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411 समाचार
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History of video games/Platforms/GPANG

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History thumb|An urban area of Seoul, South Korea in 2004. The 2000's saw South Korea recovering from an economic slump.South Korea - Place Explorer - Data Commons https://datacommons.org/place/country/KOR datacommons.org 23 December 2020 Launch GPANG was launched by telecom company KTF in 2004 as a gaming service used on certain Korean mobile phones.Akihabara News - The Korean NGAGE https://web.archive.org/web/20051027094242/http://www.akihabaranews.com/en/news_9816.html web.archive.org 12 November 2020 27 October 2005GPANG https://en.wikipedia.org/wiki/GPANG Wikipedia 23 December 2020 en 5 April 2020 In late 2007 GPANG platform saw its final game releases.지팡 https://ko.wikipedia.org/wiki/%EC%A7%80%ED%8C%A1 위키백과, 우리 모두의 백과사전 23 December 2020 ko 14 February 2020 From April to May of 2009 GPANG held a baseball themed event.KTF, ‘GPANG 2009 야구게임 대잔치’ 진행 https://www.etoday.co.kr/news/view/222006 이투데이 12 November 2020 ko 20 April 2009 With many dedicated fans, Baseball has been among South Korea's most popular sports since the 1980s,History and Popularity of Baseball in South Korea https://hannaone.com/blog/history-and-popularity-of-baseball-in-south-korea.html Hannaone.com 23 December 2020South Korea: most popular sports https://www.statista.com/statistics/829536/south-korea-most-popular-sports/ Statista 23 December 2020 en making this a sensible tie in. Legacy As early as June 1st, 2009 the service was discontinued. By March of 2013, the GPANG website was offline.404 https://web.archive.org/web/20130313180136/http://gpang.magicn.com/ 13 November 2020 While GPANG devices are obscure in English speaking countries, these devices show an interesting chapter in mobile gaming history before the rise of touch oriented smartphones. GPANG also stands in stark contrast to the first Nokia NGAGE concept, by focusing on adding gaming functionality to a phone form factor, rather than phone functionality to a game console form factor. The relative longevity of the first GPANG platform in comparison with the NGAGE says quite a bit about which concept ultimately prevailed. While GPANG did not change much as a concept, the NGAGE concept ended up seeing major revisions and eventually became a similar platform itself. This approach is often seen still with most gaming oriented smartphones focusing on being phones good for gaming, rather than being primarily gaming devices that can also serve as a smartphone. Technology Unlike the N-Gage GPANG devices were focused on offering good phone functionality, with gaming being an add on feature.Samsung launches gaming phone https://palmaddict.typepad.com/palmaddicts/2005/11/samsung_launche.html PalmAddicts 12 November 2020 Earlier generation GPANG phones could run 3D Games through software rendering, with later models using 3D hardware rendering.The Khronos Group https://www.khronos.org/news/permalink/fathammer_to_develop_opengl_es_accelerated_games_for_south_koreas_ktf_gpan The Khronos Group 12 November 2020 en 12 November 2020Samsung @ CTIA - The SPH-G1000 3D gaming phone https://www.engadget.com/2005-03-16-samsung-ctia-the-sph-g1000-3d-gaming-phone.html Engadget 12 November 2020 en GPANG Phones Phones with known GPANG support. SPH-G1000 LG-KV3600 SPH-B3200 Notable games The developer Fathammer made several games for the GPANG platform.Fathammer Provides 3D Mobile Games for KTF in Korea https://www.businesswire.com/news/home/20050905005047/en/Fathammer-3D-Mobile-Games-KTF-Korea www.businesswire.com 13 November 2020 en 5 September 2005 Other notable developers for the platform included EA, Nexon, Taito, Namco, and Capcom. Interestingly, Gamepark Holdings, the developers of the GP2X handheld, released a port of the 2002 GP32 game Little Wizard (리틀위저드) for GPANG on March 4th, 2005.Hardcore Gaming 101: A History of Korean Gaming http://www.hardcoregaming101.net/korea/part3/company-gamepark.htm www.hardcoregaming101.net 23 December 2020 References GPANG Samsung SPH-G1000 2100%__NOTOC__