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411 REFERENCE · Wikibooks

The Legend of Zelda: Breath of the Wild/Divine Beasts

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Order The divine beasts are usually completed this order. Divine Beast Vah Ruta Divine Beast Vah Rudania Divine Beast Vah Medoh Divine Beast Vah Naboris That said, the divine beasts can be completed in any order the player wishes. Specific Divine Beasts Vah Ruta The divine beast of the Zora. Shock arrows are required to board Vah Ruta. The boss of Vah Ruta is Waterblight Ganon. Completion of this divine beast grants the player an automatic revival when they run out of health, as well as another heart. This ability, called Mipha's Grace, can be used just once before it must recharge, which takes 24 minutes. Vah Rudania The divine beast of the Goron. The interior of Vah Rudania is initially unlit, unlike most of the divine beasts. The boss of Vah Rudania is Fireblight Ganon. Completion of this divine beast grants the player the ability to create a near perfect shield while guarding, allowing for most attacks to automatically be ignored, as well as another heart. This ability, called Daruk's Protection, can be used just three times before it must recharge, which takes 18 minutes. Vah Medoh The divine beast of the Rito. Familiarity with bullet time shooting helps with boarding Vah Medoh. The boss of Vah Medoh is Windblight Ganon. Completion of this divine beast grants the player the ability to create and then paraglide on an updraft at will, greatly expanding mobility options, as well as another heart. This ability can only be used three times before it must recharge, which takes 6 minutes. Vah Naboris The divine beast of the Gerudo. Bomb arrows are required to board Vah Naboris. Familiarity with Sand Seal riding makes the boarding easier. The boss of Vah Naboris is Thunderblight Ganon. Completion of this divine beast allows the player to unleash an electrical attack when they pause to "charge" their weapon for an otherwise normal strong attack, as well as another heart. This ability can only be used three times before recharging is required, which takes 12 minutes, Additional Info When in Hyrule Castle, the recharge time of all abilities is shortened significantly. Additionally, these times are shortened even further if the player has completed the Champions' Ballad DLC. +Mipha's GraceDaruk's ProtectionRevali's GaleUrbosa's FuryNormal Time24 minutes18 minutes6 minutes 12 minutesIn Hyrule Castle8 minutes6 minutes2 minutes4 minutesNormal Time with Champions' Ballad8 minutes6 minutes2 minutes4 minutesHyrule Castle with Champions' Ballad2 minutes 40 seconds2 minutes40 seconds1 minute 20 seconds The abilities will not begin to recharge if it still is able to be used. It will only begin to recharge once all uses of the ability have been used and it cannot be used anymore.