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Usability for Nerds/Self-explaining interfaces
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Self-explaining user interfaces are preferred if they can be implemented without too much complication. A drop-down menu is a good example of a self-explaining interface.
center|Drop down menu
A bad example is a desktop shortcut in Microsoft Windows 7. This square, which just looks like an empty space, is actually a shortcut that you can click on to view the desktop. It is not obvious that this little square actually has a function - or what that function might be. A user looking for a shortcut to the desktop is very unlikely to find it.
center|Clickable square in Windows 7 to launch desktop
An icon or pictogram is intended to be self-explaining, and it works well if it is easy to understand or the meaning is generally known.
center|Pictogram for handicap access
But an icon or pictogram is useless if incomprehensible or easily misunderstood. This pictogram means Remember, but it may be misinterpreted to mean Emergency room.
center|Pictogram Dressed finger
This icon, named Control Center 3, opens the software for controlling a scanner. This is not obvious to the user.
center|Icon Control Center 3
While a self-explaining button or icon can be useful, it should not be so conspicuous as to be disturbing or importunate.
center|Popup message for Java update
The user should be in control Predictability