411 REFERENCE · Wikibooks
Star Sonata/Skills
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
As with many RPGs out there, Star Sonata has an experience point system that gives a set number of skill points per level. Each 1000xp a character gains nets them another level which in turn gives them 5 skill points to play with. Every 20 levels means 100 more skill points. With that large amount, it's a bit overwhelming of where to put these points to good use, not to mention trying to figure out where each skill can be found. This guide hopefully will help in this regard.
Primary Skills
These skills make up the foundation of any Star Sonata Character, for without them they could not equip any items (excepting Tech 0 ones, of course, in many cases). For this is what the definition of a primary skill is; it allows the character to equip or use higher tech items.
Piloting - Ability to pilot a ship of a given level
Weaponry - Use weapons of a given level
Shielding - Use shields of a given level
Engine - Use engines of a given level
Radar - Use radar of a given level
Cloaking - Use cloaking devices of a given level
Electrical Engineering (Energy) - Use energy generators of a given level
Equipment (Items) - Use general equipment of a given level
Tractoring - Use tractor beams of a given level
These skills above all require the same number of skill points as the skill level you are putting them towards. That means to get say Piloting 1, you would need only 1 skill point, but for Piloting 9, you would need 9 skill points.
Drone Deployment - Use drones of a given level
Station Management - Use base kits and base items of a given level
These two skills also work on the same skill point principle as the ones above, but these have 'slots' that using drones and base kits use up, respectively. You can use drones/kits of any tech level up to and including your skill level in DD/SM. For how many slots that each use, only things known so far is that you can use double your skill level in Tech 0 drones/kits and only 6 of the tech level equal to yours (Such as using only 6 Tech 9 bases at SM 9). Remote Control works on nearly the same principles.
Secondary Skills
These skills represent a choice in the style of play. Some like to major in building bases, others want to PvP and still others want to just kill AI ships. This set allows characters to be different than the others, for taking a skill here limits the choices in the other secondary skills available. At the start, there are five choices. For the most part, each modifies (a) statistic(s) of the character, much like augmenters do.
1st Tier
Fighter Ace - +2% Agility, +2% Thrust +1% Firing Rate per level for light fighters, +2% Agility, +2% Thrust per level for other ships
Berserker - +5% Shield Max, +3% Shield Recharge, -1.5% Speed per level for heavy fighters, +4% Shield Max, +2% Shield Recharge, -1% Speed per level for other ships
Slave Mastery - +2% to all slave statistics per level
Station Mastery - +2% to all base and drone statistics per level
Merchant - +9% Capacity, +1% Thrust, +1% Turning per level to freighters, +6% Capacity, +1% Thrust, +1% Turning per level to capital ships, +4% Capacity per level to heavy fighters, +2% capacity per level to light fighters
You can take up to two 1st Tier secondary skills. However, once you choose one you can leave it at that and have access to the 2nd Tier secondary skill linked to it or you can choose another 1st Tier that is either above or below your first choice (Merchant having Fighter Ace as the below) have access to a specific 3rd Tier secondary skill.
2nd Tier
Speed Demon - +3% speed, +3% firing, +10% docking speed per level
Multifiring - Allows user to fire one more same weapon at same time per skill level
Radiation Expert- +15% to Radiation Weapons per level
Colonial Admin. - +4% Suitability for colonies per level
Fleet Master - +15% capacity on slaves per level
The skills listed here are in order of what 1st Tier has access to. So for example Multifiring requires a player to have ONLY Berserker as a secondary skill.
3rd Tier
Sniper - +7% Damage, +5% Recoil, +2% Range, +3% Tracking per level
- Fighter Ace and Berserker required
Seer - +50% radar for ship and base per level
- Berserker and Slave Mastery required
Drone Mastery - +2% to all drone and station statistics per level
- Slave Mastery and Station Mastery required
Extract. Expert - +7.3% rate of extraction of resources per level
- Station Mastery and Merchant required
Shield Monkey - +6% Shield Max, +6% Shield Recharge, +1.5% to transference weapons
- Merchant and Fighter Ace required
Tertiary Skills
These are the skills that modify a certain item or another skill's stats. They aren't required for any item or skill, but are helpful when invested in.
Leadership - Allows character to create a team
War Mongering - Allows director of team to declare war on another team
Crazy Glue - 2% per level chance of not consumeing your GG when you die.
Astral Injection - Ability to add augs to drones.
Historical Records - Increases life of blackboxes
Astral Travel - Allows autopilot through skill level number of galaxies
Mining Efficiency - Increases the amount of materials dropped when an astroid is destroyed.
Mining Power - Increases the mining damge to astroids.
Glory - Increases team score for Glory category
Piracy - Increases chance of items dropping from killed ships
Tractor Power - Increases strength of tractor beams by 5%
Tractor Range - Increases reach of tractor beams by 5%
Tractor Efficiency - Decreases electrical usage of tractor beams by 5%
Programming - Increases number of commands for slaves by 2 per level
Warp Navigation - Allows warp through Warp 1 - 4, depending on level
Remote Control - Allows use of controlbot to create slave ships
Titanium Foot - Increases thrust by 3%
Space Time Corner Warping - Increases Agility by 3%
Warp 3 Galaxies
The End of the Universe
20 Electrical Engineering (requires 3 Conclusion Icicles)
Rumble Mumble
20 Piloting (requires 25 Green Knobs
4 War Mongering (requires 10 Green Knobs/ lvl 3 Leadership)
Rumble 3
19 Piloting (requires 20 Chrome Knobs
3 War Mongering (requires 10 Chrome Knobs/ lvl 2 Leadership)
Biologique
20 Station Management (requires 1 Microbes Amoureuse)
Note: random AI stations have primary skill level max of 14
Note 2: Conclusion Icicles are dropped by Forgones
Warp 2 Galaxies
Note: random AI stations have primary skill level max of 12
Rumble 2
16 Piloting (requires 25 Grammies)
2 War Mongering (requires 10 Grammies & lvl 2 Leadership)
Prism
15 Remote Control (requires 1 Blue Vapor)
12 Drone Deployment (requires 1 Solar Cleansings
9 Station Management (requires 5 Promethium)
Bipolar
8 Tractoring
14 Piracy (requires 1 Rosemary Sprig)
14 Tractoring (requires 1 Blue Dust)
17 Equipment (requires 5 Ablution Crystals)
Warp 1 Galaxies
- random AI stations have primary skill level max of 10
Warp 0 Galaxies
- random AI stations have primary skill level max of 8
Glass Matrix - 1 Leadership |
Sol - 3 Drone Deployment |
- 1 Warp Navigation | requires 1 Blue Aether
- 3 Station Management |
- 1 Leadership |
- 100 Astral Travel |
- 1 Quilting | requires 1 Aqua Nuzzle
| requires lvl1 in Leadership ----------------------------------------------------------------
- 50 Glory |
Free Market - 3 Drone Deployment |
- 1 Warp Navigation | requires 1 Blue Aether
- 3 Station Management |
- 1 Leadership |
- 100 Astral Travel |
- 50 Glory |
- 20 Slave Mastery | Special requirements*
- 20 Drone Mastery | Special requirements*
- 20 Station Mastery | Special requirements*
- 20 Radiation Expert | Special requirements*
- 20 Extraction Expert | Special requirements*
- 20 Colonial Administrator | Special requirements*
- 20 Seer | Special requirements*
Ring - 3 Cloaking |
- 1 Piracy |
- 1 Historical Records |
- 100 Astral Travel |
- 2 Mining Efficiency |
- 2 Mining Power |
Special Galaxies
(ones that are in the pinkish-purple wormholes)
Hyper
- 18 Weaponry | requires 1 Blue Dust
- 19 Shielding | requires 1 Pearly Gate
- 12 Equipment |
- 2 Leadership | requires 1 Enchromas
- 5 Astral Injection | requires 1 Basil Bouqet
- 1 Station Research | requires 1 Adonis Crest
- 9 Station Tweaking | requires 1 Adonis Crest
Nihilite
- 19 Weaponry | requires 3000 Promethium
- 15 Shielding |
- 18 Engine | requires 1 Space Boomerang
- 18 Electrical Engineering | requires 1 Sputter Nutter
- 3 Astral Injection | requires 1 Enchromas
- 3 Titanium Foot | requires 3 Gold Bars
Underworld
- 18 Shielding | requires 1 Space Boomerangs
- 15 Cloaking | requires 1 Gabriel's Neurolich
- 5 Space Time Corner Warping | requires 5 Gold Bars
- 25 Crazy Glue | requires 1 Gold Bar
Warp ?? Galaxies
(I do not know yet where to put them since they tend to switch warp numbers each uni)
Rumble - 12 Piloting | requires 25 Fly Wings
- 1 War Mongering | requires lvl2 Leadership
Steppes - 16 Drone Deployment | requires 1 Quu Drone
- 8 Drone Mastery | requires lvl1 in Slave Mastery
Ruby Steppes - 17 Engine |
- 20 Drone Deployment | requires 1 Qafir Drone
- 3 Warp Navigation | requires 1 Light Nuzzle
- 16 Station Management | requires 1 Aqua Nuzzle
- 2 Astral Injection |
Absolution - 16 Weaponry | requires 1 Blue Vapor
- 12 Station Management | requires 8 Promethium
- 7 Piracy | requires 1 Basil Bouquet
Labyrinth - 8 Piloting | requires 1 Goblet
- 1 Astral Injection | requires 1 Goblet
- 10 Historical Records |
Shadow - 11 Radar | requires 1 Kromatico
Lavanite - 8 Equipment |
- 8 Remote Control |
- 2 Warp Navigation | requires 1 Goblet
Handel's Cove - 16 Radar | requires 1 Kromatico
- 16 Electrical Engineering | requires 1 Kromelite
- 2 warp Navigation | requires 1 Vortex Pellet
- 16 Station Management | requires 2 Ariadnites
- 2 Piracy |
Empathy Field - 10 Tractoring |
- 14 Tractor Power | requires 1 Carbon Heart
| requires lvl5 in Tractoring
- 14 Tractor Range | requires 1 Carbon Heart
| requires lvl5 in Tractoring
- 14 Tractor Efficiency | requires 1 Carbon Heart
| requires lvl5 in Tractoring
XYZ - 10 Equipment |
Lunacy - 1 Leadership |
Look in the section for Secondary Skills
Level Titles
0 - ?? Mostly Harmless
400 - ?? Maestro
Credit
This is a GrimSweeper's production, copyright of 2005/2006. Email him at tempmail_night@yahoo.ca