411 REFERENCE · Wikibooks
A-level Computing/AQA/Problem Solving, Programming, Data Representation and Practical Exercise/Problem Solving
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
From the Specification : Introduction to Principles of Computation
Focus on studying the processes of computation and understanding why and where they are important in Computing.
(See the Teacher Resource Bank for examples.)
* /Introduction to principles of computation/
From the Specification : Stages of Problem Solving
Understand the problem
Define the problem
given(s), goal, ownership, resources and constraints
Given(s) = the initial situation
Goal = Desired target situation
Ownership = who does what
Resources and constraints = tools, knowledge, skills, materials and rules, regulations, guidelines, boundaries, timings
Define boundaries
Plan solution.
Check solution
* /Stages of problem solving/
From the Specification : Top-down Design / Step-wise Refinement
Consider sub-problems and the use of modules.
* /Top-down design and Step-wise refinement/
From the Specification : Decision tables
Determine logical conditions and consequential actions
Finite state machines with outputs - Mealy machine
Finite state machines without outputs - Finite State Automation
state transition diagrams - Draw and interpret simple state transition diagrams, transition tables.
state transition tables
* /Decision tables/
* /Finite state machines/
From the Specification : Algorithm Design
Understand the term algorithm.
Express the solution to a simple problem as an algorithm using flowcharts, pseudo-code or structured English and the standard constructs:
sequence
assignment
selection
repetition
Hand trace simple algorithms.
Convert a simple algorithm from
structured English into pseudo-code,
pseudo-code into high level program code.
Understand the standard algorithms: Bubble Sort, Linear Search
* /Algorithm design/
* /Trace tables/
* /Pseudo code/
* /Searching and sorting/