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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Misty Globe

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

thumb|Misty Globe (Click to enlarge) This is a strange misty globe, it looks cool when animated. This could be used as a mystical crystal ball etc. etc. Material Window Alpha 1.00 Color R: .60 G: .60 B: .60 Specularity R: 1.00 G: 1.00 B: 1.00 Shaders Window Ref: 1.00 Spec: .50 Hard: 50 Amb: .50 Emit: .70 Map to Window Alpha: clicked once Col: clicked once Texture #1 Texture Window Type: Clouds NoiseSize: .350 NoiseDepth: 2 Nabla: .025 Default: clicked SoftNoise: clicked Color Window Al: 1.00 Poss: 1.00 R: .777 G: .793 B: .919 Bright: 1.00 Contr: 1.00 Texture #2 Texture Window Type: Clouds NoiseSize: .50 NoiseDepth: 2 Nabla: .015 Default: clicked SoftNoise: clicked Color Window Al: 1.00 Poss: 1.00 R: .768 G: .892 B: .755 Bright: 1.00 Contr: 1.00 Animation The animation on this sphere uses a procedural texture, Make sure that you are at frame 1 First go to the material buttons and hold your cursor over them. Press the "i" button on the keyboard, and select "Ofs" from the dropdown menu Advance to frame 200 and insert another key vertex. In the IPO curves, got to the Curve menu, go to Interpolation Mode, and select "Linear" In the IPO curves, got to the Curve menu, go to Extend Mode, and select "Extrapolation" In the list along the right side of the IPO curve screen, select OfsX, and press tab on the keyboard Right click on the second vertex and drag it up to about .2 In the list along the right side of the IPO curve screen, select OfsY, and press tab on the keyboard Right click on the second vertex and drag it up to about .3 framed|none|IPO Screenshot Misty Globe