411 REFERENCE · Wikibooks
Trainz/Asset modification
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
1 Modifying someone else's content
Retrograding content
There is a myth that newer Trainz Simulator 12 (TS12) content cannot be modified to run in an earlier Trainz version. While literally true for Routes and sessions (at least until some 3rd party software engineer tackles the difference between the data models used internally in TS12 and writes a program that translates them), it is not true in the least for unscripted scenery assets and most trackside elements or rolling stock—even most which contain scripts. A critical examination of the difference between the data elements (tags and containers which are mandatory) a v2.0 (TRS2004 TRS2004-SP0) asset and v3.7 (TS12) asset have very few differences. Most of those which do occur happen in Texture.txt files using extended graphical function capabilities not present in older Trainz releases.
this page title earmarked for simple content customization tutorials such as replacing bridge surfaces (track kuids or spline surface textures), taming sound assets (volume, duration, repeat patterns, adding variability with other sounds, etc.), reskinning (buildings, traincars), adjusting loco parameters, tweaking smokes, and so forth.
Notes and footnotes
All technical and many HowTo references are normally sourced
from the Main TrainzOnline wiki,
it's HowTo pages
or the various CCG Content Creator's Guides (online or in Trainz releases of yore).
Notes
References
Trainz Content Creation Asset 1