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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

SDL (Simple DirectMedia Layer)/Chapters

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

SDL 2 and newer > intermediate __NOTOC__ Preface : Introducing SDL About the book 25% - General information on the Wikibook What is SDL? 75% - Introduction to the SDL library and its two main versions Chapter 1 : Basics Getting started 75% 30-12-2017 - Setting up the SDL development libraries and building sample source code. in Windows 0% in macOS 0% in Linux 25% Creating a window 75% 30-12-2017 - Creating a simple and basic SDL window. Chapter 2 : Graphics Rendering images 75% 31-12-2017 - Blitting and rendering images onto a window. Rendering other image formats 75% 01-01-2018 - Blitting and rendering other image formats onto a window. Rendering surfaces 75% 04-01-2018 - Optimising and stretching surfaces onto a window. Rendering textures 0% Rendering geometry 0% Creating viewports 0% Color keying 0% Clip rendering and sprite sheets 0% Color modulation 0% Alpha blending 0% Animation and Vsync 0% Rotating and flipping textures 0% Fonts and text 0% Chapter 3 : Input & Events Event-driven programming 0% Keypresses 0% Mouse events 0% Key states 0% Timing 0% Chapter 4 : Advanced Graphics Frame rate 0% Calculating frame rate 0% Capping frame rate 0% Motion 0% Scrolling 0% Clipboard 0% Window events 0% Multiple windows 0% Multiple displays 0% Tiling 0% Texture manipulation 0% Bitmap fonts 0% Frame-independent movement 0% Appendix A : Development Process Building 0% in GNU Automake 0% in CMake 0% Packaging 0% Appendix B : Migrating From Versions 1.2 To 2 Appendix C : Miscellaneous Functions File input/output 0% Timer callbacks 0% Appendix D : External Documentation . - Chapters List