dim Row As Integer Dim Column As Integer Dim MoveIsValid As Boolean Row = Move Mod 10 Column = Move \ 10 MoveIsValid = False If Board(Row, Column) = " " Then MoveIsValid = True End If Return MoveIsValid End Function Function GetPlayerScore(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal Piece As Char) As Integer Dim Score As Integer Dim Row As Integer Dim Column As Integer Score = 0 For Row = 1 To BoardSize For Column = 1 To BoardSize If Board(Row, Column) = Piece Then Score = Score + 1 End If Next Next Return Score End Function Function CheckIfThereArePiecesToFlip(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal StartRow As Integer, ByVal StartColumn As Integer, ByVal RowDirection As Integer, ByVal ColumnDirection As Integer) As Boolean Dim RowCount As Integer Dim ColumnCount As Integer Dim FlipStillPossible As Boolean Dim FlipFound As Boolean Dim OpponentPieceFound As Boolean RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection FlipStillPossible = True FlipFound = False OpponentPieceFound = False While RowCount <= BoardSize And RowCount >= 1 And ColumnCount >= 1 And ColumnCount <= BoardSize And FlipStillPossible And Not FlipFound If Board(RowCount, ColumnCount) = " " Then FlipStillPossible = False ElseIf Board(RowCount, ColumnCount) <> Board(StartRow, StartColumn) Then OpponentPieceFound = True ElseIf Board(RowCount, ColumnCount) = Board(StartRow, StartColumn) And Not OpponentPieceFound Then FlipStillPossible = False Else FlipFound = True End If RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection End While Return FlipFound End Function Sub FlipOpponentPiecesInOneDirection(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal StartRow As Integer, ByVal StartColumn As Integer, ByVal RowDirection As Integer, ByVal ColumnDirection As Integer, ByVal playername As String, ByVal player2name As String) Dim RowCount As Integer Dim ColumnCount As Integer Dim FlipFound As Boolean If playername = "" Then FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection) If FlipFound Then RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection While Board(RowCount, ColumnCount) <> " " And Board(RowCount, ColumnCount) <> Board(StartRow, StartColumn) If Board(RowCount, ColumnCount) = "H" Then Board(RowCount, ColumnCount) = "C" Else Board(RowCount, ColumnCount) = "H" End If RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection End While End If ElseIf player2name <> "" Then FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection) If FlipFound Then RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection While Board(RowCount, ColumnCount) <> " " And Board(RowCount, ColumnCount) <> Board(StartRow, StartColumn) If Board(RowCount, ColumnCount) = GetPlayersInitials(playername) Then Board(RowCount, ColumnCount) = GetPlayer2Initials(player2name) Else Board(RowCount, ColumnCount) = GetPlayersInitials(playername) End If RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection End While End If ElseIf playername <> "" Then FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection) If FlipFound Then RowCount = StartRow + RowDirection ColumnCount = StartColumn + ColumnDirection While Board(RowCount, ColumnCount) <> " " And Board(RowCount, ColumnCount) <> Board(StartRow, StartColumn) If Board(RowCount, ColumnCount) = GetPlayersInitials(playername) Then Board(RowCount, ColumnCount) = "C" Else Board(RowCount, ColumnCount) = GetPlayersInitials(playername) End If RowCount = RowCount + RowDirection ColumnCount = ColumnCount + ColumnDirection End While End If End If End Sub Sub MakeMove(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal Move As Integer, ByVal HumanPlayersTurn As Boolean, ByVal playername As String, ByVal player2name As String) Dim Row As Integer Dim Column As Integer Row = Move Mod 10 Column = Move \ 10 If playername = "" Then If HumanPlayersTurn Then Board(Row, Column) = "H" Else Board(Row, Column) = "C" End If ElseIf player2name <> "" Then If HumanPlayersTurn Then Board(Row, Column) = GetPlayersInitials(playername) Else Board(Row, Column) = GetPlayer2Initials(player2name) End If Else If HumanPlayersTurn Then Board(Row, Column) = GetPlayersInitials(playername) Else Board(Row, Column) = "C" End If End If FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0, playername, player2name) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0, playername, player2name) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1, playername, player2name) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1, playername, player2name) End Sub Sub PrintLine(ByVal BoardSize As Integer) Dim Count As Integer Console.Write(" ") For Count = 1 To BoardSize * 2 - 1 Console.Write("_") Next Console.WriteLine() End Sub Sub DisplayGameBoard(ByVal Board(,) As Char, ByVal BoardSize As Integer) Dim Row As Integer Dim Column As Integer Console.WriteLine() Console.Write(" ") For Column = 1 To BoardSize Console.Write(" ") Console.Write(Column) Next Console.WriteLine() PrintLine(BoardSize) For Row = 1 To BoardSize Console.Write(Row) Console.Write(" ") For Column = 1 To BoardSize Console.Write("|") Console.Write(Board(Row, Column)) Next Console.WriteLine("|") PrintLine(BoardSize) Console.WriteLine() Next End Sub Sub DisplayMenu() Console.WriteLine("(p)lay game") Console.WriteLine("(e)nter name") Console.WriteLine("(c)hange board size") Console.WriteLine("(m)ultiplayer") Console.WriteLine("(q)uit") Console.WriteLine() End Sub Function GetMenuChoice(ByVal PlayerName As String) As Char Dim Choice As Char Console.Write(PlayerName & " enter the letter of your chosen option: ") Choice = Console.ReadLine Return Choice End Function Sub PlayGame(ByVal PlayerName As String, ByVal BoardSize As Integer, ByVal player2name As String) Dim Board(BoardSize, BoardSize) As Char Dim HumanPlayersTurn As Boolean Dim Move As Integer Dim HumanPlayerScore As Integer Dim ComputerPlayerScore As Integer Dim MoveIsValid As Boolean SetUpGameBoard(Board, BoardSize, PlayerName) HumanPlayersTurn = False Do HumanPlayersTurn = Not HumanPlayersTurn DisplayGameBoard(Board, BoardSize) MoveIsValid = False Do If HumanPlayersTurn Then Move = GetHumanPlayerMove(PlayerName) Else Move = GetComputerPlayerMove(BoardSize) End If MoveIsValid = CheckIfMoveIsValid(Board, Move) Loop Until MoveIsValid If Not HumanPlayersTurn Then Console.WriteLine("Press the Enter key and the computer will make its move") Console.ReadLine() End If MakeMove(Board, BoardSize, Move, HumanPlayersTurn, PlayerName, player2name) Loop Until GameOver(Board, BoardSize) DisplayGameBoard(Board, BoardSize) If PlayerName = "" Then HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") Else HumanPlayerScore = GetPlayerScore(Board, BoardSize, GetPlayersInitials(PlayerName)) End If ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") If HumanPlayerScore > ComputerPlayerScore Then Console.WriteLine("Well done, " & PlayerName & ", you have won the game!") ElseIf HumanPlayerScore = ComputerPlayerScore Then Console.WriteLine("That was a draw!") Else Console.WriteLine("The computer has won the game!") End If Console.WriteLine() End Sub Sub PlayMultiGame(ByVal PlayerName As String, ByVal BoardSize As Integer, ByVal player2name As String) Dim Board(BoardSize, BoardSize) As Char Dim HumanPlayersTurn As Boolean Dim Move As Integer Dim Player1Score As Integer Dim Player2Score As Integer Dim MoveIsValid As Boolean SetUpMultiGameBoard(Board, BoardSize, PlayerName, player2name) HumanPlayersTurn = False Do HumanPlayersTurn = Not HumanPlayersTurn DisplayGameBoard(Board, BoardSize) MoveIsValid = False Do If HumanPlayersTurn Then Move = GetHumanPlayerMove(PlayerName) Else Move = GetHumanPlayer2Move(player2name) End If MoveIsValid = CheckIfMoveIsValid(Board, Move) Loop Until MoveIsValid MakeMove(Board, BoardSize, Move, HumanPlayersTurn, PlayerName, player2name) Loop Until GameOver(Board, BoardSize) DisplayGameBoard(Board, BoardSize) Player1Score = GetPlayerScore(Board, BoardSize, GetPlayersInitials(PlayerName)) Player2Score = GetPlayerScore(Board, BoardSize, GetPlayer2Initials(PlayerName)) If Player1Score > Player2Score Then Console.WriteLine("Well done, " & PlayerName & ", you have won the game!") ElseIf Player1Score = Player2Score Then Console.WriteLine("That was a draw!") Else Console.WriteLine("Well done, " & player2name & ", you have won the game!") End If Console.WriteLine() End Sub Sub SetUpMultiGameBoard(ByVal Board(,) As Char, ByVal BoardSize As Integer, ByVal playername As String, ByVal player2name As String) Dim Row As Integer Dim Column As Integer For Row = 1 To BoardSize For Column = 1 To BoardSize If Row = (BoardSize + 1) \ 2 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 + 1 Then Board(Row, Column) = GetPlayer2Initials(player2name) ElseIf Row = (BoardSize + 1) \ 2 + 1 And Column = (BoardSize + 1) \ 2 + 1 Or Column = (BoardSize + 1) \ 2 And Row = (BoardSize + 1) \ 2 Then Board(Row, Column) = GetPlayersInitials(playername) Else Board(Row, Column) = " " End If Next Next End Sub End Module Ability to change player's initials from H and C Python: def SetUpGameBoard(Board, Boardsize, PlayerInitials, ComputerInitials): for Row in range(1, BoardSize + 1): for Column in range(1, BoardSize + 1): if (Row == (BoardSize + 1) // 2 and Column == (BoardSize + 1) // 2 + 1) or (Column == (BoardSize + 1) // 2 and Row == (BoardSize + 1) // 2 + 1): Board[Row][Column] = ComputerInitials # Changes the initial "C" piece into ComputerInitial variable value elif (Row == (BoardSize + 1) // 2 + 1 and Column == (BoardSize + 1) // 2 + 1) or (Column == (BoardSize + 1) // 2 and Row == (BoardSize + 1) // 2): Board[Row][Column] = PlayerInitials # Changes the initial "H" peice into PlayerInitial variable value else: Board[Row][Column] = " " def ChangeInitials(PlayerName): print("Enter the initials for", PlayerName, "'s peice") PlayerInitials = input() PlayerInitials = PlayerInitials.upper() # converts player's initials into upper case print("Enter the initials for the computer's peice") ComputerInitials = input() ComputerInitials = ComputerInitials.upper() # converts computer's initials into upper case return ComputerInitials, PlayerInitials def DisplayMenu(): print("(p)lay game") print("(e)nter name") print("(c)hange board size") print("(i)nitials change")# adds initial change option to menu print("(q)uit") print() def PlayGame(PlayerName, BoardSize, PlayerInitials, ComputerInitials):# Board = CreateBoard() SetUpGameBoard(Board, BoardSize, PlayerInitials, ComputerInitials)# HumanPlayersTurn = False while not GameOver(Board, BoardSize): HumanPlayersTurn = not HumanPlayersTurn DisplayGameBoard(Board, BoardSize) MoveIsValid = False while not MoveIsValid: if HumanPlayersTurn: Move = GetHumanPlayerMove(PlayerName) else: Move = GetComputerPlayerMove(BoardSize) MoveIsValid = CheckIfMoveIsValid(Board, Move) if not HumanPlayersTurn: print("Press the Enter key and the computer will make its move") input() MakeMove(Board, BoardSize, Move, HumanPlayersTurn) DisplayGameBoard(Board, BoardSize) HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") if HumanPlayerScore > ComputerPlayerScore: print("Well done", PlayerName, ", you have won the game!") elif HumanPlayerScore == ComputerPlayerScore: print("That was a draw!") else: print("The computer has won the game!") print() random.seed() BoardSize = 6 PlayerName = "" Choice = "" PlayerInitials = "H"# Sets the default Player initial to H ComputerInitials = "C"# Sets the default Computer initial to C while Choice != "q": DisplayMenu() Choice = GetMenuChoice(PlayerName) if Choice == "p": PlayGame(PlayerName, BoardSize, PlayerInitials, ComputerInitials)# elif Choice == "e": PlayerName = GetPlayersName() elif Choice == "c": BoardSize = ChangeBoardSize() elif Choice == "i": # ComputerInitials, PlayerInitials = ChangeInitials(PlayerName) C#: The solution here changes the default H to the first letter of the player's name when entered through the menu. static void SetUpGameBoard(char[,] Board, int BoardSize, string PlayerName) { for (int Row = 1; Row <= BoardSize; Row++) { for (int Column = 1; Column <= BoardSize; Column++) { if (Row == (BoardSize + 1) / 2 && Column == (BoardSize + 1) / 2 + 1 || Column == (BoardSize + 1) / 2 && Row == (BoardSize + 1) / 2 + 1) { Board[Row, Column] = 'C'; } else if (Row == (BoardSize + 1) / 2 + 1 && Column == (BoardSize + 1) / 2 + 1 || Column == (BoardSize + 1) / 2 && Row == (BoardSize + 1) / 2) { Board[Row, Column] = Convert.ToChar(PlayerName.Substring(0,1)); //gets first letter of playername } else { Board[Row, Column] = ' '; } } } } static void FlipOpponentPiecesInOneDirection(char[,] Board, int BoardSize, int StartRow, int StartColumn, int RowDirection, int ColumnDirection, string PlayerName) { int RowCount; int ColumnCount; bool FlipFound; FlipFound = CheckIfThereArePiecesToFlip(Board, BoardSize, StartRow, StartColumn, RowDirection, ColumnDirection); if (FlipFound) { RowCount = StartRow + RowDirection; ColumnCount = StartColumn + ColumnDirection; while (Board[RowCount, ColumnCount] != ' ' && Board[RowCount, ColumnCount] != Board[StartRow, StartColumn]) { if (Board[RowCount, ColumnCount] == Convert.ToChar(PlayerName.Substring(0, 1))) //change all instances of H to playername.substring and convert to char { Board[RowCount, ColumnCount] = 'C'; } else { Board[RowCount, ColumnCount] = Convert.ToChar(PlayerName.Substring(0, 1)); //change all instances of H to playername.substring and convert to char } RowCount = RowCount + RowDirection; ColumnCount = ColumnCount + ColumnDirection; } } } static void MakeMove(char[,] Board, int BoardSize, int Move, bool HumanPlayersTurn, string PlayerName) //add parameter { int Row; int Column; Row = Move % 10; Column = Move / 10; if (HumanPlayersTurn) { Board[Row, Column] = Convert.ToChar(PlayerName.Substring(0, 1)); } else { Board[Row, Column] = 'C'; } FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0, PlayerName.Substring(0, 1)); //change all instances of H to playername.substring and convert to char FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0, PlayerName.Substring(0, 1)); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1, PlayerName.Substring(0, 1)); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1, PlayerName.Substring(0, 1)); //flip diagonals FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 1, PlayerName.Substring(0, 1)); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 1, PlayerName.Substring(0, 1)); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, -1, PlayerName.Substring(0, 1)); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, -1, PlayerName.Substring(0, 1)); } static void PlayGame(string PlayerName, int BoardSize) { char[,] Board = new char[BoardSize + 1, BoardSize + 1]; bool HumanPlayersTurn; int Move = 0; int HumanPlayerScore; int ComputerPlayerScore; bool MoveIsValid; SetUpGameBoard(Board, BoardSize, PlayerName); HumanPlayersTurn = false; do { HumanPlayersTurn = !HumanPlayersTurn; DisplayGameBoard(Board, BoardSize); MoveIsValid = false; do { if (HumanPlayersTurn) { Move = GetHumanPlayerMove(PlayerName); } else { Move = GetComputerPlayerMove(BoardSize); } MoveIsValid = CheckIfMoveIsValid(Board, Move, BoardSize); } while (!MoveIsValid); if (!HumanPlayersTurn) { Console.WriteLine("Press the Enter key and the computer will make its move"); Console.ReadLine(); } MakeMove(Board, BoardSize, Move, HumanPlayersTurn, PlayerName); } while (!GameOver(Board, BoardSize)); DisplayGameBoard(Board, BoardSize); HumanPlayerScore = GetPlayerScore(Board, BoardSize, Convert.ToChar(PlayerName.Substring(0, 1))); //convert playername.substring to char ComputerPlayerScore = GetPlayerScore(Board, BoardSize, 'C'); if (HumanPlayerScore > ComputerPlayerScore) { Console.WriteLine("Well done, " + PlayerName + ", you have won the game!"); } else if (HumanPlayerScore == ComputerPlayerScore) { Console.WriteLine("That was a draw!"); } else { Console.WriteLine("The computer has won the game!"); } Console.WriteLine(); } Entering your name before the menu appears Python: random.seed() BoardSize = 6 PlayerName = "" Choice = "" while Choice != "q": DisplayMenu() Choice = GetMenuChoice(PlayerName) if Choice == "p": PlayerName = GetPlayersName() #Runs the GetPlayerName function before the PlayGame function PlayGame(PlayerName, BoardSize) elif Choice == "e": PlayerName = GetPlayersName() elif Choice == "c": BoardSize = ChangeBoardSize() C#: static void Main(string[] args) { char Choice; string PlayerName; int BoardSize; BoardSize = 6; PlayerName = "H"; do { DisplayMenu(); Choice = GetMenuChoice(PlayerName); switch (Choice) { case 'p': PlayerName = GetPlayersName(); PlayGame(PlayerName, BoardSize); break; case 'e': PlayerName = GetPlayersName(); break; case 'c': BoardSize = ChangeBoardSize(); break; } } while (Choice != 'q'); } Flip Diagonally Python: def MakeMove(Board, BoardSize, Move, HumanPlayersTurn): Row = Move % 10 Column = Move // 10 if HumanPlayersTurn: Board[Row][Column] = "H" else: Board[Row][Column] = "C" FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0, playerInitial) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0, playerInitial) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1, playerInitial) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1, playerInitial) #------------------------------------------------------ Flip Diagonally FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 1, playerInitial) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 1, playerInitial) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, -1, playerInitial) FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, -1, playerInitial) #OR do all 8 directions Using a nested loop: def MakeMove(Board, BoardSize, Move, HumanPlayersTurn): Row = Move % 10 Column = Move // 10 if HumanPlayersTurn: Board[Row][Column] = "H" else: Board[Row][Column] = "C" for r in range(-1,2): for c in range(-1,2): if not (r == 0 and c == 0): FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, r, c) C#: static void MakeMove(char[,] Board, int BoardSize, int Move, bool HumanPlayersTurn) { int Row; int Column; Row = Move % 10; Column = Move / 10; if (HumanPlayersTurn) { Board[Row, Column] = 'H'; } else { Board[Row, Column] = 'C'; } FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 0); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 0); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, 1); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 0, -1); //flip diagonals FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, 1); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, 1); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, 1, -1); FlipOpponentPiecesInOneDirection(Board, BoardSize, Row, Column, -1, -1); } Showing the User's score after a Game is finished. I have quite simply added ONE line of code in to the original section which calculated when the game was over. It now just tells you your score against how many spaces were on the board originally. Python: def PlayGame(PlayerName, BoardSize): ##------- Original code is still here. ------------ #------------------------------ Amended section ---------------------------------- HumanPlayerScore = GetPlayerScore(Board, BoardSize, "H") ComputerPlayerScore = GetPlayerScore(Board, BoardSize, "C") if HumanPlayerScore > ComputerPlayerScore: print("Well done", PlayerName, ", you have won the game!") #--------------------------------- Prints the players score total below, when the game has ended. print("You captured", HumanPlayerScore, "Pieces. Out of", BoardSize * BoardSize) elif HumanPlayerScore == ComputerPlayerScore: print("That was a draw!") else: print("The computer has won the game!") print() C#: static void PlayGame(string PlayerName, int BoardSize) { char[,] Board = new char[BoardSize + 1, BoardSize + 1]; bool HumanPlayersTurn; int Move = 0; int HumanPlayerScore; int ComputerPlayerScore; bool MoveIsValid; SetUpGameBoard(Board, BoardSize, PlayerName); HumanPlayersTurn = false; do { HumanPlayersTurn = !HumanPlayersTurn; DisplayGameBoard(Board, BoardSize); MoveIsValid = false; do { if (HumanPlayersTurn) { Move = GetHumanPlayerMove(PlayerName); } else { Move = GetComputerPlayerMove(BoardSize); } MoveIsValid = CheckIfMoveIsValid(Board, Move, BoardSize); } while (!MoveIsValid); if (!HumanPlayersTurn) { Console.WriteLine("Press the Enter key and the computer will make its move"); Console.ReadLine(); } MakeMove(Board, BoardSize, Move, HumanPlayersTurn, PlayerName); } while (!GameOver(Board, BoardSize)); DisplayGameBoard(Board, BoardSize); HumanPlayerScore = GetPlayerScore(Board, BoardSize, Convert.ToChar(PlayerName.Substring(0, 1))); //convert playername.substring to char ComputerPlayerScore = GetPlayerScore(Board, BoardSize, 'C'); if (HumanPlayerScore > ComputerPlayerScore) { Console.WriteLine("Well done, " + PlayerName + ", you have won the game!"); Console.WriteLine("Your Pieces: " + HumanPlayerScore); //show human score Console.WriteLine("Computer Pieces: " + ComputerPlayerScore); //show computer score } else if (HumanPlayerScore == ComputerPlayerScore) { Console.WriteLine("That was a draw!"); } else { Console.WriteLine("The computer has won the game!"); Console.WriteLine("Your Pieces: " + HumanPlayerScore); //show human score Console.WriteLine("Computer Pieces: " + ComputerPlayerScore); //show computer score } Console.WriteLine(); } Section A Questions: Section A usually doesn't relate to the skeleton program. The type of question that will be asked is:Correct any mistakes I make here, please. POINT TO NOTE, AS YOU ARE NOT ALLOWED A CALCULATOR YOU CAN USE THE COMPUTER AND YOUR PROGRAMMING LANGUAGE TO CALCULATE THINGS, worth learning it though. Representing denary values to binary, e.g. in last year's paper it was represent 55 using 8 bit unsigned binary.r The way to go about this is, you will firstly know that 8 bits means there will be 8 numbers. The answer will be: 00110111 Learn how to convert from binary to denary and vice versa Two's compliment, this is basically a negative binary value, the 1 at the end (to your left) will usually tell you if it is negative, this is when it says it is signed. Look at Two's compliment DON'T FORGET denary numbers which have a decimal e.g. 5.625. This is simply 1/2^n, where n is the next column to your right, so it goes 0.5, 0.25, 0.125, 0.0625. It halves each time. You will need to know the range of denary numbers that can be represented by a certain bit value. This is easily worked out, if it is positive 2^n, where n is the amount of bits, meaning if I was using 8 bits, I could represent 2^8 values which is 256 bits. Don't forget to know the range of the negative bits too Look at Hexadecimal that is 0-9 A-F, usually represented in 4 bits. Understand why, for example hexadecimal is used instead of binary. This can be so it is faster to write, easier to read, takes less space to display on the screen... The amount of characters 7-bit ASCII and 8-Bit ASCII can represent. 7 bit can do 128 character and 8 bit is 256 characters same as doing 2^n. You need to know what an algorithm is, my definition is a set of instructions to solve a given problem independent of any programming language Know your what parity bits are, odd and even parity. It is validation usually used in communication to check if the message has been received without any errors. Know Hamming code - Hamming code uses multiple parity bits and understand how it works. Find errors given parity bits or hamming code, so by looking at if the value is odd or even depending on type of parity/hamming code. Know how to follow/read and understand an algorithm. FSM - finite state machines, read,follow and understand them. Transition tables Bit Maps, Vector graphics, resolutions, colour depth... Advantages and disadvantages so mostly talk about the quality of image, the size the file is... Know what floor division is //, know what '%' is know what mod does, mod finds the remainder from dividing one number with another. 12 mod 10 (12% 10 in Python) would be 2. Structured Charts! THESE ARE JUST SOME OF THE THINGS YOU'LL NEED TO KNOW. DON'T JUST RELY ON THIS AS I MAY HAVE MISSED SOME THINGS. Section C - Potential Questions: State a User Defined Subroutine with only one parameter: 1)GetHumanPlayerMove 2)GetComputerPlayerMove 3)PrintLine 4)GetMenuChoice '''State a User-defined subroutine whose only action is to produce output to the screen:''' 1)DisplayGameBoard 2)PrintLine 3)DisplayMenu State a Local variable: 1)BoardSize 2)PlayerName 3)Choice State a Global variable: 1)BoardSize 2)PlayerName 3)Choice Variable that has a stepper role: 1)Row 2)Column Variable that has a Gatherer role: 1) Score Array variable: 1)Board Describe the circumstances under which this structure in the Skeleton Program will stop repeating: When the int value of the Global Variable of BoardSize has been reached, or when the game has been won by a player. Why has a For loop been chosen for the repetition structure : The program is fed the specified number of times it has to repeat ( e.g. BoardSize parameters ), therefore a for loop has been used as it allows the user/player to pick a specific range, and execute it the specified amount of times. #State two reasons why subroutines should, ideally, not use global variables : 1)Easier re-use of routines in other programs; 2)Routine can be included in a library; 3)Helps to make the program code more understandable; 4)Ensures that the routine is self-contained // routine is independent of the rest of the program; 5)(Global variables use memory while a program is running) but local variables use memory for only part of the time a program is running; 6)reduces the possibility of undesirable side effects; 7) Using global variables makes a program harder to debug; Name a variable used to store whole numbers : 1)Coordinates 2)BoardSize State a User-defined subroutine that has exactly two parameters : (Arguments are values assigned to the parameter that is passed through) (Paramters are the names passed through the function or subroutine) 1)SetUpGameBoard(Board, Boardsize) 2)GameOver(Board, BoardSize) 3)CheckIfMoveIsValid(Board, Move): 4)DisplayGameBoard(Board, BoardSize) 5)PlayGame(PlayerName, BoardSize) What does random.seed() do? 1) Makes it more random Why has MOD 10 been used? 1) To get the second digit of a two digit number State a Built-in function with exactly one parameter that returns an integer value: 1)GetHumanPlayerMove(PlayerName) ====> (gets the integer value of coordinates) Explain what is meant by a boundary value 1)Boundary values are those just inside, on and just outside the range of allowed values Built-in function that converts a string into a different data type : 1)int Variable Types Fixed ValueA variable that is given a value that then does not change for a duration of a loopBoardSizeIs set to 6 towards the end of the code, but it could be most recent holder because it can be changed once the program has startedStepperA variable used to move through an array or other data structure, often heading towards a fixed value and stepping through elements in an arrayRowIs used to iterate through the board to give a total amount of rowsColumnIs used to iterate through the board to give a total amount of columnsCountIt iterates through the board adding the correct number of elements to create sufficient spacesCount2Will again iterate through the board which will adding "" to represent a blank spaceMost Recent HolderA variable used to record the last thing inserted by a user or a the latest value being read from an arrayPlayernameWill use the latest name entered throughout the programChoiceWill take the latest value inputted and compare against the available options and enter that menu.MoveIt is assigned a value and it is used later in the program.GathererA variable that accumulates or tallies up set of data and inputs. It is very useful for calculating totals or totals that will be used to calculate averages.ScoreTallies up total number of pieces of human/computer which gives the total scoreMost Wanted HolderA variable that keeps track of the lowest or highest value in a set of inputsNot SurePlease add if you think there isFollowerUsed to keep check of a previous value of a variable, so that a new value can be comparedNot SureThere is NoneTemporaryA variable used for storing something for a very short period of timeCoordinatesThe program will only hold the coordinates for one turn, before holding the computer's and back around to the human's coordinates againTransformationUsed to store the result of a calculation involving more than one variableRowCountstores result of adding the variables StartRow and RowDirectionColumnCount stores result of adding the variables StartColumn and ColumnDirection