411 REFERENCE · Wikibooks
Guide to Game Development
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
This is a guide that should help you on your way to becoming a game developer, no matter what which path you want to take. This book should either help you through each aspect, or redirect you to a place that can. This book has been designed to be 'straight' and 'to the point' to allow you to make the most of your time. If you have found a section of the book that's lacking and you feel like you know enough to write about it, feel free to edit it, it will also help you get a better understanding of the topic.
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Categories
25% /Introduction/
An introduction about me, the book and how it can help you.
25% /Theory/
The theory, logic, mathematics and understand behind how a game works.
0% /Platform/
The platform that the game is going to be developed for.
25% /Rendering and Game Engines/
The tool/framework/engine that you're going to use to create the game.
25% /The Programming Language/
The programming languages that are going to be used to create the games.
0% /Data file types/
The data file types used for storing information about the game.
0% /Graphics and textures/
The creation of effective appealing graphics and textures for games.
0% /3D Modelling/
The creation of 3D models used for characters, terrain and more!
0% /Audio/
The music and sound effects that will accompany the game.
0% /Online Connectivity and Multiplayer/
Connecting your game to the internet and to other players
75% /Settings/
All the items that could be added into a game settings menu.
0% /Legal and Publishing/
The legal and publishing side of game development.
25% /Miscellaneous/
All other subjects related to game development.
Video game development Computer programming
25%