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Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

This is a guide that should help you on your way to becoming a game developer, no matter what which path you want to take. This book should either help you through each aspect, or redirect you to a place that can. This book has been designed to be 'straight' and 'to the point' to allow you to make the most of your time. If you have found a section of the book that's lacking and you feel like you know enough to write about it, feel free to edit it, it will also help you get a better understanding of the topic. __NOTOC__ __NOEDITSECTION__ Categories 25% /Introduction/ An introduction about me, the book and how it can help you. 25% /Theory/ The theory, logic, mathematics and understand behind how a game works. 0% /Platform/ The platform that the game is going to be developed for. 25% /Rendering and Game Engines/ The tool/framework/engine that you're going to use to create the game. 25% /The Programming Language/ The programming languages that are going to be used to create the games. 0% /Data file types/ The data file types used for storing information about the game. 0% /Graphics and textures/ The creation of effective appealing graphics and textures for games. 0% /3D Modelling/ The creation of 3D models used for characters, terrain and more! 0% /Audio/ The music and sound effects that will accompany the game. 0% /Online Connectivity and Multiplayer/ Connecting your game to the internet and to other players 75% /Settings/ All the items that could be added into a game settings menu. 0% /Legal and Publishing/ The legal and publishing side of game development. 25% /Miscellaneous/ All other subjects related to game development. Video game development Computer programming 25%