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Minecraft/Enchantments

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Enchantments can be added to tools, weapons and armor with an enchantment table or an enchanted book. Up to five (more on books) enchantments can be put one one item, with the use of an anvil. More than five can be added to books, so careful selection will allow to create, for e.g, a maxed-out sword. Warning: do not repair enchanted items on a crafting grid as any enchantments will be lost! Enchantments can be removed by force with a grindstone, which gives you some exp. points back. Enchantability Each enchantable item has enchantability, a value decides how rare, powerful and how many enchantments it gets from an enchantment table. The weaker the material, the higher the enchantability, with few exceptions (chain armour has a higher enchantability higher than leather armour, even though it is stronger). ../Book/s have an enchantability of 1, but enchantability seems to be ignored for them, almost always getting 2 or more enchantments. Enchantment protection factor Each protection enchantment provides an enchantment protection factor, or EPF for short. When protection enchantments are on multiple peices of equipped armour, EPF is added up, and capped to 20. Each point grants 4% protection, for a maximum of 80% damage reduced. EnchantmentDamage reduced forEPF on level IEPF on level IIEPF on level IIIEPF on level IVProtectionAll damage types below and mob/player attacks1234Fire protectionFire, lava and fireballs2468Blast protectionExplosions2468Projectile protectionArrows, fireballs, tridents, ect.2468Feather fallingFall damage36912 Conflicting enchantments Some enchantments conflict with each-other. This means that they cannot be both placed on one item at the same time. Attempting to place an enchantment to an item removes all enchantments that conflict with it. This only happens on bedrock and java edition. On other editions, the only way to put a conflicting enchantment on an item is to start fresh: make a new one or use a crafting table to repair the item and remove enchantments. Why not just use a grindstone? They don't exist on editions that you would have this problem on - except for PS4. Enchanted books You can place any enchantment on a book, or find the books all around the world. They can be a way to ensure you don't accidentally get an enchantment that you don't like. They are also used to add more enchantments on one item, or increase an enchantment's level. Treasure enchantments These are enchantments that can only be obtained from enchanted books around the world. EnchantmentLocationMendingFishing, tradingFrost walkerFishing, some chestsCurse of bindingFishing, end city lootCurse of vanishingFishing, end city lootSneak speedAncient city lootSoul speedNether bastion loot List of enchantments Key: Primary items: Items that can get an enchantment from an enchantment table. Secondary items: Items that can only get an enchantment from an enchanted book or be found with this enchantment through other means. Max power level: The maximum level an enchantment can reach. Enchantments cannot get more powerful than this without cheating. Weight: The chance to get it on an enchantment table. Conflicts with: Enchantments that cannot be added to an item along with this one. Aqua affinity 2 Increases mining speed while underwater. 1 helmet Bane of arthropods 5 sword 5 axe Increased damage to arthropods (insects, basically), also slows them. sharpness, smite Blast protection 2 Lowers damage and knockback from explosions. 4 armour fire protection, protection, projectile protection Channelling 2 1 trident When thrown, if it hits a mob that is exposed to sky, it summons a bolt lightning during a thunderstorm. riptide Curse of binding Makes you unable to remove the enchanted piece of equipment. armour, elytra, mob heads, pumpkin Curse of vanishing Instead of dropping when you die, the enchanted item is destroyed. Only occurs if it keep inventory is off. everything Depth strider 2 boots 3 Increases speed while in water, and makes it easier to swim against a current. frost walker Efficiency 10 pickaxe, axe, shovel shears 5 Increases mining speed when mining a block the enchanted tool was designed to break. Feather falling 5 boots 4 Decreases fall damage and damage from using an ender pearl. Fire aspect 2 sword 2 Sets mobs on fire when you hit them. Fire protection armour 2 6 Decreases damage taken from fire and lava, and reduces the time you're on fire. Wearing full netherite armour, if one piece has fire protection 4, you are completely immune to fire. blast protection, projectile protection, protection Flame 2 bow 1 Sets mobs on fire when you hit them with fire, and allows setting ../TNT/ alight. Fortune 2 3 pickaxe, axe, shovel Increases the item drops when breaking blocks. Only works for blocks that do not drop themselves. silk touch Frost Walker 2 boots Prevents damage from magma blocks and turns nearby water to temporary ice that lasts longer on higher levels. depth strider Infinity 2 bow 1 You never consume regular arrows when you shoot. mending Knockback 5 2 sword Increases knockback for your weapon. Looting sword 3 2 Increases mob loot drops when you kill a mob. Loyalty trident When thrown, the trident comes back to you and cannot be picked up by other players. 3 2 riptide Luck of the sea fishing rod 2 3 Increases fishing luck, making you more likely to catch treasure. Lure fishing rod 2 3 Decreases the time it takes for you to hook something with your rod while fishing and increases chance to get fish. Mending all items with durability 1 If the enchanted item is held or worn and is not on full durability when you pick up exp. points, its durability goes up by 2 points, but you won't gain exp. when this happens. infinity Multishot crossbow 1 5 Shoots 3 arrows at once in a spread. Only consumes one. piercing Piercing crossbow 1 5 Makes arrows pierce enemies, so they go through them instead of sticking into them, potentially hitting multiple enemies. multishot Power bow, crossbow 5 10 Increases arrow damage by a lot. Projectile protection armour 4 5 Decreases damage from projectiles (any flying object, like arrows, fire balls and thrown tridents). blast protection, fire protection, protection Protection armour 4 10 Decreases damage from all sources, exept for falling, hunger and the void. Punch bow 2 2 Increases arrow knockback. Quick charge crossbow 5 3 Decreases the time needed to reload the crossbow. Respiration helmet 3 2 Increases underwater breathing time by 15 seconds per level. Also increases underwater visibility slightly. Riptide 1 5 trident When you throw your trident, you hold onto it. It can only be thrown if you are in water or in rain. channelling, loyalty Sneak speed leggings treasure only 3 Increases speed while sneaking. Soul speed boots treasure only 3 Increases speed when walking on soul sand, however it damages the enchanted gear when doing so. Sharpness sword axe 10 5 Increases damage. Formula is (0.5 * power level) + 0.5. smite, bane of arthropods Silk Touch silk touch silktouch silk Silk touch axe, shovel, pickaxe shears 3 1 Causes certain blocks to drop themselves instead of another item. See the block description page to see what an item drops, with and without silk touch. fortune Smite sword axe 5 5 Increases damage to the undead. sharpness, bane of arthropods Sweeping edge sword (java edition only) 3 1 Increases damage of the swords sweep attack. Thorns chestplate other armour 3 1 When you take damage, the attacker takes damage too, but halves the armour's durability. Unbreaking armour, tools, all weapons, fishing rod elytra, shield 5 3 Decreases the durability lost.