411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Denim
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Denim Method 1
This method is for a nice realistic Denim material, looking stratified and multi-colored.
File:EXDenim.jpg
Material Color
ColorSlider
R- 0.394
G- 0.417
B- 0.527
Shaders
Diffuse Shader
Type- Lambert
Ref- 0.8
Specular Shader
Type- CookTorr
Spec- 0.205
Hard- 16
Texture1
Type- Wood
Application- Bands - Sin - Soft Noise
NoiseSize- 0.15
Turbulance- 5.00
NoiseBasis- Blender Original
MapInput
MappingMethod- Orco
MappingShape- Tube
Size
SizeX- 15.00
SizeY- 15.00
SizeZ- 15.00
MapTo
MapApplication- Nor(Yellow)
NorSlider- 1.28
Texture2
Type- Wood
Application- Bands - Sin - Soft Noise
NoiseSize- 0.15
Turbulance- 5.00
NoiseBasis- Blender Original
MapInput
MappingMethod- Orco
MappingShape- Tube
Size
SizeX- -15.00
SizeY- 15.00
SizeZ- 15.00
MapTo
MapApplication- Nor(Yellow)
NorSlider- 1.28
Texture3
Type- Musgrave
Calculation- Multifractal
H- 1.00
Lacu- 2.00
Octa- 2.00
iScale- 1.00
NoiseSize- 0.50
NoiseBasis- Blender Original
MapInput
MappingMethod- Orco
MappingShape- Cube
Size
SizeX- 20.00
SizeY- 20.00
SizeZ- 20.00
MapTo
MapApplication- Nor
NorSlider- 0.32
Texture4
Type- Musgrave
Calculation- Multifractal
H- 0.25
Lacu- 2.00
Octa- 0.97
iScale- 0.30
NoiseSize- 0.20
NoiseBasis- Blender Original
MapInput
MappingMethod- Orco
MappingShape- Cube
Size
SizeX- 1.00
SizeY- 1.00
SizeZ- 1.00
MapTo
MapApplication- Col
R- 0.80
G- 0.77
B- 0.43
TexIntegration- Mix
ColSlider- 0.30
Denim