411 REFERENCE · Wikibooks
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bb5/3...a6/4. Ba4/4...Nf6/5. O-O/5...Be7/6. Re1/6...b5/7. Bb3/7...O-O/8. c3/8...d5/9. exd5/9...Nxd5/10. Nxe5/10...Nxe5/11. Rxe5/11...c6/12. d4/12...Bd6/13. Re1/13...Qh4
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tright Marshall Gambit rd bd rd kd pd pd pd pd pd bd pd nd pl qd bl pl pl pl pl pl pl rl nl bl ql rl kl Common moves: 14. g3 - only move
White has to do something about the double attack on h2. 14.h3 Bxh3! is a disaster, so it has to be 14. g3, one of the key moves of the Marshall Gambit proper.Marshall Gambit