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Game Creation with XNA/Print version
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
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Game_Creation_with_XNA Game_Creation_with_XNA/Print_version
Table of contents
Preface
Basics
Introduction
Setup
C#
Game Loop
Input Devices
Game Creation / Game Design
Introduction
Types of Games
Story Writing and Character Development
Project Management
Marketing, Making money, Licensing
Mathematics and Physics
Introduction
Vectors and Matrices
Collision Detection
Ballistics
Inverse Kinematics
Character Animation
Physics Engines
Programming
Introduction
Visual Studio
Git and Subversion
Reusable Components
Frameworks
Audio and Sound
Introduction
XACT
Creation
Synthesizer
Finding free Sounds
2D Game Development
Introduction
Texture
Sprites
Finding free Textures and Graphics
Menu and Help
Heads-Up-Display (HUD)
3D Game Development
Introduction
Primitive Objects
3D Modelling Software
Finding free Models
Importing Models
Camera and Lighting
Shaders and Effects
Skybox
Landscape Modelling
3D Engines
Networking and Multiplayer
Introduction
Split-Screen
Network and Peer-to-peer
Network Engines
Artificial Intelligence
Introduction
Artificial Intelligence in Games
AI Engines
Kinect
Introduction
Use Kinect to create Models
Other
Introduction
Level Editors
Appendices
Game Creation with XNA/Glossary/
Game Creation with XNA/Resources/
Game Creation with XNA/Authors/
References
License
Preface
Basics
Introduction
Setup
C#
Game Loop
Input Devices
Game Creation / Game Design
Introduction
Types of Games
Story Writing and Character Development
Project Management
Marketing, Making money, Licensing
Mathematics and Physics
Introduction
Vectors and Matrices
Collision Detection
Ballistics
Inverse Kinematics
Character Animation
Physics Engines
Programming
Introduction
Visual Studio
Git and Subversion
Reusable Components
Frameworks
Audio and Sound
Introduction
XACT
Creation
Synthesizer
Finding free Sounds
2D Game Development
Introduction
Texture
Sprites
Finding free Textures and Graphics
Menu and Help
Heads-Up-Display (HUD)
3D Game Development
Introduction
Primitive Objects
3D Modelling Software
Finding free Models
Importing Models
Camera and Lighting
Shaders and Effects
Skybox
Landscape Modelling
3D Engines
Networking and Multiplayer
Introduction
Split-Screen
Network and Peer-to-peer
Network Engines
Artificial Intelligence
Introduction
Artificial Intelligence in Games
AI Engines
Kinect
Introduction
Use Kinect to create Models
Other
Introduction
Level Editors
Appendices
License
GNU Free Documentation License
Note: current version of this book can be found at http://en.wikibooks.org/wiki/Game_Creation_with_XNA