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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Light Effects

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Strange Blue Material thumb|320px|A fairly transparent blue Sphere. Three things are important with this material: Fresnel Transparency (no Raytracing) A Clouds Texture for Displacement, so the sphere has Subdivision Surfaces Level 3 for the render. Lots of Emit with the usual Nor and Z/-/- settings on the Map Input panel for a radial blend. In fact I've used three textures. So let's have a look a the material settings first: framed|none|Material Settings The Texture Mappings are: framed|none|First Texture: Displacement framed|none|Second Texture: Ref and Emit This is not optimized, Spec is too strong, Emit would better have gone to another texture. framed|none|Third Texture: Spec and Emit The Textures: The Clouds Texture is made pretty much with the Default Values. framed|none| The first Blend Texture uses a colorband with a very sharp falloff. framed|none| The second Blend Texture uses a normal Sphere Blend, so it's not necessary to show it. Light Effects