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Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Game Creation with the Unity Game Engine

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

__TOC__ Status: This class project is in its initial stage. This book is the result of the course 'Introduction to Programming with Unity', taught in the media engineering program at Technische Hochschule Nuremberg. It is a class project, hopefully turning into a real wikibook at some later point in time. Intermediate /Preface/ 0% Mar 12, 2014 Introduction 0% Mar 12, 2014 This class is an introduction into the Unity Game Engine. Before we can get started creating games, we need to install the necessary software and get our environment set up. Overview Installation Links Game 1: Vegan Island 0% Mar 12, 2014 A vegetarian is stranded on an island full of violent plants. Game 2: Cube Wars 0% Mar 12, 2014 Cubes vs spheres, it's a cruel world out there. Game 3: Xtreme Curling 0% Mar 12, 2014 World championships in curling, a two player game, who will win the world championship. Game Development 0% Mar 12, 2014 Here we start getting our hands dirty. Slowly we learn how to use Unity. Content Game Objects Cameras Assets Models Materials Textures Animation Scripting Collision Triggers GUI Terrain PhysiX nVidia 2D Games 0% Mar 12, 2014 Developing 2D games has been made quite a bit easier with the new Unity engine. Sprite Animation Camera Box2D Audio and Sound 0% Mar 12, 2014 Every game needs audio and sounds. Networking and Multiplayer 0% Mar 12, 2014 Multiplayer games are harder to create, but more fun to play. Mobile Development 0% Mar 12, 2014 Unity can also create games for mobile platforms like phones and tablets. Shaders 0% Mar 12, 2014 There is already an excellent wikibook on shaders with Unity, see the chapter on Unity in the wikibook Cg Programming Finalizing 0% Mar 12, 2014 Your game is ready, but some finishing touches maybe needed. Optimizing Deploy Debugging Additional Chapters Tips and Tricks 0% Mar 12, 2014 Source Control 0% Mar 12, 2014 Mathematics and Physics 0% Mar 12, 2014 Artificial Intelligence 0% Mar 12, 2014 Other 0% Mar 12, 2014 Appendices /Authors/ Licensing Computer programming languages Video game development Game design G 0% page traffic for 90 days