411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Realistic Silver
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Half-Decent Silver
Material
Col:
R= .675
G= .675
B= .750
Alpha= 1
Shaders
Diffuse Shader= Lambert
Ref= .912
Tangent= on
Specular Shader= Cook Torr
Spec= .23
Hard= 90
Mirror Transparency
Ray mirror= on
RayMir= .10
Fresnel= 1.000
Texture
Texture type= clouds
NoiseSize= .850
NoiseDepth= 6
Noise Basis= Original Perlin
Map to
Col= on
Nor= on (Mine went yellow when I double tapped it, looks better than just one click)
Col:
R= 1
G= 1
B= 1
Map Input
Orco= on
Cube= on
sizeX=4
sizeY=3