411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Linoleum
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Linoleum-Reflectivity Material
This material is good for making a linoleum material. The only missing thing is for you to choose an image, and add the image as a texture, tile it on the material, and this will complete the material. This example will give you the right reflectivity and Mirror.
File:EXLinoleum.jpg
Shaders
Diffuse Shader
Type- Minnaert
Ref- 0.93
Dark- 0.88
Specular Shader
Type- CookTorr
Spec- 1.20
Hard- 70
RayMirror
RayMir- 0.80
Fresnel- 0.55
Fac- 1.12
MaxDist- 10.00
FadeOut- Fade to Material Color
Texture
Type- Musgrave
H- 1.00
Lacu- 2.00
Octa- 2.00
iScale- 0.300
NoiseSize- 0.200
NoiseBasis- Voronoi F3
MapInput
MappingType- Orco
MapShape- Cube
Size
SizeX- 0.5
SizeY- 0.5
SizeZ- 0.5
MapTo
MapApplication- Nor
NorSlider- 0.9
This material is the one applying to the cylinder and monkey. Complete the material by adding an Image Texture and tiling your preferred image onto the material to make the linoleum complete.
Linoleum