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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

PSP Development

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

right|350px|thumb|PlayStation Portable 1000 This Wikibook goes over the different aspects of programming for the PlayStation Portable (PSP). Everything from getting started, to utilizing the default libraries for the PSP hardware infrastructure is included. Everything is based on PSPDEV. Please read Getting the Tools for insight on getting PSPDEV. The goal for this book is to detail good or fair practices for programming the PSP. It is recommended to read pages top to bottom and follow through - do not stray from the instructions shown. Once an understanding of using the functions are gained, it is appropriate to improve. Many resources have died off - it is hard to even figure out how to create a basic hello world. Alive Resources PPSSPP Forums forums.ppsspp.org An active forum is wololo.net IRC Channel #pspdev visitor status GitHub PSPDEV Extras Toolchain Source Dead Resources (Broken, or dropped) Idle Resources GitHub PSPDEV Windows PSPSDK build + external libraries GitHub bibanon Phone Documentation includes PSP qj.com Questionable Tutorials Broken Links (use archive.org) psp-programming.com latest Mar20 2012, last update 2009 pspdev.org latest Oct20, 2010, last update April 1, ???? Wikibook Complexity Being aimed to be simple, walk-through code, a lot of confusion can develop. Attaining understanding with the content of these articles can be achieved by an intermediate understand of the topics in this list. While it may not be a fully comprehensive list, it should give an outline of prerequisites or goals for betterment, with respect to the understanding of the articles. Some understanding of Assembly/Machine code Relations between ASM (pref with MIPS) and C Advanced/Intermediate knowledge of C syntax and libraries Using Makefiles and make.exe Basic structure of a video game NOTE: Understand the hardware that the PSP offers. Skimming over the hardware specs twice will help with understanding what the PSP offers. After, move on to the Getting Started section. The software are tools made to do specific tasks and aren't for teaching purposes. Table of Contents Hardware Full Device Description Device Specifications UMD Disc Getting Started Getting the Tools Windows Linux Mac PPSSPP Emulator Hello World Application User Input Basic Error Handling 75% Jun 11, 2017 File System Reading/Writing Files Iterating Directories 75% Jun 11, 2017 Multithreading 25% Feb 17, 2017 Memory Management 00% Jun 11, 2017 GU Graphics 00% Jun 13, 2017 GU Basic Setup 00% Jun 13, 2017 Basic Setup 00% Aug 21, 2017 Connecting Clients 00% Aug 21, 2017 Transferring Data 00% Aug 21, 2017 Software PSCrypter Signs Homebrew Using PSCrypter 75% Aug 11, 2017 Custom Firmware Allows ISO/Unsigned Homebrew Language Support Lua : Lua.org 75% Apr 17, 2017 Python : Python.org 00% Apr 17, 2017 Related Wikibooks PSP Programming, the incomplete, abandoned Wikibook which started the urge for this project C Programming, the language that is used for PSP programming, with MIPS Assembly MIPS Assembly, the language that is used for PSP programming, with C/C++ C++ Programming, another language which can be used for PSP programming Console game programming P 25% __NOTOC__ __NOEDITSECTION__