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Rexx Programming/How to Rexx/control structure
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Control structures (also known as control constructs) are constructs used within a program to control the flow of a program based on given conditions. Control structure typically uses conditional branching instructions or loop control statements. Code within control structures is typically arranged into blocks in a similar fashion to control structures written in C.
Conditional Branching
The following example shows a conditional code being used as a conditional branch:
if guess = 6 then
say "Wow! That was a lucky guess."
Here is a conditional branch with two parts:
if guess = 6 then
say "Wow! That was a lucky guess!"
else
say "Sorry, the number was actually 6."
As mentioned earlier, we can use blocks so that more than one thing can happen if a condition is met (or unmet).
if score >= 100 then
do
say "Congratulations! You won."
say "Go ahead and enter your initials below for our high score list."
initials = LineIn()
end
else
do
say "Let's keep playing!"
say "What do want your next move to be?"
next_move = LineIn()
end
Select
Rexx also has a construct for choosing the first true condition from multiple options.
select
when age < 3 then
say "You are a toddler."
when age < 12 then
say "You are a child."
when age < 20 then
say "You are a teenager."
when age >= 65 then
say "You are are a senior."
when age >= 40 then
say "You are middle-aged."
otherwise
say "You are a young adult."
end
Loops
The following example shows a block of code being used in a loop:
do number = 1 to 10
say number
end