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Fractals/Mathematics/Vector field
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Vector fieldVector field in wikipedia
Here mainly numerical methods for time independent 2D vector fields are described.
Dictionary
vector function is a function that gives vector as an output
field : space (plane, sphere, ... )
field line is a line that is everywhere tangent to a given vector field
scalar/ vector / tensor:
Scalars are real numbers used in linear algebra. Scalar is a tensor of zero order
Vector is a tensor of first order. Vector is an extension of scalar
tensor is an extension of vector
Vector
Forms of 2D vector: Euclidian vector in wikipedia
[z1] ( only one complex number when first point is known , for example z0 is origin
[z0, z1] = two complex numbers
4 scalars ( real numbers)
[x, y, dx , dy]
[x0, y0, x1, y1]
[x, y, angle, magnitude]
2 scalars : [x1, y1] for second complex number when first point is known , for example z0 is origin
gradient
The numerical gradient of a function:
"is a way to estimate the values of the partial derivatives in each dimension using the known values of the function at certain points."matlab : gradient function
Gradient function G of function f at point (x0,y0)
G(f,x0,y0) = (x1,y1)
Input
function f
point (x0,y0) where gradient is computed
Output:
vector from (x0,yo) to (x1,y1) = gradient
See:
Numerical differentiation in wikipedia
Computation:stackoverflow question: is-there-any-standard-way-to-calculate-the-numerical-gradient
"The gradient is calculated as: (f(x + h) - f(x - h)) / (2*h) where h is a small number, typically 1e-5 f(x) will be called for each input elements with +h and -h pertubation. For gradient checking, recommend using float64 types to assure numerical precision."nnp_numerical_gradient by Mamy Ratsimbazafy
in matlabmatrixlab-examples : gradientmatlab-function-gradient-numerical-gradient by itectec
in RnumDeriv : grad
pythonnumpy : gradient
equation
ODE means Ordinary Differential Equation, where "ordinary" means with derivative respect to only one variable (like ), as opposed to an equation with partial derivatives (like , , ...) called PDE. (matteo.basei)
Field types
Criteria for classification
Autonomous / Non-autonomous
time independent (= stationary = Steady ) or time dependent ( unsteady flow)
dimension: 2D, 3D, ...
mesh ( grid) type
scalar function
potential
Force type: electric, magnetic, ...
vector function
equation ( for symbolic computations) - ODE
numerical values ( for numerical computations)
field line integration method (scheme):Numerical Methods for Particle Tracing in Vector Fields by Kenneth I. Joy
Force types
A gravitational force fields
the field lines are the solution of
the trajectory of a test mass is the solution of
where
g is the standard gravity
m is a mass
F is a force field
An electric field
The field lines are the paths that a point positive charge would follow as it is forced to move within the field. Field lines due to stationary charges have several important properties, including always originating from positive charges and terminating at negative charges, they enter all good conductors at right angles, and they never cross or close in on themselves. The field lines are a representative concept; the field actually permeates all the intervening space between the lines. More or fewer lines may be drawn depending on the precision to which it is desired to represent the field. The study of electric fields created by stationary charges is called electrostatics.
classification
Adrien Douady, Franiso Estrada, and Pierrette Sentena. Champs de veteurs polynomiaux sur C. Unpublished manuscript
Classification of Complex Polynomial Vector Fields in One Complex Variable by Bodil Branner, Kealey Dias
On Parameter Space of Complex Polynomial Vector Fields in the Complex Plane by Kealey Dias, Lei Tan
Algorithm
start with
plane (parameter plane or dynamic plane)
scalar function
vector function
create scalar field using scalar function ( potential)
create vector field from scalar field using vector function ( gradient of the potential)
compute:
filed lines ( stream lines )
External Rays on the Parameter Plane
dynamic external rays
contour lines ( equipotential lines )
map whole field using
Line Integral Convolution (LIC)
gradient
//https://editor.p5js.org/ndeji69/sketches/EA17R4HHa
// p5 js Tutorial】Swirling Pattern using Gradient for Generative Art by Nekodigi
//get gradient vector
function curl(x, y){
var EPSILON = 0.001;//sampling interval
//Find rate of change in X direction
var n1 = noise(x + EPSILON, y);
var n2 = noise(x - EPSILON, y);
//Average to find approximate derivative
var cx = (n1 - n2)/(2 * EPSILON);
//Find rate of change in Y direction
n1 = noise(x, y + EPSILON);
n2 = noise(x, y - EPSILON);
//Average to find approximate derivative
var cy = (n1 - n2)/(2 * EPSILON);
//return new createVector(cx, cy);//gradient toward higher position
return new createVector(cy, -cx);//rotate 90deg
}
function draw() {
tint(255, 4);
image(noiseImg, 0, 0);//fill with transparent noise image
//fill(0, 4);
//rect(0, 0, width, height);
strokeWeight(4);//particle size
stroke(255);
for(var i=0; i<particles.length; i++){
var p = particles[i];//pick a particle
p.pos.add(curl(p.pos.x/noiseScale, p.pos.y/noiseScale));
point(p.pos.x, p.pos.y);
}
}
separatrix
The separatrix is clearly visible by numerically solving for trajectories backwards in time. Since when solving for the trajectories forwards in time, trajectories diverge from the separatrix, when solving backwards in time, trajectories converge to the separatrix.
gradient descent
Gradient Descent by Aytan Hajiyeva Aytan Hajiyeva Oct 1, 2021
Gradient Descent algorithm by Raghunath D Raghunath D Jan 28, 2019
An overview of gradient descent optimization algorithms by SEBASTIAN RUDER 19 JAN 2016 and pdf from arxiv
Escaping from Saddle Points by Rong Ge • Mar 22, 2016
An Easy Guide to Gradient Descent in Machine Learning By Great Learning Team -May 24, 2020
Gradient Descent in Python Sagar Mainkar Sagar Mainkar Aug 25, 2018
Field line computing
Problem Statement:
Field line tracing ( not curve sketchingcurve sketching by David Guichard and friends}
drawing contour maps ( in computer graphic) = Numerical continuation ( in math)
compute an integral curve from a seed point through a vector field without any analysis of its structure on the uniform grid ( raster scan or pixels)
Methods ( solvers) available for the field-linesliruics : Introduction to Scientific Visualization - Flow Fieldraster-algorithms-basic-computer-graphics-part-2 by what-when-how
Eulerbolster.academy : Euler's method interactive
RK2
RK3
RK4 - the original authors of those sampling algorithms: Runge und Kutta.interactive Runge Kutta 4 by Greg Petrics
How do vector field Pathfinding algorithm work ? by PDN - PasDeNom
None of these 4 methods generate an exact answer, but they are (from left to right) increasingly more accurate. They also take (from left to right) more and more time to finish as they require more samples for each iteration.
You won't be able to create reliably closed curves using iterative sampling methods as small errors at any step may be amplified in successive steps. There is also no guarantee that the field-line ends up in the exact coordinate where it started.
The Grasshopper metaball solver on the other hand uses a marching squares algorithm which is capable of finding closed loops because it is a grid-cell approach and sampling inaccuracy in one area doesn't carry over to another.
However the solving of iso-curves is a very different process from the solving of particle trajectories through fields. ...
Typically field lines shoot to infinity rather than form closed loops. That is one reason why I chose the RK methods here, because marching-cubes is very bad at dealing with things that tend to infinity.grasshopper3d forum: field-lines-how-to-rebuild-and-make-periodic?overrideMobileRedirect=1
Construction
thumb|upright=1.3|Construction of a field line
Given a vector field and a starting point a field line can be constructed iteratively by finding the field vector at that point . The unit tangent vector at that point is: . By moving a short distance along the field direction a new point on the line can be found
Then the field at that point is found and moving a further distance in that direction the next point of the field line is found
By repeating this and connecting the points,the field line can be extended as far as desired. This is only an approximation to the actual field line, since each straight segment isn't actually tangent to the field along its length, just at its starting point. But by using a small enough value for , taking a greater number of shorter steps, the field line can be approximated as closely as desired. The field line can be extended in the opposite direction from by taking each step in the opposite direction by using a negative step .
rk4 numerical integration method
Fourth-order Runge-Kutta (RK4) in case of 2D time independent vector field
is a vector function that for each point p
p = (x, y)
in a domain assigns a vector v
where each of the functions is a scalar function:
A field line is a line that is everywhere tangent to a given vector field.
Let r(s) be a field line given by a system of ordinary differential equations, which written on vector form is:
where:
s representing the arc length along the field line, like for example continous iteration count
is a seed point
2 variables
Given a seed point on the field line, the update rule ( RK4) to find the next point along the field line isClassification and visualisation of critical points in 3d vector fields. Master thesis by Furuheim and Aasen
where:
h is the step size along field line = ds
k are the intermediate vectors:
only x
Here
Given a seed point on the field line, the update rule ( RK4) to find the next point along the field line isClassification and visualisation of critical points in 3d vector fields. Master thesis by Furuheim and Aasen
where:
h is the step size along field line = dx
k are the intermediate vectors:
Examples:
Weisstein, Eric W. "Integral Curve." From MathWorld--A Wolfram Web Resource
Visualisation of vector field
Plot types (Visualization Techniques for Flow Data) : Flow Visualisation from TUV
Glyphs = Icons or signs for visualizing vector fields
simplest glyph = Line segment (hedgehog plots)
arrow plot = quiver plot = Hedgehogs (global arrow plots)
Characteristic Lines Data visualisation by Tomáš Fabián
streamlines = curve everywhere tangential to the instantaneous vector (velocity) field (time independent vector field). For time independent vector field streaklines = Path lines = streak lines A Streakline Representation of Flow in Crowded Scenes from UCF
texture (line integral convolution = LIC)lic by Zhanping Liu
Topological skeleton Vector Field Topology in Flow Analysis and Visualization by Guoning Chen
fixed point extraction ( Jacobian)
"path lines, streak lines, and stream lines are identical for stationary flows" Leif KobbeltVector Field Visualization by Leif Kobbelt
quiver plot
Definition
"A quiver plot displays velocity vectors as arrows with components (u,v) at the points (x,y)"matlab ref : quiver plot
stream plot
A stream plot uses stream lines
wolfram: ComplexStreamPlot
Example fields
flowmaps
FlowMap Painter by TECK LEE TAN
Flowmaps, gradient maps, gas giants by Martin Donald
godot game engine
fBM
fBM stands for Fractional Brownian Motion
i quilezles : fbmsdf
i quilezles: fbm
SDF
SDF = Signed Distance FunctionCedricGuillemet: SDF = Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
by dimension ( 1D, 2D, 3D, ...)
by color
by distance function ( Euclid distance,
algorithm Distance Fields by Philip Rideout in 2018
the efficient fast marching method,
ray marching ray-march = Rendering procedural 3D geometry by raymarching through a distance field
like Marching Parabolas, a linear-time CPU-amenable algorithm.
Min Erosion, a simple-to-implement GPU-amenable algorithm
fast sweeping method
the more general level-set method.
visualisation ( gray gradient, LSM,
simple predefined figures or arbitrary shape
It is not
Sqlce Database File (.SDF) is a database created and accessed by SQL Server Compact Edition. = sdf tag in SO
SDFormat (Simulation Description Format), sometimes abbreviated as SDF, is an XML format that describes objects and environments for robot simulators, visualization, and control.
ScientificDataFormat (SDF) and SDF python package = to read, write and interpolate multi-dimensional data. The Scientific Data Format is an open file format based on HDF5 to store multi-dimensional data such as parameters, simulation results or measurements.
thumb|Distance Function
single channel color
SDF for 2d primitives
normals to SDF
gradient
i quilezles : interior distance ( SDF)
Glyphs, shapes, fonts, signed distance fields by Martin Donald
CSC2547 DeepSDF Learning Continuous Signed Distance Functions for Shape Representation
2D Signed Distance Field Basics by Ronja
snelly is a WebGL SDF pathtracer by Jamie Portsmouth
shadertoy : SDF Raymarch Quadtree by paniq
WGSL 2D SDF Primitives by munrocket
Define 3 shapes via there Signed Distance Function
Signed_distance_function in wikipedia
dist functions 2d by I Quilez
i quilez : dist grad functions 2d
SDF
8-points Signed Sequential Euclidean Distance Transform
Distance Transforms of Sampled Functions
Linear Time Distance Transform (dtform)
Distance Transforms of Sampled Functions in C++
Distance Fields
heman
multichannel
Chlumsky: msdfgen =Multi-channel signed distance field generator
image-sdf = Command-line tool which takes a 4-channel RGBA image and generates a signed distance field. The bitmask is determined by pixels with alpha over 128 and any RGB channel over 128.
mesh
fogleman sdf Simple SDF mesh generation in Python
christopher batty SDFGen A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes,
Adaptively Sampled Distance Fields
Adaptively Sampled Distance Fields (ADFs) Representing Shape for Computer Graphics
deep
signed distance fields for arbitrary meshes
fonts, glyphs
Glyphs, shapes, fonts, signed distance fields
circle
Disk - distance 2D by iq -good code
Shader Tutorial | Intro to Signed Distance Fields by Suboptimal Engineer code is not working in actual shadertoy
c code
WGLS
// The MIT License
// Copyright © 2020 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// GSLS
// Signed distance to a disk
// List of some other 2D distances: https://www.shadertoy.com/playlist/MXdSRf
//
// and iquilezles.org/articles/distfunctions2d
float sdCircle( in vec2 p, in float r )
{
return length(p)-r;
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 p = (2.0*fragCoord-iResolution.xy)/iResolution.y;
vec2 m = (2.0*iMouse.xy-iResolution.xy)/iResolution.y;
float d = sdCircle(p,0.5);
// coloring
vec3 col = (d>0.0) ? vec3(0.9,0.6,0.3) : vec3(0.65,0.85,1.0); // exterior / interior
col *= 1.0 - exp(-6.0*abs(d)); // adding a black outline ( gray gradient) to the circle
col *= 0.8 + 0.2*cos(150.0*d); // adding waves
col = mix( col, vec3(1.0), 1.0-smoothstep(0.0,0.01,abs(d)) ); // note: adding white border to the circle
fragColor = vec4(col,1.0);
}
hg_sdf
hg_sdf: A glsl library for building signed distance functions
mercury -
ink4
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
alan zucconi: signed-distance-functions
jcowles - A WebGL friendly port of Mercury's hg_sdf library
blender
b3dsdf = A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (159+) for Blender 2.83+.
Potential of Mandelbrot set
i quilezles: distance to fractals
Parameter External Rays are field lines of potential field
Programs
First order, autonomous systems of ODEs
Runge-Kutta for systems of ODEs
The geometry and numerics of first order ODEs
flow-lines by MAKS SURGUY
symbolab : ordinary-differential-equation-calculator
PETSc - the Portable, Extensible Toolkit for Scientific Computation, pronounced PET-see (/ˈpɛt-siː/), is for the scalable (parallel) solution of scientific applications modeled by partial differential equations. It has bindings for C, Fortran, and Python (via petsc4py). PETSc also contains TAO, the Toolkit for Advanced Optimization, software library. It supports MPI, and GPUs through CUDA, HIP or OpenCL, as well as hybrid MPI-GPU parallelism; it also supports the NEC-SX Tsubasa Vector Engine.
Maxima CAS
CGAL - 2D_Placement_of_Streamlines by Abdelkrim Mebarki
Python
flowtopolopy : A Python package to perform topology and topology-based analyses of flow fields
vector-field-visualizer
Matplotlib (python library ):
quiver
stream plot
quiver-plot-with-matplotlib-and-jupyter-notebooks
short scripts for making 2D vector plots for visualizing an equation by Benjamin Badger
VectorFieldPlot , images created with VectorFieldPlot
OpenProcessing
Flow field #2 by Naoki Tsutae
G'MIC - display_quiver
OpenCV
dsp.stackexchange: how-to-detect-gradients-in-images - Histogram of Oriented Gradients ( HOG )
arrowed line
Maxima CAS
plotdf ( for ODE)
C++
Visualizing 2D Vector Fields by Philip Rideout, 18 July 2018 and clumpy
par_streamlines ( C, WebGl) by Philip Allan Rideout, github: prideout/par
JavaScript
Streamlines calculator by anvaka (Andrei Kashcha)
c
vfplot - program for plotting two-dimensional vector fields by J J Green
rk4, a C code which implements a fourth-order Runge-Kutta method to solve an ordinary differential equation (ODE). by j burkardt
gsl
js
visualize-2d vector-fields-with-three-js and
Examples
Images
images from commons : Category:Field_lines
images from commons : Category:Vector_fields
fractalforums.org : cruising-through-fractal-flow-fields
Shadertoy
tag: vector field
arrows = quiver plot
2D Vector Field Flow by morgan3d
static 2d by celeriac
Line Integral Convolution (LIC)
Flow Field LIC Created by Thomas_Diewald in 2017-10-10
LIC 2D / flow 2D - precomp+lines by FabriceNeyret2 in 2017-03-04
3D vector field
Videos
by Chris Thomasson
Test Animated Vector Field "Power Flux", try 0...
Test Animated Vector Field "Power Flux", try 1...
Numerical Approximations of Gradients from Deeplearning.ai
Sticking to the pointy ends: electric field lines in an evolving Julia set capacitor by Nils Berglund
rboyce1000
Bifurcation of Quartic Polynomial Vector Fields by @rboyce1000
1/3
2/3
3/3
The coloured curves are the separatrices (i.e. real flow lines reaching infinity) of the complex ODE dz/dt = p(z) = z^4 + O(z^2), where the four roots of p(z) are pictured as the black dots: one fixed at the origin, and the remaining three forming the vertices of an equilateral triangle centered at the origin and rotating.
Bifurcation occurs at certain critical angles of the rotation, where separatrices instantaneously merge to form homoclinic orbits. Following bifurcation, the so-called 'sectorial pairing' is permuted.
There are a total of 5 possible sectorial pairings for the quartic polynomial vector fields (enumerated by the 3rd Catalan number).
Three out of the five possibilities can be seen in 2/3 video, while the remaining two can be seen in part 1/3
In 3/3 example, at a bifurcation we have that either: only two of the four roots are centers (the other two remaining attached to separatrices), or NONE of the roots are centers (a phenomenon which does not occur for the quadratic or cubic polynomial vector fields).
This video is inspired by the work of A. Douady and P. Sentenac. ( rboyce1000)
Algorithm
create polynomial with desired properities
f(z) = z*g(z) with root at origin
g(z) is a 3-rd root of unity =
f(z) = z(z^3 - 1)
One can check it with Maxima CAS
z:x+y*%i;
(%o1) %i y + x
(%i2) p:z*(z^3-1);
3
(%o2) (%i y + x) ((%i y + x) - 1)
(%i3) display2d:false;
(%o3) false
(%i4) r:realpart(p);
(%o4) x*((-3*x*y^2)+x^3-1)-y*(3*x^2*y-y^3)
(%i5) m:imagpart(p);
(%o5) x*(3*x^2*y-y^3)+y*((-3*x*y^2)+x^3-1)
(%i6) plotdf([r,m],[x,y]);
(%o6) "/tmp/maxout28945.xmaxima"
(%i8) s:solve([p],[x,y]);
(%o8) [[x = %r1,y = (2*%i*%r1+%i+sqrt(3))/2],
[x = %r2,y = (2*%i*%r2+%i-sqrt(3))/2],[x = %r3,y = %i*%r3],
[x = %r4,y = %i*%r4-%i]]
to rotate it around origin let's change 1 with : ( multiplier of the fixed point) where t is a proper fraction in turns
Original function from comments:
See also
Vector flow in wikipedia
TYLER HOBBS : flow-fields
References
How I built a wind map with WebGL by Vladimir Agafonkin
math.stackexchange question : what-do-polynomials-look-like-in-the-complex-plane
mathematica.stackexchange question : visualizing-a-complex-vector-field-near-poles
fractalforums.com : smooth-external-angle-of-mandelbrot-set
J.M. Hyman, M. Shashkov, Natural discretizations for the divergence, gradient, and curl on logically rectangular grids, Computers & Mathematics with Applications, Volume 33, Issue 4, 1997, Pages 81-104, ISSN 0898-1221