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History of video games/Platforms/SNK NeoStar

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History Development The SNK NeoStar was an unreleased console.never-released 32-bit SNK 'NeoStar' console (mock-up) https://www.neogaf.com/threads/never-released-32-bit-snk-neostar-console-mock-up.331036/ 31 October 2021 NeoGAF The console was heavily featured in the November 1993 Official Neo Geo Newsletter.Official Neo-Geo Newsletter, The - Issue 5 (1993-11)(DGM Ltd)(GB) https://archive.org/details/Official_Neo-Geo_Newsletter_The_Issue_5_1993-11_DGM_Ltd_GB/page/n1/mode/2up 10 December 2021 November 1993 Legacy Most of what is known of the console comes from the planning stages and early marketing. As such this console remains highly obscure. Technology The console was to use a RISC architecture 32-bit CPU clocked at roughly 14.5 megahertz. The console was said to support polygonal graphics, as well as CD-i format. The system was to use both cartridges and CD-ROM disks, as well as memory cards.The Story of the Unreleased SNK Neo Star Console https://www.youtube.com/watch?v=RqFOURAAZkg 10 December 2021 en These memory cards were different then prior Neo-Geo memory cards, and were said to be based on hard disk drive technology, enabling a 20 times increase of capacity over older Neo Geo memory cards. The Neo Star output resolution was supposed to go as high as 640x480. The system would have supported surround sound output. The system sported 4 joystick ports, as well as support for wireless controllers over infrared communication. Add-ons planned included a keyboard, "Cable TV/Modem" for online multiplayer and connectivity, and 3D goggles. Online banking was a notable non-game use case for the console's online features. References 2100%__NOTOC__