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65c02 Assembly
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
This book is a guide to the 65c02 Assembly language. This book will teach the different memory addressing modes and instructions of the 8-bit WDC 65c02 processor.
This is an edit of the 6502 Assembly book, with the addition of the new instructions/modes on the 65c02.
Syntax
Syntax will vary between assemblers - this book will use the following syntax throughout:
+ Numerical representations Syntax Base Example %00001111 Binary LDA #%0001 $FA Hexadecimal LDA #$0E 123 Decimal LDA #100
Introduction
The 65C02 CPU has an 8-bit data bus, and a 16-bit address bus. All registers are 8-bit except for the 16-bit Program Counter (PC) register. Therefore the CPU is considered to be 8-bit.
That the address bus is 16-bit means that the CPU can access 2^16 individual bytes of memory, from address $0000 to address $FFFF, which is 65536 bytes (64KB).
Communication with peripheral units (e.g. video, audio, disk and controllers for a game system) is often performed with memory-mapped I/O.
The memory is divided into "pages", each of 256 bytes (within the range of an 8-bit offset). Page n is the n'th page in the memory, with a starting address of 256*n, and end address of (256*(n+1))-1. E.g. the "zero page" starts at address 0, and ends at address 255. See memory layout below for more details.
Slightly less than half of the 65c02 CPUs opcodes deal with memory stored in the Zero Page. Memory stored in the zero page often takes less time to process.
Registers
RegisterTable
+ Registers Register Size (bits) Purpose Accumulator (A) 8 Used to perform calculations on data.Instructions can operate directly on the accumulator instead of spending CPU cycles to access memory X register (X) 8 Used as an index in some addressing modes Y register (Y) 8 Used as an index in some addressing modes Program Counter (PC) 16 Points to the address of the next instruction to be executed Stack Pointer (SP) 8 Stores the stack index into which the next stack element will be inserted.The address of this position is $0100 + SP. SP is initially set to $FD Status (SR) 8 Each bit represents a status flag. Flags indicate the state of the CPU, or information about the result of the previous instruction.See the table below for a description of each flag
StatusFlagTable
+ Status Flags Bit Symbol Name Description 7 N NegativeCompare: Set if the register's value is less than the input value
Otherwise: Set if the result was negative, i.e. bit 7 of the result was set 6 V OverflowArithmetic: Set if a signed overflow occurred during addition or subtraction, i.e. the sign of the result differs from the sign of both the input and the accumulator
BIT: Set to bit 6 of the input 5 - (Unused) Always set 4 B, The B flag does not represent an actual CPU register Break Set if an interrupt request has been triggered by a BRK instruction 3 D Decimal Decimal mode: mathematical instructions will treat the inputs and outputs as decimal numbers.E.g. $09 + $01 = $10 2 I Interrupt Disable Disables interrupts while set 1 Z ZeroCompare: Set if the register's value is equal to the input value
BIT: Set if the result of logically ANDing the accumulator with the input results in 0
Otherwise: Set if result was zero 0 C Carry Carry/Borrow flag used in math and rotate operations
Arithmetic: Set if an unsigned overflow occurred during addition or subtraction, i.e. the result is less than the initial value (or equal to the initial value, if the carry flag was set going in)
Compare: Set if register's value is greater than or equal to the input value
Shifting: Set to the value of the eliminated bit of the input, i.e. bit 7 when shifting left, or bit 0 when shifting right
Memory layout
16-bit values are stored in memory in little-endian, so the least significant byte is stored before the most significant. E.g. if address $0000 contains $FF and address $0001 contains $00, reading a two-byte value from $0000 will result in $00FF.
Signed integers are in two's complement and can represent values from -128 (%10000000) to +127 (%01111111). Bit 7 is set if the integer is negative.
The 6502's program counter is 16 bits wide, so up to 2^16 (65536) bytes of memory are addressable. Certain regions of memory are reserved for particular purposes:
+ Memory regions Region Contents Description $0000 - $00FF Zero page</td>The first page of memory, which is faster to access than other pages.Instructions can specify addresses within the zero page with a single byte as opposed to two, so instructions that use the zero page instead of any other page require one less CPU cycle to execute $0100 - $01FF Stack</td>Last-in first-out data structure. Grows backwards from $01FF to $0100.Used by some transfer, stack, and subroutine instructions $0200 - $FFFF General-purpose</td>Memory that can be used for whatever purpose needed.Devices that use the 6502 processor may choose to reserve sub-regions for other purposes, such as memory-mapped I/O
Memory Addressing Modes
Each instruction uses one of thirteen memory addressing modes, which determines the operand of the instruction. An example is provided for each.
Accumulator: A
The Accumulator is implied as the operand, so no address needs to be specified.
Example
Using the ASL (Arithmetic Shift Left) instruction with no operands, the Accumulator is always the value being shifted left.
ASL
Implied: i
The operand is implied, so it does not need to be specified.
Example
The operands being implied here are X, the source of the transfer, and A, the destination of the transfer.
TXA
Immediate: #
The operand is used directly to perform the computation.
Example
The value $22 is loaded into the Accumulator.
LDA #$22
Absolute: a
A full 16-bit address is specified and the byte at that address is used to perform the computation.
Example
The value at address $D010 is loaded into the X register.
LDX $D010
Zero Page: zp
A single byte specifies an address in the first page of memory ($00xx), also known as the zero page, and the byte at that address is used to perform the computation.
Example
The value at address $0002 is loaded into the Y register.
LDY $02
Stack: s
Essentially the same as Implied (i). The difference is that these instructions perform stack operations; pushing or pulling operands from the stack.
Relative: r
The offset specified is added to the current address stored in the Program Counter (PC). Offsets can range from -128 to +127.
Example
The offset $2D is added to the address in the Program Counter (say $C100). The destination of the branch (if taken) will be $C12D.
BPL $2D
Absolute Indirect: (a)
The little-endian two-byte value stored at the specified address is used to perform the computation. Only used by the JMP instruction.
Example
The addresses $A001 and $A002 are read, returning $FF and $00 respectively. The address $00FF is then jumped to.
JMP ($A001)
Absolute Indirect Indexed with X: (a,x)
The value in X is added to the specified address for the sum address. The little-endian two-byte value stored at the sum address is used to perform the computation. Only used by the JMP instruction. Only used by the JMP instruction.
Example
The value $06 in X is added to $EO15 for a sum of $EO1B. The address $D010 at addresses $E01B and $E01C are read. The address $D010 is then jumped to.
JMP ($E015,X)
Absolute Indexed with X: a,x
The value in X is added to the specified address for a sum address. The value at the sum address is used to perform the computation.
Example
The value $02 in X is added to $C001 for a sum of $C003. The value $5A at address $C003 is used to perform the add with carry (ADC) operation.
ADC $C001,X
Absolute Indexed with Y: a,y
The value in Y is added to the specified address for a sum address. The value at the sum address is used to perform the computation.
Example
The value $03 in Y is added to $F001 for a sum of $F004. The value $EF at address $F004 is incremented (INC) and $F0 is written back to $F004.
INC $F001,Y
Zero Page Indexed with X: zp,x
The value in X is added to the specified zero page address for a sum address. The value at the sum address is used to perform the computation.
Example
The value $02 in X is added to $01 for a sum of $03. The value $A5 at address $0003 is loaded into the Accumulator.
LDA $01,X
Zero Page Indexed with Y: zp,y
The value in Y is added to the specified zero page address for a sum address. The value at the sum address is used to perform the computation.
Example
The value $03 in Y is added to $01 for a sum of $04. The value $E3 at address $0004 is loaded into the Accumulator.
LDA $01,Y
Zero Page Indirect: (zp)
The little-endian address stored at the two-byte pair of zero page address (LSB) and zero page address plus one (MSB) is loaded and the value at that address is used to perform the computation.
Example
The address $D010 at addresses $0015 and $0016 will be where the value $0F in the Accumulator is stored.
STA ($15)
Zero Page Indexed Indirect: (zp,x)
The value in X is added to the specified zero page address for a sum address. The little-endian address stored at the two-byte pair of sum address (LSB) and sum address plus one (MSB) is loaded and the value at that address is used to perform the computation.
Example
The value $02 in X is added to $15 for a sum of $17. The address $D010 at addresses $0017 and $0018 will be where the value $0F in the Accumulator is stored.
STA ($15,X)
Zero Page Indirect Indexed with Y: (zp),y
The value in Y is added to the address at the little-endian address stored at the two-byte pair of the specified address (LSB) and the specified address plus one (MSB). The value at the sum address is used to perform the computation.
Example
The value $03 in Y is added to the address $C235 at addresses $002A and $002B for a sum of $C238. The Accumulator is then exclusive ORed with the value $2F at $C238.
EOR ($2A),Y
Instructions
These are the instructions for the 6502 processor including an ASCII visual, a list of affected flags, and a table of opcodes for acceptable addressing modes.
Load and Store
+ Load Accumulator with Memory: LDA Load Index X with Memory: LDX Load Index Y with Memory: LDY
M -> A
Flags: N, Z
M -> X
Flags: N, Z
M -> Y
Flags: N, Z Addressing Mode Opcode a AD a,x BD a,y B9 # A9 zp A5 (zp,x) A1(zp)B2 zp,x B5 (zp),y B1 Addressing Mode Opcode a AE a,y BE # A2 zp A6 zp,y B6 Addressing Mode Opcode a AC a,x BC # A0 zp A4 zp,x B4 Store Accumulator in Memory: STA Store Index X in Memory: STX Store Index Y in Memory: STY A -> M
Flags: noneX -> M
Flags: noneY -> M
Flags: none Addressing Mode Opcode a 8D a,x 9D a,y 99 zp 85 (zp,x) 81(zp)92 zp,x 95 (zp),y 91 Addressing Mode Opcode a 8E zp 86 zp,y 96 Addressing Mode Opcode a 8C zp 84 zp,x 94 Store Zero in Memory: STZ 0 -> M
Flags: none Addressing Mode Opcode a 9Ca,x9E zp 64 zp,x 74
Arithmetic
+ Add Memory to Accumulator with Carry: ADC Subtract Memory from Accumulator with Borrow: SBC
A + M + C -> A
Flags: N, V, Z, C
A - M - ~C -> A
Flags: N, V, Z, C Addressing Mode Opcode a 6D a,x 7D a,y 79 # 69 zp 65 (zp,x) 61(zp)72 zp,x 75 (zp),y 71 Addressing Mode Opcode a ED a,x FD a,y F9 # E9 zp E5 (zp,x) E1(zp)F2 zp,x F5 (zp),y F1
Increment and Decrement
+ Increment Memory by One: INC Increment Index X by One: INX Increment Index Y by One: INY
M + 1 -> M
Flags: N, ZX + 1 -> X
Flags: N, Z
Y + 1 -> Y
Flags: N, Z Addressing Mode Opcode a EE a,x FE zp E6 zp,x F6A1A Addressing Mode Opcode i E8
Addressing Mode Opcode i C8 Decrement Memory by One: DEC Decrement Index X by One: DEX Decrement Index Y by One: DEY M - 1 -> M
Flags: N, ZX - 1 -> X
Flags: N, ZY - 1 -> Y
Flags: N, Z Addressing Mode Opcode a CE a,x DE zp C6 zp,x D6A3A Addressing Mode Opcode i CA Addressing Mode Opcode i 88
Shift and Rotate
+ Arithmetic Shift Left One Bit: ASL Logical Shift Right One Bit: LSR C <- 7 6 5 4 3 2 1 0 <- 0
Flags: N, Z, C0 -> 7 6 5 4 3 2 1 0 -> C
Flags: N, Z, C Addressing Mode Opcode a 0E a,x 1E A 0A zp 06 zp,x 16 Addressing Mode Opcode a 4E a,x 5E A 4A zp 46 zp,x 56 Rotate Left One Bit: ROL Rotate Right One Bit: ROR C <- 7 6 5 4 3 2 1 0 <- C
Flags: N, Z, CC -> 7 6 5 4 3 2 1 0 -> C
Flags: N, Z, C Addressing Mode Opcode a 2E a,x 3E A 2A zp 26 zp,x 36 Addressing Mode Opcode a 6E a,x 7E A 6A zp 66 zp,x 76
Logic
+ AND Memory with Accumulator: AND OR Memory with Accumulator: ORA Exclusive-OR Memory with Accumulator: EOR A & M -> A
Flags: N, ZA | M -> A
Flags: N, ZA ^ M -> A
Flags: N, Z Addressing Mode Opcode a 2D a,x 3D a,y 39 # 29 zp 25 (zp,x) 21(zp)32 zp,x 35 (zp),y 31 Addressing Mode Opcode a 0D a,x 1D a,y 19 # 09 zp 05 (zp,x) 01(zp)12 zp,x 15 (zp),y 11 Addressing Mode Opcode a 4D a,x 5D a,y 59 # 49 zp 45 (zp,x) 41(zp)52 zp,x 55 (zp),y 51
Compare and Test Bit
The Negative (N), Zero (Z), and Carry (C) status flags are used for conditional (branch) instructions.
All Compare instructions affect flags in the same way:
Condition N Z C Register < Memory 1 0 0 Register = Memory 0 1 1 Register > Memory 0 0 1
+ Compare Memory and Accumulator: CMP Compare Memory and Index X: CPX Compare Memory with Index Y: CPY A - M
Flags: N, Z, CX - M
Flags: N, Z, CY - M
Flags: N, Z, C Addressing Mode Opcode a CD a,x DD a,y D9 # C9 zp C5 (zp,x) C1(zp)D2 zp,x D5 (zp),y D1 Addressing Mode Opcode a EC # E0 zp E4 Addressing Mode Opcode a CC # C0 zp C4
Test Bits in Memory with Accumulator: BIT
A & M
Flags: N = M7, V = M6, Z
Addressing Mode Opcode a 2Ca,x3C # 89 zp 24zp,x34
Branch
+ Branch unconditionally: BRA Branch if 1 = 1
Flags: none Addressing Mode Opcode r 80 Branch on Carry Clear: BCC Branch on Carry Set: BCS Branch if C = 0
Flags: noneBranch if C = 1
Flags: none Addressing Mode Opcode r 90 Addressing Mode Opcode r B0 Branch on Result not Zero: BNE Branch on Result Zero: BEQ Branch if Z = 0
Flags: noneBranch if Z = 1
Flags: none Addressing Mode Opcode r D0 Addressing Mode Opcode r F0 Branch on Result Plus: BPL Branch on Result Minus: BMI Branch if N = 0
Flags: noneBranch if N = 1
Flags: none Addressing Mode Opcode r 10 Addressing Mode Opcode r 30 Branch on Overflow Clear: BVC Branch on Overflow Set: BVS Branch if V = 0
Flags: noneBranch if V = 1
Flags: none Addressing Mode Opcode r 50 Addressing Mode Opcode r 70
Unlike the other branch instructions, BBR and BBS have two operands. The M operand, used for the Set or Reset comparison, is always the zp addressing mode. The branch address operand is the r addressing mode, and has the same meaning as the other branch instructions.
Branch on Bit Reset: BBR Branch on Bit Set: BBS Branch if (M >> n) & 1 = 0
Flags: noneBranch if (M >> n) & 1 = 1
Flags: noneBit Addressing Mode OpcodeBBR0 r 0FBBR1r1FBBR2r2FBBR3r3FBBR4r4FBBR5r5FBBR6r6FBBR7r7FBit Addressing Mode OpcodeBBS0 r 8FBBS1r9FBBS2rAFBBS3rBFBBS4rCFBBS5rDFBBS6rEFBBS7rFF
Transfer
+ Transfer Accumulator to Index X: TAX Transfer Index X to Accumulator: TXA A -> X
Flags: N, ZX -> A
Flags: N, Z Addressing Mode Opcode i AA Addressing Mode Opcode i 8A Transfer Accumulator to Index Y: TAY Transfer Index Y to Accumulator: TYA A -> Y
Flags: N, ZY -> A
Flags: N, Z Addressing Mode Opcode i A8 Addressing Mode Opcode i 98 Transfer Stack Pointer to Index X: TSX Transfer Index X to Stack Pointer: TXS S -> X
Flags: N, ZX -> S
Flags: none Addressing Mode Opcode i BA Addressing Mode Opcode i 9A
Stack
+ Push Accumulator on Stack: PHA Pull Accumulator from Stack: PLA A -> S
Flags: noneS -> A
Flags: N, Z Addressing Mode Opcode i 48 Addressing Mode Opcode i 68 Push Index X on Stack: PHX Pull Index X from Stack: PLX X -> S
Flags: noneS -> X
Flags: none Addressing Mode Opcode i DA Addressing Mode Opcode i FA Push Index Y on Stack: PHY Pull Index Y from Stack: PLY Y -> S
Flags: noneS -> Y
Flags: none Addressing Mode Opcode i 5A Addressing Mode Opcode i 7A Push Processor Status on Stack: PHP Pull Processor Status from Stack: PLP P -> S
Flags: noneS -> P
Flags: all Addressing Mode Opcode i 08 Addressing Mode Opcode i 28
The processor status is stored as a single byte with the following flags bits from high to low: NV--DIZC.
Subroutines and Jump
Jump to New Location: JMP
Jump to new location by changing the value of the program counter.
Flags: none
Addressing Mode Opcode a 4C (a) 6C(a,x)7C
Jump to New Location Saving Return Address: JSR
Jumps to a subroutine
The address before the next instruction (PC - 1) is pushed onto the stack: first the upper byte followed by the lower byte. As the stack grows backwards, the return address is therefore stored as a little-endian number in memory.
PC is set to the target address.
Flags: none
Addressing Mode Opcode a 20
Return from Subroutine: RTS
Return from a subroutine to the point where it called with JSR.
The return address is popped from the stack (low byte first, then high byte).The return address is incremented and stored in PC.
Flags: none
Addressing Mode Opcode i 60
Return from Interrupt: RTI
Return from an interrupt.
SR is popped from the stack.
PC is popped from the stack.
Flags: all
Addressing Mode Opcode i 40
Set and Clear
+ Clear Carry Flag: CLC Set Carry Flag: SEC 0 -> C
Flags: C = 01 -> C
Flags: C = 1 Addressing Mode Opcode i 18 Addressing Mode Opcode i 38 Clear Decimal Mode: CLD Set Decimal Mode: SED 0 -> D
Flags: D = 01 -> D
Flags: D = 1 Addressing Mode Opcode i D8 Addressing Mode Opcode i F8 Clear Interrupt Disable Status: CLI Set Interrupt Disable Status: SEI 0 -> I
Flags: I = 01 -> I
Flags: I = 1 Addressing Mode Opcode i 58 Addressing Mode Opcode i 78 Clear Overflow Flag: CLV 0 -> V
Flags: V = 0 Addressing Mode Opcode i B8 Reset Memory Bit: RMB Set Memory Bit: SMB M & ~(1 << n) -> M
Flags: none
Bit Addressing Mode OpcodeRMB0 zp 07RMB1zp17RMB2zp27RMB3zp37RMB4zp47RMB5zp57RMB6zp67RMB7zp77M | (1 << n) -> M
Flags: none
Bit Addressing Mode OpcodeSMB0 zp 87SMB1zp97SMB2zpA7SMB3zpB7SMB4zpC7SMB5zpD7SMB6zpE7SMB7zpF7
Miscellaneous
Break: BRK
Force an Interrupt.
This is a two-byte instruction, where the second byte is ignored by the processor. The 2nd byte can be used as argument to the interrupt service routine.
Flags: B = 1, I = 1
Addressing Mode Opcode i 00
No Operation: NOP
No Operation
Flags: none
Addressing Mode Opcode i EA
Wait for Interrupt: WAI
Wait for Interrupt
Flags: none
Addressing Mode Opcode i CB
Stop mode: STP
Stop mode
Flags: none
Addressing Mode Opcode i DB
Opcode map
List of all the OpCodes present. An opcode is an "operation code", the first byte in an instruction. This byte decides which operation is being performed. Multiple assembler mnemonics (eg. ADC, BIT, JMP et.c.) correspond to several different opcodes. There is one opcode per addressing mode used. For example, the menmonic ASL have multiple opcodes, one for each addressing mode supported by the CPU.
Opcodes marked with an asterisk (*) are opcodes that did not exist for the 6502 CPU.
Blank entries are supposed to behave identical the NOP instruction (EA).
+Instruction table High nibble Low nibble 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00 BRKs ORA(zp,x) TSBzp * ORAzp ASLzp RMB0zp * PHPs ORA# ASLA TSBa * ORAa ASLa BBR0r * 10 BPLr ORA(zp),y ORA(zp) * TRBzp * ORAzp,x ASLzp,x RMB1zp * CLCi ORAa,y INCA * TRBa * ORAa,x ASLa,x BBR1r * 20 JSRa AND(zp,x) BITzp ANDzp ROLzp RMB2zp * PLPs AND# ROLA BITa ANDa ROLa BBR2r * 30 BMIr AND(zp),y AND(zp) * BITzp,x ANDzp,x ROLzp,x RMB3zp * SECi ANDa,y DECA * BITa,x * ANDa,x ROLa,x BBR3r * 40 RTIs EOR(zp,x) EORzp LSRzp RMB4zp * PHAs EOR# LSRA JMPa EORa LSRa BBR4r * 50 BVCr EOR(zp),y EOR(zp) * EORzp,x LSRzp,x RMB5zp * CLIi EORa,y PHYs * EORa,x LSRa,x BBR5r * 60 RTSs ADC(zp,x) STZzp ADCzp RORzp RMB6zp * PLAs ADC# RORA JMP(a) ADCa RORa BBR6r * 70 BVSr ADC(zp),y ADC(zp) * STZzp,x ADCzp,x RORzp,x RMB7zp * SEIi ADCa,y PLYs * JMP(a,x) * ADCa,x RORa,x BBR7r * 80 BRAr * STA(zp,x) STYzp STAzp STXzp SMB0zp * DEYi BIT# * TXAi STYa STAa STXa BBS0r * 90 BCCr STA(zp),y STA(zp) * STYzp,x STAzp,x STXzp,y SMB1zp * TYAi STAa,y TXSi STZa * STAa,x STZa,x * BBS1r * A0 LDY# LDA(zp,x) LDX# LDYzp LDAzp LDXzp SMB2zp * TAYi LDA# TAXi LDYa LDAa LDXa BBS2r * B0 BCSr LDA(zp),y LDA(zp) * LDYzp,x LDAzp,x LDXzp,y SMB3zp * CLVi LDAa,y TSXi LDYa,x LDAa,x LDXa,y BBS3r * C0 CPY# CMP(zp,x) CPYzp CMPzp DECzp SMB4zp * INYi CMP# DEXi WAIi * CPYa CMPa DECa BBS4r * D0 BNEr CMP(zp),y CMP(zp) * CMPzp,x DECzp,x SMB5zp * CLDi CMPa,y PHXs * STPi * CMPa,x DECa,x BBS5r * E0 CPX# SBC(zp,x) CPXzp SBCzp INCzp SMB6zp * INXi SBC# NOPi CPXa SBCa INCa BBS6r * F0 BEQr SBC(zp),y SBC(zp) * SBCzp,x INCzp,x SMB7zp * SEDi SBCa,y PLXs * SBCa,x INCa,x BBS7r *
References
Further reading
WDC 65C02
6502 Assembly
Super NES Programming: the Super NES uses the 65c816, a descendant of the 6502
Super NES Programming/65c816 reference
assembly languages