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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

EverQuest/Races/Erudite

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Erudites are the only race to start off in the continent of Odus. Good Erudites start off in Erudin, and evil ones start in Paineel. An evil Erudite Heretic must be wary of travelling through good cities, including Erudin, which has the only dock to the rest of the world. Good Erudites are welcome most places in the world, and are even tolerated in Neriak. Erudites are generally considered a magic using people, and get the highest intelligence bonus of all the races, but they do get two warrior classes. The classes are a cleric, enchanter, magician, necromancer, paladin, shadowknight and wizard. Like Humans, Erudites can not see well at night and need a light source when the sun goes down. Erudites are stuck with Tox Forest as their newbie zone, which is probably the worst newbie zone in the game. Alignment: Size: Medium Starting City: Erudin, Paineel Innate Abilities none Base Stats Strength Stamina Agility Dexterity Wisdom Intelligence Charisma Experience Modifier: ?