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History of video games/Platforms/Barcode Battler
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
History
thumb|A Barcode Battler powered on.
The Barcode Battler was released by Epoch in 1991, and was very successful in Japan, but less successful in Europe.Allen Jennifer Not even Mario and Zelda could make the Barcode Battler any good https://www.eurogamer.net/articles/2019-07-10-not-even-mario-and-zelda-could-make-the-barcode-battler-any-good Eurogamer 30 October 2020 en 10 July 2019THE FORGOTTEN EPIC https://thegamescholar.com/2020/06/10/the-forgotten-epic/ The Game Scholar 30 October 2020 en 10 June 2020Shih Gerry C. Game Changer in Retailing, Bar Code Is 35 (Published 2009) https://www.nytimes.com/2009/06/26/technology/26barcode.html The New York Times 30 October 2020 25 June 2009
The system was an early example of a game that attempted to leverage real world data in gameplay, and is notable for doing so in an era before widespread internet access, accurate and cheap public GPS access, or other common systems used in contemporary games that leverage real world conditions.
Technology
Little reliable information exists for the technological specifications of the Barcode Battler.
The Barcode Battler is said to be powered by a N2A03 CPU clocked at 1 megahertz.Barcode World (Jpn) - Jamma Play http://www.jammaplay.com/fr/game/14222-barcode-world-jpn www.jammaplay.com 25 November 2020
The system supports a two player mode.Epoch Barcode Battler [BINARIUM] https://binarium.de/commerce_conflict_barcode_battler binarium.de 20 November 2020
References
Barcode Battler
Barcode Battler
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