Skip to main content

  | मौसम…

411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Celestia/Celx Scripting/CELX Lua Methods/CEL command preloadtex

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

preloadtex preloadtex { object <string> } Pre-load the specified texture file from disk into memory. Object <string> is the name of the object who's texture is to be pre-loaded into graphics card memory. Depending on the file size of the texture being loaded, you may want to follow this command with a wait command. If you are preloading multiple textures, or large textures, you should definitely use a wait command. The wait duration will depend on the size of the texture file(s) and may require some testing to get it just right. object <string> The name of the object who's texture is to be pre-loaded into graphics card memory. No default. CELX equivalent: Based on the object:preloadtexture() method. Find an object with name <string> which must be preloaded and store in "objectname". objectname = celestia:find( <string> ) Preload the texture of "objectname" from disk into memory. objectname:preloadtexture() Summarized: objectname = celestia:find( <string> ) objectname:preloadtexture() Example:This example pre-loads the texture file for Mars: CEL: preloadtex { object "Sol/Mars" } CELX with the object:preloadtexture() method: mars = celestia:find("Sol/Mars") mars:preloadtexture() Back to CEL command index