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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Denim

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Denim Method 1 This method is for a nice realistic Denim material, looking stratified and multi-colored. File:EXDenim.jpg Material Color ColorSlider R- 0.394 G- 0.417 B- 0.527 Shaders Diffuse Shader Type- Lambert Ref- 0.8 Specular Shader Type- CookTorr Spec- 0.205 Hard- 16 Texture1 Type- Wood Application- Bands - Sin - Soft Noise NoiseSize- 0.15 Turbulance- 5.00 NoiseBasis- Blender Original MapInput MappingMethod- Orco MappingShape- Tube Size SizeX- 15.00 SizeY- 15.00 SizeZ- 15.00 MapTo MapApplication- Nor(Yellow) NorSlider- 1.28 Texture2 Type- Wood Application- Bands - Sin - Soft Noise NoiseSize- 0.15 Turbulance- 5.00 NoiseBasis- Blender Original MapInput MappingMethod- Orco MappingShape- Tube Size SizeX- -15.00 SizeY- 15.00 SizeZ- 15.00 MapTo MapApplication- Nor(Yellow) NorSlider- 1.28 Texture3 Type- Musgrave Calculation- Multifractal H- 1.00 Lacu- 2.00 Octa- 2.00 iScale- 1.00 NoiseSize- 0.50 NoiseBasis- Blender Original MapInput MappingMethod- Orco MappingShape- Cube Size SizeX- 20.00 SizeY- 20.00 SizeZ- 20.00 MapTo MapApplication- Nor NorSlider- 0.32 Texture4 Type- Musgrave Calculation- Multifractal H- 0.25 Lacu- 2.00 Octa- 0.97 iScale- 0.30 NoiseSize- 0.20 NoiseBasis- Blender Original MapInput MappingMethod- Orco MappingShape- Cube Size SizeX- 1.00 SizeY- 1.00 SizeZ- 1.00 MapTo MapApplication- Col R- 0.80 G- 0.77 B- 0.43 TexIntegration- Mix ColSlider- 0.30 Denim