Skip to main content

  | मौसम…

411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Game Creation with XNA/Print version

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

__NOTOC__ __NOEDITSECTION__ Game_Creation_with_XNA Game_Creation_with_XNA/Print_version Table of contents Preface Basics Introduction Setup C# Game Loop Input Devices Game Creation / Game Design Introduction Types of Games Story Writing and Character Development Project Management Marketing, Making money, Licensing Mathematics and Physics Introduction Vectors and Matrices Collision Detection Ballistics Inverse Kinematics Character Animation Physics Engines Programming Introduction Visual Studio Git and Subversion Reusable Components Frameworks Audio and Sound Introduction XACT Creation Synthesizer Finding free Sounds 2D Game Development Introduction Texture Sprites Finding free Textures and Graphics Menu and Help Heads-Up-Display (HUD) 3D Game Development Introduction Primitive Objects 3D Modelling Software Finding free Models Importing Models Camera and Lighting Shaders and Effects Skybox Landscape Modelling 3D Engines Networking and Multiplayer Introduction Split-Screen Network and Peer-to-peer Network Engines Artificial Intelligence Introduction Artificial Intelligence in Games AI Engines Kinect Introduction Use Kinect to create Models Other Introduction Level Editors Appendices Game Creation with XNA/Glossary/ Game Creation with XNA/Resources/ Game Creation with XNA/Authors/ References License Preface Basics Introduction Setup C# Game Loop Input Devices Game Creation / Game Design Introduction Types of Games Story Writing and Character Development Project Management Marketing, Making money, Licensing Mathematics and Physics Introduction Vectors and Matrices Collision Detection Ballistics Inverse Kinematics Character Animation Physics Engines Programming Introduction Visual Studio Git and Subversion Reusable Components Frameworks Audio and Sound Introduction XACT Creation Synthesizer Finding free Sounds 2D Game Development Introduction Texture Sprites Finding free Textures and Graphics Menu and Help Heads-Up-Display (HUD) 3D Game Development Introduction Primitive Objects 3D Modelling Software Finding free Models Importing Models Camera and Lighting Shaders and Effects Skybox Landscape Modelling 3D Engines Networking and Multiplayer Introduction Split-Screen Network and Peer-to-peer Network Engines Artificial Intelligence Introduction Artificial Intelligence in Games AI Engines Kinect Introduction Use Kinect to create Models Other Introduction Level Editors Appendices License GNU Free Documentation License Note: current version of this book can be found at http://en.wikibooks.org/wiki/Game_Creation_with_XNA