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History of video games/Platforms/Shinra Technologies

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History Development In November of 2013 Square Enix announced Project Flare, an initiative to develop cloud centric gaming infrastructure.Hollister Sean Project Flare: 'Final Fantasy' publisher wants to put you inside a 'Lord of the Rings'-caliber movie https://www.theverge.com/2013/11/6/5071238/square-enix-project-flare-cloud-gaming-technology-partners-requested 10 June 2021 The Verge 2013-11-06 en Project Flare would later spin off into Shinra Technologies as a subsidiary of Square Enix in September of 2014.Final Fantasy creator Square Enix unveils Shinra Technologies to make ‘revolutionary’ cloud game tech https://venturebeat.com/2014/09/18/final-fantasy-creator-square-enix-creates-shinra-technologies-to-develop-revolutionary-cloud-gaming-technology/ 10 June 2021 VentureBeat 2014-09-19 The company was based in New York City with satellite offices in Tokyo and Montreal.Square Enix closes its 'Shinra' cloud gaming business https://www.engadget.com/2016-01-06-square-enix-closes-shinra-technologies.html 25 November 2020 In 2014 the company had ambitious technology development goals, with 2016 being seen as a key year for cloud gaming growth.McWhertor Michael Square Enix announces Shinra Technologies, a new cloud gaming service for 2015 https://www.polygon.com/2014/9/18/6456117/square-enix-shinra-technologies-cloud-gaming-yoichi-wada 10 June 2021 Polygon 2014-09-18 en The namesake of Shinra Technologies was the fictional Shinra Corporation in the game Final Fantasy VII, which was opposed by a fictional group called Avalanche.How the Shinra-Avalanche Conflict Changes in Final Fantasy 7 Remake https://gamerant.com/final-fantasy-7-avalanche-shinra-cloud-president-changes/ 25 November 2020 In real life Shinra Technologies and Avalanche studios worked closely together on the Shinra Technologies platform.Square Enix Announces "Shinra" Cloud-Based Game Service https://v1.escapistmagazine.com/news/view/137555-Shinra-Technologies-Cloud-Gaming-Service-Announced-by-Square-EnixAnnounced?fb_comment_id=686136498138653_686174248134878 25 November 2020 Public beta tests Japan Japanese beta testing of the service began recruitment of subscribers of NTT East fiber internet service from January 26th, 2015 to February 10th, 2015. The beta test began just two days later on February 17th, 2015 with a projected end date of May 16th, 2015.シンラ・テクノロジー https://web.archive.org/web/20150130065907/https://www.jp.square-enix.com/shinra/ web.archive.org 10 June 2021 2015-01-30Square Enix Streaming Agni's Philosophy Tech Demo And Tomb Raider Through Shinra Technologies https://www.siliconera.com/square-enix-streaming-agnis-philosophy-tech-demo-tomb-raider-shinra-technologies/ 10 June 2021 Siliconera 2015-01-26 United States of America thumb|A Google Fiber office in Kansas City in 2012. Prior rollout of high end network connectivity in Kansas City made it an ideal beta testing location. At SXSW at Austin Texas in March of 2015 The Living World was shown at the Google Fiber Space as a demo.The DeanBeat: Shinra inches forward on its plan to revolutionize online games [update] https://venturebeat.com/2015/03/13/the-deanbeat-shinra-inches-forward-on-its-plan-to-revolutionize-online-games/ 10 June 2021 VentureBeat 2015-03-13Shinra Technologies Tech Demo at Google Fiber Space #SXSW https://www.youtube.com/watch?v=j_Eep-XzxXo 10 June 2021 en American Beta testing of the service began in Kansas City on August 11th, 2015, with only gigabit speed Google Fiber subscribers being eligible to test the service.Wawro Alex Shinra's cloud gaming tech makes its U.S. debut -- in Kansas City https://www.gamasutra.com/view/news/251006/Shinras_cloud_gaming_tech_makes_its_US_debut__in_Kansas_City.php 10 June 2021 www.gamasutra.com en Legacy In January 2016 it was announced that Square Enix would close Shinra Technologies, costing them 2.2 billion Japanese yen. Some saw Shinra's strife as a sign that cloud game streaming would never work.A final nail in the coffin of cloud streaming https://www.gamesindustry.biz/articles/2016-01-14-a-final-nail-in-the-coffin-of-cloud-streaming 25 November 2020 A number of former Shinra Technologies employees would form the livestreaming technology company Genvid shortly after Shinra folded, also based in New York.Genvid Technologies raises $1.5 million to make esports broadcasts more interactive https://venturebeat.com/2016/08/29/genvid-technologies-raises-1-5-million-for-more-compelling-esports-livestream-broadcasts/ 10 June 2021 VentureBeat 2016-08-29Wawro Alex Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M https://www.gamasutra.com/view/news/280265/Born_from_Shinras_ashes_interactive_streaming_startup_Genvid_raises_15M.php 10 June 2021 www.gamasutra.com en Work on Genvid started as early as February 2016,https://twitter.com/genvidtech https://twitter.com/genvidtech?lang=en 10 June 2021 Twitter en with the establishment of a Twitter account, and was formally established by March 2016.Genvid Technologies - Crunchbase Company Profile & Funding https://www.crunchbase.com/organization/genvid-technologies-inc Crunchbase 10 June 2021 en In December of 2020 Genvid debuted Rival Peak, among the first Massive Interactive Live Events accessible to the public,Cataldi Chris The real-time evolution of Rival Peak https://www.gamasutra.com/view/news/378186/The_realtime_evolution_of_Rival_Peak.php 10 June 2021 www.gamasutra.com en finally realizing a product category somewhat similar to one Shinra Technologies was unable to fully launch before closure. Technology Hardware A demo instance of the technology shown at E3 2015 was powered by two computers.Square Enix's Shinra 'supercomputers' could power the games of the future https://www.theverge.com/2015/6/17/8795963/shinra-technologies-cloud-gaming-supercomputers-e3-2015 25 November 2020 The compute computer uses an Intel Xeon CPU and Nvidia GTX Titan Black GPU. The render computer uses an Intel Xeon CPU and four Nvidia GTX 980 graphics cards. During the Japanese beta test the company Techorus handled server hosting. Software Much of Shinra Technologies product was focused on making easier and better netcode for developers.How Shinra's streaming tech works, and what it means for game devs https://www.gamasutra.com/view/news/235772/How_Shinras_streaming_tech_works_and_what_it_means_for_game_devs.php 25 November 2020 Software for Shinra instances could use the DirectX graphics API. Games Space Sweeper - Cooperative MMO 2D twin stick shooter with crafting mechanics and massive numbers of enemies, designed to render the entire game world for all players simultaneously.Final Fantasy VII And 1000s Of Dragons Streaming On Shinra Technologies Beta Test https://www.siliconera.com/final-fantasy-vii-and-1000s-of-dragons-streaming-on-shinra-technologies-beta-test/ 10 June 2021 Siliconera 2015-08-15Space Sweeper Introduces Supercomputer Cloud Gaming to Developers https://observer.com/2015/06/space-sweeper-shinra-technologies-kengo-nakajima/ 10 June 2021 Observer 2015-06-19 Indie title by Kengo Nakajima.Wawro Alex How Shinra's streaming tech works, and what it means for game devs https://www.gamasutra.com/view/news/235772/How_Shinras_streaming_tech_works_and_what_it_means_for_game_devs.php 10 June 2021 www.gamasutra.com en Exclusive game for Shinra Technologies streaming. The Living World - Tech Demo rendering 16,000 dragons at once. Exclusive for Shinra Technologies streaming. Agni's Philosophy - Tech Demo and port. Tomb Raider - Port of the 2013 game. Hitman: Absolution- Port Deus Ex: Human Revolution - Port Final Fantasy VII - Port Gallery Read more Square Enix Google Fiber South by Southwest Square Enix South by Southwest 2015 Japanese beta test sign up page (Archived) References 2100%__NOTOC__