411 REFERENCE · Wikibooks
Maya 3D: Zero to Hero
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
About This Book
Most of those here interested in 3d modelling probabily already know the featured book Blender 3d: Noob to Pro, it's a wonderful piece of work that helped me learn a lot, so I wanted to pass the love around by making an effort towards making a structured way to learn one of the big beast in the 3d panorama: Maya 3d.
To do so I intend, whenever possible, to go over the point made by Blender: Noob to Pro and translating them into Maya, it may not be the best approach for a standalone book but as long as I'm going to write this alone it's my best bet to complete this project in the speediest manner possible, but I sincerely hope that others will come to help me in this frankly enormous endeavour.
Without further ado let's begin.
Useful resources
Autodesk: this is the website of the company producing Maya, you may download a 3 year educational license for Maya (or any other program made by Autodesk) simply by signing in, the only limitation in the educational software is an annoying banner when you save, a more than fair bargain if you ask me.
Autodesk learning pages: quite a bit of help for both beginners and the not so beginners.
Table of Contents
Unit 1: Background
/What Maya Can Do/ ⇐ START HERE
Section 1A: 3D Concepts (It will send you to the section in Blender 3d: Noob to Pro)
3D Geometry
Coordinate Transformations
Orthographic Views
Perspective Views
Coordinate Spaces in Blender
Section 1B: User Interface (UI)
/User Interface/
/Base Command Overview/
/Tutorial:Excalibur/