411 REFERENCE · Wikibooks
SDL (Simple DirectMedia Layer)/Chapters
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
SDL 2 and newer >
intermediate
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Preface : Introducing SDL
About the book 25% - General information on the Wikibook
What is SDL? 75% - Introduction to the SDL library and its two main versions
Chapter 1 : Basics
Getting started 75% 30-12-2017 - Setting up the SDL development libraries and building sample source code.
in Windows 0%
in macOS 0%
in Linux 25%
Creating a window 75% 30-12-2017 - Creating a simple and basic SDL window.
Chapter 2 : Graphics
Rendering images 75% 31-12-2017 - Blitting and rendering images onto a window.
Rendering other image formats 75% 01-01-2018 - Blitting and rendering other image formats onto a window.
Rendering surfaces 75% 04-01-2018 - Optimising and stretching surfaces onto a window.
Rendering textures 0%
Rendering geometry 0%
Creating viewports 0%
Color keying 0%
Clip rendering and sprite sheets 0%
Color modulation 0%
Alpha blending 0%
Animation and Vsync 0%
Rotating and flipping textures 0%
Fonts and text 0%
Chapter 3 : Input & Events
Event-driven programming 0%
Keypresses 0%
Mouse events 0%
Key states 0%
Timing 0%
Chapter 4 : Advanced Graphics
Frame rate 0%
Calculating frame rate 0%
Capping frame rate 0%
Motion 0%
Scrolling 0%
Clipboard 0%
Window events 0%
Multiple windows 0%
Multiple displays 0%
Tiling 0%
Texture manipulation 0%
Bitmap fonts 0%
Frame-independent movement 0%
Appendix A : Development Process
Building 0%
in GNU Automake 0%
in CMake 0%
Packaging 0%
Appendix B : Migrating From Versions 1.2 To 2
Appendix C : Miscellaneous Functions
File input/output 0%
Timer callbacks 0%
Appendix D : External Documentation
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- Chapters List