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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Rendering and Game Engines

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

The tool/framework/engine that you're going to use to create the game. Categories Rendering engines/Framework 0% /DirectX/ A rendering engine that only works on Windows (as well as Modern), Windows Phone, Xbox 360 and Xbox One. 25% /OpenGL/ A rendering engine that works on all platforms, except for Windows Phone, Xbox 360 and Xbox One. This page contains many Sister Projects. 0% /WebGL/ A rendering engine based upon OpenGL designed to work on the web. 0% /Three.js/ A Javascript webrenderer. 0% /XNA/ Used to make games for Windows (as well as Modern). 0% /Allegro/ 0% /Default programming language graphics renderer/ The default graphics system that you programming language uses to draw basic graphics to the screen (2D only, unless you're a mathematical bad-ass). Extra tool libraries 0% /SDL/ Simple DirectMedia Layer - provides low level access to audio, input devices, and graphics hardware via OpenGL and Direct3Dhttps://en.wikipedia.org/wiki/Simple_DirectMedia_Layer. Game Engines 0% /GameMaker/ A tool for making games aimed at beginners that requires little to no programming. 0% /Scratch/ A tool for making games aimed at beginners of a young age that requires no programming. 0% /Unity/ A tool that allow for easy programming, allowing you to interact with public members with a visual interface. 0% Unreal Development Kit (UDK) The engine used to make Unreal games such as Gears of War. 0% /Quake Engine/ The engine used to make Quake. 0% /Cry Engine/ The engine used to make Crysis, Far Cry and many more games. 0% /FPS Creator/ A simple first-person-shooter creator Programming built-in languages See Game-only programming languages. References 25%