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The Sway Reference Manual/Introduction
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Sway and the Sway Interpreter
Consider a computer program designed to help people read an essay.
The simplest task one might ask of this program is the meaning of a word. For
example, one might ask the program the meaning of the word 'expeditious'
to which the program might reply, 'adjective: characterized by quickness'.
An online dictionary is an example of such a program.
By analogy, one could imaging a similar program designed for people
learning how to program. In this case, one would ask the
meaning of a word or phrase in a programming language,
rather than a human language.
Such a program is known as an interpreter because it translates
phrases from a 'foreign' language (the programming language) to their
meanings (which presumably, we will understand).
The Sway interpreter can answer those types of requests quite easily: To
see that this is so, one starts up the Sway interpreter by issuing the
command sway in response to the system prompt.
% sway
sway>
Here, the % sway represents a command to get the Sway interpreter
going. The interpreter signals its
readiness to handle requests by issuing the Sway prompt sway>. Consider
someone typing the number 3 and then a semicolon at the Sway prompt:
sway> 3;
INTEGER: 3
In the remainder of the text, the person who started up the Sway
interpreter (or is running a Sway program) is known as the user. The
user has just asked the Sway interpreter to evaluate or give the meaning
of 3. The semicolon after the 3 can be thought of as a signal to the
interpreter that the request has been completed, much like the period at
the end of a sentence. The interpreter reads in the request and responds
with the phrase INTEGER: 3. In this text, requests to the interpreter
will, in general, be preceded by the Sway prompt. Responses by the
interpreter will, in general, follow requests. Sometimes, when the
response by the interpreter is not of interest, the response will be omitted.
The response of the interpreter is two-fold; first the type of the
result is displayed (in this case INTEGER) and then the meaning or value
of the result (in this case 3). This is much like looking up a word
in a dictionary. First the type of word (or part of speech)
is given (e.g. noun, verb,
adjective) followed by the meaning of the word. Unlike a dictionary,
a word in Sway always has one meaning. Sway, as with most programming languages,
has a small number of simple types: integers, real, numbers, strings,
and symbols.
The Sway interpreter, in general, evaluates expressions. As a rule,
one signals the end of an expression using the semicolon. In response
to an expression, the interpreter determines its value. As will be seen,
the Sway interpreter can evaluate much more complicated expressions than
integers.
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