411 REFERENCE · Wikibooks
Game Creation with the Unity Game Engine
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
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Status: This class project is in its initial stage.
This book is the result of the course 'Introduction to Programming with Unity', taught in the media engineering program at Technische Hochschule Nuremberg. It is a class project, hopefully turning into a real wikibook at some later point in time.
Intermediate
/Preface/ 0% Mar 12, 2014
Introduction 0% Mar 12, 2014
This class is an introduction into the Unity Game Engine. Before we can get started creating games, we need to install the necessary software and get our environment set up.
Overview
Installation
Links
Game 1: Vegan Island 0% Mar 12, 2014
A vegetarian is stranded on an island full of violent plants.
Game 2: Cube Wars 0% Mar 12, 2014
Cubes vs spheres, it's a cruel world out there.
Game 3: Xtreme Curling 0% Mar 12, 2014
World championships in curling, a two player game, who will win the world championship.
Game Development 0% Mar 12, 2014
Here we start getting our hands dirty. Slowly we learn how to use Unity.
Content
Game Objects
Cameras
Assets Models Materials Textures
Animation
Scripting
Collision Triggers
GUI
Terrain
PhysiX nVidia
2D Games 0% Mar 12, 2014
Developing 2D games has been made quite a bit easier with the new Unity engine.
Sprite Animation
Camera
Box2D
Audio and Sound 0% Mar 12, 2014
Every game needs audio and sounds.
Networking and Multiplayer 0% Mar 12, 2014
Multiplayer games are harder to create, but more fun to play.
Mobile Development 0% Mar 12, 2014
Unity can also create games for mobile platforms like phones and tablets.
Shaders 0% Mar 12, 2014
There is already an excellent wikibook on shaders with Unity, see the chapter on Unity in the wikibook Cg Programming
Finalizing 0% Mar 12, 2014
Your game is ready, but some finishing touches maybe needed.
Optimizing
Deploy
Debugging
Additional Chapters
Tips and Tricks 0% Mar 12, 2014
Source Control 0% Mar 12, 2014
Mathematics and Physics 0% Mar 12, 2014
Artificial Intelligence 0% Mar 12, 2014
Other 0% Mar 12, 2014
Appendices
/Authors/
Licensing
Computer programming languages Video game development Game design
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