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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Printable Version

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

__TOC__ Blender 3D: Noob to Pro Unit 1: Knowing Before Making What Blender Can Do 3D Geometry Coordinate Transformations Orthographic Views Perspective Views Coordinate Spaces in Blender User Interface Overview Keystroke, Button, and Menu Notation Non-standard equipment Operating System specific notes Blender Interface Blender Windowing System User Preferences Windows Buttons Windows 3D View Windows Blender Interface New Blender Windowing System New User Preferences Window New Properties Window New 3D View New Blender Memory Management What is a Mesh? Quickie Model Quickie Render Understanding the Camera Improving Your House Modeling a Simple Person Detailing Your Simple Person 1 Detailing Your Simple Person 2 Creating a Simple Hat Putting Hat on Person Materials and Textures Quickie Material Multiple Materials Per Object Image Textures Procedural Textures Quickie Texture Halo Materials Bones Mountains Out Of Molehills Modeling a volcano Penguins from spheres Die Easy 2 Die Another Way Model a Goblet Model a Silver Goblet Model a Silver Goblet cylinder Spin a goblet Light a Silver Goblet Simple Vehicle Simple Vehicle: Wheel Simple Vehicle: Seat Simple Vehicle: Rocket Launcher Simple Vehicle: Body Simple Vehicle: Some Assembly Required Modeling a 3D Parachute in Blender Model a Low Poly Head Building a House Pipe joints Aligning Vertices with a Guide Image Modeling a Fox from Guide Images 2D Image (logo) to a 3D Model Curve and Path Modeling Intro to Bézier Curves Curves In 3d Deforming Meshes using the Curve Modifier Making Your Creation Smoother Using Textures Using a texture to make a material partially transparent Creating Basic Seawater Mountains Out Of Molehills 2 Basic Carpet Texture The Rusty Ball Procedural Eyeball Creating Pixar-looking eyes in Blender UV Map Basics Realistic Eyes In Blender Beginning Lighting Understanding Real Lights Adding Lamps Faked Gi with Blender internal Render Settings Output Format Options OSA Looking All Around - Panorama Settings Other Important Render Options Yafray Render Options Stamping 2D, Toon, & CAD Rendering Basic Animation Basic Animation/ScreenLayout Basic Animation/Lattice Basic Animation/Bounce Creating Basic Water animation Flying Through A Canyon Using the sequencer to compile frames into an animation Particle Systems Making Fire Furry Fireworks Particles forming Shapes Billboard Animation Soft Body Animation Simple Cloth Animation Soft Body with wind Your First Test Platformer: Creation and Controls An aMAZEing game engine tutorial Platformer: Physics Fixes Making exe Build a skybox Basic mouse pointer Text in BGE Python Platformer: Creation Python Scripting Advanced Tutorials/Python Scripting/Introduction Advanced Tutorials/Python Scripting/Introduction New Advanced Tutorials/Python Scripting/Addon Anatomy New Advanced Tutorials/Python Scripting/Addon User Interface New Advanced Tutorials/Python Scripting/Addon Custom Property New Advanced Tutorials/Python Scripting/Separately Installable Addon New Advanced Tutorials/Python Scripting/Object, Action, Settings New Advanced Tutorials/Python Scripting/Procedural object creation Advanced Tutorials/Python Scripting/External scripts Advanced Tutorials/Python Scripting/Creating a GUI for your script Advanced Tutorials/Python Scripting/Export scripts Advanced Tutorials/Python Scripting/Import scripts Advanced Tutorials/Python Scripting/Scripts for modifying meshes Advanced Tutorials/Advanced Modeling/index Advanced Tutorials/Advanced Modeling/Modeling HDRi Creating a Light Probe Making Landscapes with heightmaps How to Do Procedural Landscape Modeling Landscape Modeling I: Basic Terrain Landscape Modeling II: Texture Stenciling Landscape Modeling III: Exporting as a Heightmap Realistic Water using Fluid Sim and Yafray Bump Mapping Normal Mapping Texture Normal Mapping Color Map Normal Mapping Nodes Texture Nodes Material Nodes Compositing Advanced Tutorials/Advanced Animation/index Advanced Tutorials/Advanced Animation/Introduction Advanced Tutorials/Advanced Animation/Guided tour/index Advanced Tutorials/Advanced Animation/Guided tour/Armature/index Advanced Tutorials/Advanced Animation/Guided tour/Armature/object Advanced Tutorials/Advanced Animation/Guided tour/Armature/edit Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose Advanced Tutorials/Advanced Animation/Guided tour/Mesh/index Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif Advanced Tutorials/Advanced Animation/Guided tour/Mesh/env Advanced Tutorials/Advanced Animation/Guided tour/Mesh/vg Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape/Sync Advanced Tutorials/Advanced Animation/Guided tour/Const/index Advanced Tutorials/Advanced Animation/Guided tour/Const/cl Advanced Tutorials/Advanced Animation/Guided tour/Const/cr Advanced Tutorials/Advanced Animation/Guided tour/Const/tt Advanced Tutorials/Advanced Animation/Guided tour/Const/fl Advanced Tutorials/Advanced Animation/Guided tour/Const/st Advanced Tutorials/Advanced Animation/Guided tour/Const/ik Advanced Tutorials/Advanced Animation/Guided tour/NLA/index Advanced Tutorials/Advanced Animation/Guided tour/NLA/intro Advanced Tutorials/Advanced Animation/Guided tour/NLA/stride Advanced Tutorials Advanced Tutorials/Advanced Animation/example/ Piston, Rod and Crank Advanced Tutorials/Advanced Animation/example/ Cutting Through Steel Advanced Tutorials/Advanced Game Engine/index Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI) Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Pop-Up Menus Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Moving Menus Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/The "5-Layer" Button Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Object Outlines Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(Python) Intro-GE-Source Glossary FAQ Tutorial Links List Hotkeys Output Formats Image Portfolio Blender Glossary Every Material Known to Man Sources of free 3D models Blueprint Links List Materials, Textures, Photos Asking for Help Know What You're Doing Modeling Realistically Modelling tips Cheat the 3D Performance vs. Quality Modeling a Gingerbread Man Modeling a simple space-ship Creating Weapons based on 2D Images Match Moving Motion Tracking with Icarus Create a Clayman Organic Modeling Understanding the Fluid Simulator Creating a jewel in Blender Modeling a picture Modeling with the Spin Tool Spin Tool Introduction Illustrative Example: Model a Wine Glass Creating Ogg-Theora movies using Blender Creating animated GIFs using Blender and Gimp 3D Tiling Backgrounds For The Web Cool Things Troubleshooting Creating Blender Libraries Add some depth with stereo Fluffy Material Human Body Using Blender Libraries Beginning Modeling Final Project Using Inkscape to make advanced Bézier curves Platonic Solids Polygonal Modeling Box Modeling Illustrative example: Model a Chair (Swan Chair) Model a Chair-Preparations Model a Chair-The Seat Model a Chair-The Feet Illustrative Example: Modeling a Simple Human Character Modeling a Human Character - Preparations Modeling a Human Character - Modeling Polygon by Polygon modeling Animation Notes and FAQ Customization Mist - Make Objects Opaque