411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Light Effects
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Strange Blue Material
thumb|320px|A fairly transparent blue Sphere.
Three things are important with this material:
Fresnel Transparency (no Raytracing)
A Clouds Texture for Displacement, so the sphere has Subdivision Surfaces Level 3 for the render.
Lots of Emit with the usual Nor and Z/-/- settings on the Map Input panel for a radial blend.
In fact I've used three textures. So let's have a look a the material settings first:
framed|none|Material Settings
The Texture Mappings are:
framed|none|First Texture: Displacement
framed|none|Second Texture: Ref and Emit
This is not optimized, Spec is too strong, Emit would better have gone to another texture.
framed|none|Third Texture: Spec and Emit
The Textures:
The Clouds Texture is made pretty much with the Default Values.
framed|none|
The first Blend Texture uses a colorband with a very sharp falloff.
framed|none|
The second Blend Texture uses a normal Sphere Blend, so it's not necessary to show it.
Light Effects